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  #261  
Old 01-05-2011, 01:16 PM
JG53Frankyboy JG53Frankyboy is offline
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even more having the new G limits in mind..................
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  #262  
Old 01-05-2011, 01:22 PM
JG53Frankyboy JG53Frankyboy is offline
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anyone else has the "proplem" that the "automatic AI" setting (when you swithing between the more seater positions) is not working like in 4.09 anymore ?
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  #263  
Old 01-05-2011, 06:06 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
anyone else has the "proplem" that the "automatic AI" setting (when you swithing between the more seater positions) is not working like in 4.09 anymore ?
No its working. You can disable it though.
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  #264  
Old 01-05-2011, 06:53 PM
JG53Frankyboy JG53Frankyboy is offline
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i dont get it

Ju88, automatic switch is ON - switch to gunner, you can aim, but the pilot is going AUTO
MOST annoying in a bombrun..

automatic switch OFF, you switch to gunner, you fly the plane, but you can only control the gunner if you manually disable the "autopilot" of the specific gunner station.
when you retrun to pilot the gunner STAIS "autopilot disabled"...........


in 4.09 you had not to switch off (and on before leaving the position !) the AI of the gunnerstations. There was a setting in what you couls change in every gunnerstation, you had instant control of this station and you were still able to control the plane.

i cant manage to get this setting in 4.10 anymore.....
any help , when there were no changes from 4.09 to 4.10 ?
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  #265  
Old 01-05-2011, 08:59 PM
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JG52Uther JG52Uther is offline
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This happened to me with the 4.10 installation!
In your controls section do you have a 'autopilot automation' option (or similar,sorry can't remember the exact wording)
I had to assign a button to it again to make it work.
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  #266  
Old 01-05-2011, 09:04 PM
JG53Frankyboy JG53Frankyboy is offline
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no, it works online, but not offline out of the easy mission builder at least.....

never flew offline campaigns
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  #267  
Old 01-05-2011, 09:07 PM
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JG52Uther JG52Uther is offline
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Pretty sure my problem was with flying in the QMB as well.
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  #268  
Old 01-05-2011, 10:22 PM
Krt_Bong Krt_Bong is offline
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Quote:
Originally Posted by csThor View Post
Posted your question on our board, Krt_Bong.
elsewhere on the forum someone answered my question;
"the simplest way of getting the proper difficulty settings into the dedicated server is to start the game, fly a quick mission with the wanted difficulty, go into "settings.ini" of the user in the /users folder and look for the [difficulty] section. You'll see a line that reads single=xxxxxxxxxx, with xxxxxxxxx being a number. You copy that number and put it into the confs.ini of the dedicated server, under the [NET] section in a line difficulty=xxxxxxxxxx.

Another way is to edit the server.cmd file, where you can list all difficulty settings seperately with for instance "difficulty GLimits 1". If you want to know the names of all settings, enter "difficulty" into the server console."

I relayed this info to the Guys who have access and assuming they understood it properly they made the adjustments and we still can't get the beacons to function, they will if I run the mission from my own PC but not on the dedicated Server.

edit- problem has been solved
http://forum.1cpublishing.eu/showthread.php?t=17968

put it in the Users/doe/settings.ini and it works in the server

Last edited by Krt_Bong; 01-06-2011 at 08:32 PM.
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  #269  
Old 01-07-2011, 03:06 AM
Ritchie Ritchie is offline
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Default More than 2 secs

TD, I appreciate your work, and I very much appreciate the effort towards greater realism. As far as I had time to check out, there are so many little improvements... Together, they make up for a clearly improved game play. THANK YOU!!

The only thing that bugs me in the new patch is ...yes, again - the 2 seconds bomb fuse arming time.

I don’t care for my fighter-bombing habits or easy gameplay, all I have in mind is realism.. And there, I do have my doubts about the 2 seconds limit.

