Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #261  
Old 03-30-2010, 03:54 PM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

i think czech and polish pilots had a bit of a reputation for firing on parachutes, from what i recall of various accounts. they had more reason than most in the RAF to do so. to fire on a helpless pilot takes a certain level of hatred, something that due to the early stages of the war few RAF pilots had. there was a certain amount of surprise expressed that the luftwaffe did not fire on RAF pilots on chutes as a matter of course though, as they were a legitimate target if over our sceptered isle - if uninjured they'd be back in the air again tomorrow. that's not to say there weren't accounts of RAF pilots, as well as luftwaffe pilots, being found riddled with machine gun bullets.

feathered's idea was certainly an emotive one. if that happened in game i'd be stunned and outraged. which is pretty much the purpose of this thread - things that would jolt you with surprise and immerse you fully in the game and the period.

Flanker, you seem to want a sterilised version where parachutes have no collision model. that would be horrendous if you could simply fly through them, rather than have to dodge them to avoid damage to your aircraft.

"I certainly do not glory in the bloody details of war. Though to see it sanitised and turned into a jolly fun game for ages eight and over is an obscenity in itself too. " is perfectly put.

if some of the details of reality are disturbing then perhaps playing a game that replicates them is not advisable for such temprements.

Last edited by MD_Titus; 03-30-2010 at 03:58 PM.
Reply With Quote
  #262  
Old 03-30-2010, 04:06 PM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Titus. The chute could be made collidable too, but if you collide on a human at speeds of 400-500km/h the wing will be heavily damaged so a loss of plane would be likely. That would make the wannabe chute killer to think first, is the chute kill worth losing own plane.

There is an account of Finnish Fokker D.XXI shooting down a SB-2 bomber and the pilot bailed out suddenly when the Fokker was about 30-50m behind the left wing of the SB-2 peppering the engine. Now the bailing pilot hit the Fokker so that the wing machine gun pierced his middle torso and he was cut in half and wing was covered in blood etc. The wing itself was also damaged quite extensively, but plane could land. And this was with less speed difference than ramming a hanging parachute. Gives an idea that ramming a chute is not good.

Sure the war was cruel and all kind of stuff happened. But IMO we do not need pilot killing in chute. A useless feature. IF included sure then make it penalized both off and online as these online scoremonger azzhats need to get in check
Reply With Quote
  #263  
Old 03-31-2010, 08:22 AM
Asheshouse Asheshouse is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 271
Default

For offline play, the ability to change aircraft mid mission, or if shot down the ability to take another pilots seat and continue the mission without having to restart.

For each mission the option to generate random flights to fill up the airspace and make every mission slightly different. Also Search and Rescue flights or Rescue boats automatically launched if a pilot goes into the sea.
Reply With Quote
  #264  
Old 04-01-2010, 09:44 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.


Think about it though. What if you could also choose the moment you pulled the ripcord? Both on and offline, this would introduce a tactical element and increase your chances of survival against both human and AI opponents.

What about if you could call on Air/Sea rescue for downed pilots in single player? (seriously Oleg, you need to consider this stuff) Just knowing that they are not immune to attack, you'd want to stick around if there are enemy in the vicinity. Imagine trying to ward off some predatory fighter. One eye on your fuel level as you wait for that MTB or floatplane to arrive...
Reply With Quote
  #265  
Old 04-01-2010, 06:57 PM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

Quote:
Originally Posted by Feathered_IV View Post
It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.


Think about it though. What if you could also choose the moment you pulled the ripcord? Both on and offline, this would introduce a tactical element and increase your chances of survival against both human and AI opponents.

What about if you could call on Air/Sea rescue for downed pilots in single player? (seriously Oleg, you need to consider this stuff) Just knowing that they are not immune to attack, you'd want to stick around if there are enemy in the vicinity. Imagine trying to ward off some predatory fighter. One eye on your fuel level as you wait for that MTB or floatplane to arrive...
again, i've read quotes where pilots were advised to drop as much as they could from the fight before opening their parachute. this minimised the chances of some bloodthirsty blighter hacking you to bits whilst you dangle, but also got you out of the cross fire of the more "innocent" pilot-perforating kind. possibly having a set "floor" altitude where the chute opens automatically and safely?
Reply With Quote
  #266  
Old 04-01-2010, 07:28 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by Feathered_IV View Post
It is a little odd that people would be so against a 1 in 500 chance of an AI aircraft shooting a another AI or player in their parachute. Especially so, when for almost ten years now they have been playing a sim where ground defences and ships routinely (and improbably) slaughter every parachutist within range.
If it was 1:5,000, I still wouldn't like it much but I could accept it, however the reason I don't want it at all is that if it's in, it will be in with a 1:50 or less chance of occurring, other wise the code wouldn't be used enough to be worth the cost of coding and debugging it. Marketting would insist that every player saw it, which would again mean 1:50 or less. If it was in, it would probably be any flyer in the single player game who was a potential target, including the player, and that would be hugely frustrating, enough to put me off buying a game that threatened to do that to me. I have put in enough hours on IL*2 that at if it had been 1:5,000 I'd have seen it dozens of times by now, and that would make it boring, let alone the hundreds of times I'd have seen it when it turned up at 1:50.

I agree that the ground guns shouldn't do it, but it's a bug that I've come to accept as part of IL*2, despite it's tendancy to break immersion.
Reply With Quote
  #267  
Old 04-01-2010, 07:30 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
Approved Member
 
Join Date: Sep 2008
Posts: 703
Default

Quote:
Originally Posted by MD_Titus View Post
possibly having a set "floor" altitude where the chute opens automatically and safely?
So long as the floor is +100m above the local ground surface (counting the tops of trees as the surface), fine.
Reply With Quote
  #268  
Old 04-02-2010, 04:53 AM
mungee's Avatar
mungee mungee is offline
Approved Member
 
Join Date: Oct 2007
Location: Durban, South Africa
Posts: 146
Default

Thinking about it, it would be quite cool if, in SoW, one could bale out (in a first person view) and free fall until you press a key which would open the parachute - taking it a bit further, there could be keys for slight manoevering during descent (I think that one could do this in a limited way with WWII-era parachutes?). I definitely prefer the first person view for a bale-out - was it with European Air War that one would have that view (with a slight spinning sensation as the parachute did a bit of its "own thing).
Just my thoughts on the subject - probably too late for Oleg and team to consider if they haven't already done so.
Reply With Quote
  #269  
Old 05-26-2010, 06:27 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Bumpimg this thread with a new request.
In DCS-Black shark you can set a radio frequency and hear the radio station transmiting on that frequency. Well, it would be cool to have that, and also have tha posibility to create your own audio files to be "transmitted" by that specific frequency.
This would be great for two things:
1- First you can hear the music you want, by creating the audio file, while you are flying.
2- If you can make the possibility to "attach" or "link" the transmission to a trigger, you can make that if you set the right frequency you will hear an specific transmission with important information to fulfill the mission. Like a coded message, secret message, coordinates of a specific target, and so on.

If i´m not mistaken, something similar, but not equal, to this was requested.

Thanks!
Reply With Quote
  #270  
Old 05-28-2010, 02:50 PM
Zoom2136 Zoom2136 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 224
Default

One cool mission would be you have a breifing for an escort mission or any other kind of mission and when you get out of the breifing (or appear in your aircraft "a la" iL2) you find yourself in the middle of an airfield raid and you have to take off and hope for the best...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.