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#251
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"Man up" Nah not today mate maybe tomorrow or maybe 2 months. How bout when when evil is skating to work?
And if you wish to continue who is man enough etc. PLEASE feel free to pm Regards Amused Last edited by Havoc04; 08-12-2011 at 02:30 PM. |
#252
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Not big enough to say you were wrong, says it all.
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#253
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#254
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![]() Sometimes I just don't understand what's wrong w/people these days...........sheesh. ![]() |
#255
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And when are u going to get it into your head that its NVidia you are suppose to talk to, not Luthier.
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#256
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Tree, you always surprise me with your astounding amount of wisdom. NOT
A game does not have to coded to support SLI or Crossfire. It's like saying a game has to be coded to support headphones with an equalizer or bass boost instead of just regular ones. Crossfire and SLI can be enabled just as they are - however, and this part may be tricky - there are issues preventing SLI from working properly out of the box. One example is deferred shading that doesn't work well with AFR (read: http://en.wikipedia.org/wiki/Scalabl...Implementation ), AFR is the default renderer method though. So yes, nVidia needs to be talked to and that is the core reason why you see those shiny cool nVidia and ATi intros in some games - because the GPU vendors get involved with the gaming studios to optimize their drivers and in some cases the engine. Depending on how the engine works at it's core this may or may not work out perfectly. Also, keep one thing in mind. Personally I see SLI as rubbish. It's utter crap and waste of performance but it is, sometimes, a way to fix performance bottlenecks. However, don't expect it to always work. It's a feature that may or may not work - like CUDA, physX and other proprietary stuff. First of all thank nVidia for being a... pick an insult of your choice, ... company and playing the game like a badass gangster by literally fighting patent wars and buying and keeping technology just to make sure no one else can implement it. In an ideal world no one would buy this stuff in the first place until they get their act together. So stop harassing the devs - harass nVidia for being an incompetent company with more than questionable approaches - it's not maddox work to clean up their mess although some engine decisions might make it hard to implement it perfectly. But then again: perfection is impossible. You should know that perfectly. ![]() |
#257
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I guess i will have to explain it agian, just for you read it slowly, it may help. Luthier has already stated that SLI is working, if this is correct then anybody would be able to run in SLI by creating thier own profiles either in Nvidia control panel or by using nHancer, my point about nvidia not having to be involved means they dont have to add a profile in the next driver for SLI to work. Clearly SLI is not working, so how can Luthier claim it is. I will accept your apology either on here or by PM. Last edited by Tree_UK; 08-12-2011 at 09:45 PM. |
#258
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As usual, everything a dev proposes, says or even implement is written in stone and it is a monumental failure when reality dares to change the desired path.
At least according to a few very outspoken members here.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#259
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But don't say it doesn't work, because my 10 FPS gain in the black death track alone says other wise. My jump from 50-60FPS to 80-100 FPS online says otherwise as well. And this is without doing a single thing other than changing my settings globally. Not using nhancer. Not using inspector. Not using a profile. No flickering. No stuttering. |
#260
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Please DON'T give the guy any more attention.. HE LOVES it and will continue to feed off it.. Hes an attention seeker. Plain and simple.
Just move on with the original topic at hand ![]() Regards |
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