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
You are misinformed, or better to say, your information seems to be not very detailed.
Such lowest attacks as your described, happend very seldom, as it was most dangerous for the plane, that did it (i.e.bombs could bounce back from water or surface and hit the plane itself). I think, you overestimate, what you call 'very low'. In a WW2 plane, flying 400km/h and more, even 50m is very low!
Most players used this tactics, because it was too easy. I'm quite glad to see someone addicted to bombing (as most players only seem to be 'fighter jockeys'). The more you should be happy about doing it more the real way.

The 2second fuse arming is a very average number (thats why it was chosen). Most times were larger - depending on bomb size and blast radius.
Its still not a perfect display, its still very abstract, but its much more realistic than before and thus playing will be more realistic. We really digged into that topic, reading and discussion as much information as possible (not just stories). We wouldn't do this only by 'guessing'.

O.k., now we understand better. You have studied and discussed the matter, and now, for the sake of realism, you don’t want people to bomb from ridiculous heights. This has been a nuisance, I agree. You say that at 400 km/h, even 50 m is very low. Agreed.

You also admit that the 2 seconds fuse arming time is “a very average number”. In other words, it’s a fancy value, a compromise. So your objective is educational rather than strictly historical. Did I get that right?

I acknowledge your research work and your good intentions, but mind it’s still a fancy value. You roll over J.Hartikka, a dedicated virtual bomber pilot, who obviously spent some time investigating the subject, without even asking for his credentials or reference material. You just ignore the questions of Ian Boys, a renowned veteran of the sim, not exactly a dumbhead. There was this other guy, Wutz, a real-life EOD expert...
What makes you so sure about this two-second feature?

Let’s take the example of dive bombing and do a bit of physical calculation:
Let’s assume a moderate dive angle of 45° and a speed of 500 km/h.
...Well, if you allow me to skip the mathematical details, here’s the result: 197 meters, roughly 200 meters minimum height for “dropping the egg”.
My in-game tests have confirmed this very limit. Of course it is considerably higher for steeper dive angles and higher speeds, getting close to 500 m for an assumed 90° dive.

It’s similar for another classical tactic, the low-level attack (no matter if it’s skip-bombing, slide-bombing or any other technique of the kind). A minimum drop height of 20 or 25 m would be alright by me, but this turns out to be not enough. Even 50 m are not enough. In IL-2 V 4.10, it’s got to be more to succeed. But then, you’re giving away the advantages of this approach altogether, i.e.
A) high precision on target
B) low vulnerability to enemy flak
C) the element of surprise

From a logical point of view, there’s nothing to gain in such a long fuse arming time if you already have a 1.5 or 2 seconds delay set in the triggering mechanism. At least, this is true for all the examples cited in the 4.10 manual. Same thing for the case of a bomb bouncing back up on you from the ground. If this happens, you have been too low, definitely...
What has all this got to do with the fuse arming time?
Maybe there is something to it that I am not aware of, I don’t know...

Haven’t found sufficient historical evidence yet, it’s not so easy. One or two instances of personal testimony or original film footage won’t do here. I won’t be impressed either with historical instruction manuals or official guidelines.. The really interesting thing here is what was actually done on the front in WW II. So many examples show us that this was two different pair of shoes.
The issue is where the critical downward limit was and whether or not this limit was dictated by a 2 second fuse arming time.

I feel it would be impertinent to make any suggestions here after you spent so much effort and discussion on the subject. If you reconsider the whole thing or not, I’m just confident you know what you do and where you’re driving at.

Let me conclude with my congratulations

GREAT WORK!

Ritchie
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  #270  
Old 01-07-2011, 12:06 PM
JHartikka JHartikka is offline
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Wink Glance at Low Flying History of a War Going Nation

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
You are misinformed, or better to say, your information seems to be not very detailed...

... I think, you overestimate, what you call 'very low'. In a WW2 plane, flying 400km/h and more, even 50m is very low!

Most players used this tactics, because it was too easy...

The 2second fuse arming is a very average number (thats why it was chosen) ... We really digged into that topic, reading and discussion as much information as possible ...

Thank you for detailed answer Caspar!

