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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #251  
Old 09-11-2012, 06:35 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Tree_UK View Post
Hi Black Six, I understand you have written a new graphic engine, could I ask when we might see it implemented in CLOD or will it only be in the sequel?
Thats what these beta patches are, as has been explained by B6 and Luthier many times.

The beta patches are a rewrite of the graphics engine. It looks similar because the textures etc are the same.
  #252  
Old 09-11-2012, 06:46 PM
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Mysticpuma Mysticpuma is offline
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B6. Most of your answers have been "Can't say" or "not allowed to say" or "wait for announcement".

It's a shame that you have been thrown to the lions by whoever decided that you should answer our questions....and then not let you divulge any answers.

Is there any chance at-all that you could at-least give us a month in which we may be told the answers to our questions as it seems pointless we keep asking for information only to be told...."not yet" or "later". It would save time if you could at-least give us a rough schedule as to when we can expect to hear news that will at-least make it worthwhile reading a thread dedicated to questions that sadly cannot be answered (yet).

Secondly (and last) there are many requests for Luthier to stop by and at-least take time to answer some of the questions but we are told "he's busy" or "very busy".

Honestly I am very busy. I run my own Photographic Company as-well as working some night-shifts helping out another company and also covering freelance work for National Newspapers....I am busy. That doesn't stop me coming here and at-least typing out some questions and spending time reading the forums.

I am sure the developer's at 777 Studios are busy however they do have time to talk with their community:

http://riseofflight.com/Blogs/

I am sure a lot of us a very busy....it would be an act of good will to hear from Luthier rather than him (seeming) to just ask you to divert any questions to him (again I said not your fault) by saying he is busy?

We are keen to know what the future holds for our purchase and future purchases, it would be seen as respectful if Luthier could at-least avail himself to post a reasonable update for the future plans rather than just (it seems) ignoring us?

MP
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  #253  
Old 09-11-2012, 06:49 PM
Tree_UK
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Originally Posted by GraveyardJimmy View Post
Thats what these beta patches are, as has been explained by B6 and Luthier many times.

The beta patches are a rewrite of the graphics engine. It looks similar because the textures etc are the same.
Maybe I've been out the loop a little , but I think these beta patches are just fixes for CLOD, the sequel will have the same graphics engine as CLOD if I understand correctly. If this is the new graphics engine then that will mean that the sequel will also suffer from building pop up, flickering tree shadows, no AA, particle / smoke slow downs etc etc etc, see bug list. So releasing a sequel based on the graphic engine we are currently using would be sheer madness so I dont think what you are saying is correct, I think the new graphics engine will be a fairly large patch that will be released via steam.
  #254  
Old 09-11-2012, 06:57 PM
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The mind boggles...

I've seen cat litter thrown down in more organised fashion than the information coming from 1c/B6.
  #255  
Old 09-11-2012, 06:59 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Tree_UK View Post
Maybe I've been out the loop a little , but I think these beta patches are just fixes for CLOD, the sequel will have the same graphics engine as CLOD if I understand correctly. If this is the new graphics engine then that will mean that the sequel will also suffer from building pop up, flickering tree shadows, no AA, particle / smoke slow downs etc etc etc, see bug list. So releasing a sequel based on the graphic engine we are currently using would be sheer madness so I dont think what you are saying is correct, I think the new graphics engine will be a fairly large patch that will be released via steam.
Read B6s past posts. This is the graphics engine rewrite, its been stated many times. He also states the patches of the rewrite are in alpha (here for example: http://forum.1cpublishing.eu/showthread.php?t=31759)

I have a suspicion you know this as you appear in those threads often, or perhaps you have a selective memory. A lot of the things you mention have been said to be working on (particle effects, AA for example). He says SLI and AA not fixed in this beta, all the information is in the B6 update threads, I've just had a look ("SLI and AA will not be fixed in first beta. ")

As you seem to not believe me, look for all B6 posts here: http://forum.1cpublishing.eu/search....archid=2672658

Last edited by KG26_Alpha; 09-11-2012 at 09:11 PM.
  #256  
Old 09-11-2012, 07:02 PM
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Quote:
Originally Posted by GraveyardJimmy View Post
Read B6s past posts. This is the graphics engine rewrite, its been stated many times. He also states the patches of the rewrite are in alpha (here for example: http://forum.1cpublishing.eu/showthread.php?t=31759)

I have a suspicion you know this as you appear in those threads often, or perhaps you have a selective memory. A lot of the things you mention have been said to be working on (particle effects, AA for example). He says SLI and AA not fixed in this beta, all the information is in the B6 update threads, I've just had a look ("SLI and AA will not be fixed in first beta. ")

As you seem to not believe me, look for all B6 posts here: http://forum.1cpublishing.eu/search....archid=2672658
Oh christ, yes I see what you mean.

Last edited by KG26_Alpha; 09-11-2012 at 09:12 PM.
  #257  
Old 09-11-2012, 07:13 PM
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il_corleone il_corleone is offline
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B6 thanks for all of your responses, here is another one, when you start the plane, at times ,it moves to one side , it will be fixed whit the new FM models of the RC Patch? and the Second one, we have some date or aproximated to the Release, or the testing of that Patch? i hope its all going well, and i wish all the team will be satisfied whit all of the work, remember, Hard work, Good Work, best of luck.
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  #258  
Old 09-12-2012, 12:02 AM
PotNoodles PotNoodles is offline
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Originally Posted by BlackSix View Post
It's impossible. Some features was deleted, some features was reworked or replaced. We wrote new engine. Return to the initial version is not possible.
Can you explain this a little better please. Are you saying that all the features that have disappeared will not be coming back? Things like lighting and better cloud coverage..etc? I am sure I read in another post that they were just switched off while you worked on them and that they would return once the Dev team fixed them. Will these things ever be back or was part of the graphics fix to remove things in-order to gain FPS? If these things had such a hit on the FPS, then why were they included at the start of development because it seems a waste of valuable time to me.

Last edited by PotNoodles; 09-12-2012 at 12:19 AM.
  #259  
Old 09-12-2012, 03:39 AM
MegOhm MegOhm is offline
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sos
  #260  
Old 09-12-2012, 03:47 AM
MadBlaster MadBlaster is offline
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Black Six, my question for 1C and Luthier.

1) Did 1C buy off Zuti and Hades and make them go into hiding to sabotage UP3 development because it was more popular than CLOD?

2) Is Zuti and or Hades on your team now trying to fix CLOD?

Thanks. That is all for now.
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