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#261
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![]() Fafnir_6 |
#262
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Good stuff.
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#263
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Hello and thank you very much.
I can see all the hard work you put on this simulator. For me is the best. And I want to thank you for keep working in the development of new upgrades. I can't wait to see the 4.10 final release. Thank you. |
#264
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Thank you again for the great work. Quite an extensive improvement list this upcoming patch turns out to include.
My only concern remains with the changes in AI visibility - the potential improvement to offline game play with this is tremendous, but since this will have such broad impact the potential for completely unexpected result is there as well. But I am sure that TD would have a good handle on the debugging process already... Keep up the good work. |
#265
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Impressed by the amount and ambition of changes in the upcoming patch, well done team Daidalos!
![]() Very nice with the stats page. They are available for offline play now? If so, would that be posted to the log as the online stats? I am asking because thats the way I can include stats in my G15 Applet (small LCD on keyboard showing stats). If they are not posted to the log, maybe another way of accessing them offline is possible, for example with DeviceLink...? |
#266
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Thanks for the update, very nice guys!
One suggestion: would be better to add the digit after the decimal point in the gun % statistics (last screenshot, Stats page), just integers in this area seems rather too coarse. Maybe you're better guns but it's not uncommon to be below 10% for the hits, the way it's implemented now will leave most of us "mortals" with just one digit ![]() |
#267
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Very nice work, TD!
My biggest hope is that you can enablle ture wide-screen support in the next patch. I'm really looking forward to 4.10. Keep up the good work!
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() |
#268
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Bump for wide screen suport and wider FOV ( at least 100 instead 90)
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#269
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Will it be possible to make smoke and particle effects 3D, rather than the 'horrible' 2D sprites we have at the moment? Nothing breaks the immersion than following a slat stripe of smoke that sort of staggers around as you approach it
![]() I think the QMB additions, especially the ability to load any map from FMB (Slovakia....wow!!) will make missions a joy, so many thanks for that. Loving these updates, cheers, MP. Lastly, do you see any chance in the future of 6 DoF being adopted? |
#270
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With all of that in mind it should be easier to understand why we are focused more on adding improvements in other departments. We have tested 6DOF but it is questionable if we will implement it. There is too many problems with it and in most cases it is not possible to have acceptable 6DOF without 3d changes in cockpits. To be clear, we are not against 6DOF, in fact we would love to implement it but we will not do it if it is not done properly. FC
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