In average, yes, the 4.10m style 2 sec Safety Fuse may be quite OK and realistic for strategic bombing of cities of the style that major war going nations used to do during war.

It also is considered a fact that vast majority of the air bomb tonnage was dropped in WW II massive strategic city raids during latter part of the war and that these bombs used in strategic bomb raids were equipped with safety delays.

So by this reasoning one could indeed force a 4.10m safety delay as an obligatory 2s bomb delay for all 4.10m players..! However, there was at least one minor war going nation with alternative bomber practise, too...


Lots of Fighter Books - But Where Are Bomber Books?

You and Ritchie are correct also about the difficulty of finding info about the subject. It is very easy to find literature about fighter activities. If one wants to get info about wartime bomber work, it get hard. One really must dig the sources up to find original stories or reports told or reported by bomber crews.

As far as you try find bomber related historical evidence from internet you are left with very little to read. Sometimes one has to go back to an old and almost forgotten source of information: A Book. That, together with magazines, was the information media used before Internet took over as the main information 'Googling' source.

In my country, bomber pilots were in the 1930's trained among other skills for low flying. For example, I have read books about Blenheim crews training low flying in all weather, in rain, in snowfall, even in fog. They trained to read terrain and map by flying low both in luminous summer nights and in ever dark winter days and nights - and there was no GPS in those days!


Bombers Trained Low

They trained flying low over lakes, then over fields and finally low over forests. The altitude limit was clear: As close to treetops as you can get, or preferably below treetops whenever you can get... Even Finnish black and dark green camo painting was optimized to conceal a low flying plane against dark shadows of our spruce forests.

Bomber crews continued practise low flying during war because low flying it was found a good tactic to help keep concealed and even survive enemy fighters by diving to treetops.

Not without casualties, of course - Scattered remains of a Finnish DO-172 bomber lie in the bottom of the nearby lake bay of Kirkkolahti, Liperi. Its props hit surface of lake during a low flying training run and the pilot was forced to emergency landing in water.


Accidents More Dangerous Than Enemy?

However, a lot more bomber crew souls were saved thanks to good low flying skills during actual combat operations than were lost in training. Rather few Blenheims were shot down by enemy fighters and flak. Still more amazing with Finnish JU-88's and SB2's - none of them were lost to Russian fire!

Most bomber accidents were reported due to unreliable wartime engines failing on start or because of other regrettable technical failures related to poor 'Ersatz' building materials of those times of shortage about almost everything. Low flying accidents appear not be significant related to accidents due to the wear and tear of wornout precious planes always too few in number...

Some accidents were of course due to human errors. For example, another of the several plane ruins in my neighbourhood is that of a Ju-88, nr. JK-254, that fell to flat spin because of a fresh pilot inexperience in formation flying and crashed in water in Rauvanlahti, Liperi. That Ju-88 formation was on the way to help stop invading enemy tanks in the Battle of Tali and Ihantala which one of the biggest battles in North Europe. Enemy was stopped with efforts.


Fly and Bomb Low or High?

While Russian bomber groups were usually reported to quickly drop their bombs and turn together to escape at the same altitude as soon as they spotted Finnish fighters, Finnish bombers usually would spread out to try escape with help of clouds or by diving low to mislead enemy interceptors and, if succesful, to regather later or to continue the bombing mission each on its own. Needless to say, the bomber crew decided their bomb SALVO themselves unlike IL2 allows us do...

Bomber crews were sometimes practically grown together. For example, reconnaissance specialized bomber pilot Ville Salminen used to fly his hundreds of far reaching flights with his familiar crew whenever possible. His crew was his eyes. They would quickly and exactly tell as well the position of enemy fighters approaching from any direction or the direction of flak for the pilot to decide how to dodge. He was particularly skilled with flying on treetops. He is known to have survived a group of attacking first line Russian fighters merely by dodging them with his twin motor DO-172 bomber - by a tale told after war by a Russian fighter veteran. Salminen is one of the pilots I am interested in and sometimes trying to imitate his flying style, with my far inferior experience and talents of course.

Salminen and other recon pilots used to carry bombs to disturb enemy by bombing emerging targets during their recon missions, too. These surprise raids were usually ex tempore low attacks against enemy supply trains or convoys. He was an expert by good training and hard practise. His superiors would even deny him joining fighters to keep a good bomber pilot. He was awarded a Mannerheim Cross for good reason concerning his reconnaissance flight credits. Many of these flights were so confidential that they were not even recorded into squad flight diary.


Modern Traces of Low Flying Skills

Even in our days I got a comment of a Finnish Air Force trained friend of mine who had witnessed a NATO air excercise: "They flew nothing but high", was his not so admiring comment about the foreign air force flying style. So there appear to be some traces of traditional flying habits of a remote northern country still left even in its safety stressing peacetime air force...



Quote:
Originally Posted by Ritchie View Post
... Together, they make up for a clearly improved game play. THANK YOU!!

The only thing that bugs me in the new patch is ...yes, again - the 2 seconds bomb fuse arming time.
...
Haven’t found sufficient historical evidence yet, it’s not so easy...

GREAT WORK!

Ritchie

Yes Ritchie, there is a vast amount of historical knowledge either lost or forgotten or concealed from our eyes..! Years ago I got a rare glance at an old wartime 'Official-Use-Only' labeled tight print illustrated catalogue of fuses - only fuses and nothing else. My eys opened to see the incredibly numerous selection of these small components of warfare that are normally hidden from our eyesight. Unfortunately, that catalogue has gone lost after its firearms specialist owner departed from this world, but the history still remains as well as my astonishment at it.

The last wars of this country were a shared effort to defend the nation from unwanted liberator takeover. Whole nation did everything it could to keep its way of living. We call that 'Spirit of Winter War'. If there was something needed for defence not available, it was designed or substituted or copied to meet the needs of the fighting young men on the front. Industry made a huge effort to support the battle with its production, not minding expenses, rewards or even getting payments for its bills. The industry provided anything that was desperately needed. Including fuses.

Looking it from this wider perspective, it is ok to permit us the one and the only correct 4.10m 2 s safety fuse that is common for all IL-2 virtual pilots. However, restricting to just one fuse for everyone in the virtual wars will not invalidate the fact that in real world other fuses existed back then and still exist. So let's play the virtual 4.10m wars with the one-for-all 4.10m safety fuse and enjoy - it will anyway not change the reality of vast selection of fuses used by each war going nation back in those days..!


Regards,

- J. Hartikka -

History Addicted Virtual Bomber Pilot

Finland

Photo Appendix: A few bomber related photo copies from the wartime album of my uncle Toivo. He served during war on the nearby airport of Joensuu as a Blenheim mechanician. The cylinder that seven man are cheerfully riding on in one of the photos is a 1000 kg bomb. A taking off Blenheim is equipped with ski landing gear. Dornier DO-172, Nr. DN-55 is in winter camo. Shot down and captured bombers like this DB-3 were repaired and 'recycled' into use to get more desperately needed planes. JU-88 with a curious unknown gun installation pointing from its nose is possibly some special field modification. '

More wartime photos on messages http://forum.1cpublishing.eu/showthr...782#post213782 and http://forum.1cpublishing.eu/showthr...588#post216588


P.S. I am still playing with 4.09m to feel more real with fuses...
Attached Images
File Type: jpg 23 7 miestä ratsastaa 1000 kg.jpg (33.9 KB, 51 views)
File Type: jpg 35 Blenheim suksikoneena.jpg (8.6 KB, 59 views)
File Type: jpg 55 Dornier DO-172 DN-55.jpg (17.2 KB, 57 views)
File Type: jpg 42 DB-3.jpg (20.8 KB, 53 views)
File Type: jpg 56 Junkers JU-88 saksalainen.jpg (23.6 KB, 63 views)

Last edited by JHartikka; 01-26-2011 at 10:52 AM. Reason: Adding historical aircraft photos.
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