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Pilot's Lounge Members meetup

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  #251  
Old 08-12-2011, 02:27 PM
Havoc04 Havoc04 is offline
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"Man up" Nah not today mate maybe tomorrow or maybe 2 months. How bout when when evil is skating to work?

And if you wish to continue who is man enough etc. PLEASE feel free to pm

Regards
Amused

Last edited by Havoc04; 08-12-2011 at 02:30 PM.
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  #252  
Old 08-12-2011, 02:35 PM
Tree_UK
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Quote:
Originally Posted by Havoc04 View Post
"Man up" Nah not today mate maybe tomorrow or maybe 2 months. How bout when when evil is skating to work?

And if you wish to continue who is man enough etc. PLEASE feel free to pm

Regards
Amused
Not big enough to say you were wrong, says it all.
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  #253  
Old 08-12-2011, 02:37 PM
Gamekeeper Gamekeeper is offline
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  #254  
Old 08-12-2011, 02:42 PM
ruggbutt ruggbutt is offline
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Quote:
Originally Posted by HeavyDelta View Post

I find myself in a fascinating postion.................I'm having a ten year-span identity crisis!
How dare you expect something to work when you've spent your hard earned money on it. Next thing you know you'll be wanting that 20 gallons of gas you paid for. Or the whole shopping cart of food you paid for.

Sometimes I just don't understand what's wrong w/people these days...........sheesh.
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  #255  
Old 08-12-2011, 03:44 PM
Baron Baron is offline
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Originally Posted by Tree_UK View Post
Krupi, Im not foot stomping I am trying to help here, Luthier thinks SLI is fixed, its not. How can it be fixed in future patches when he thinks it already works, capiche??
And when are u going to get it into your head that its NVidia you are suppose to talk to, not Luthier.
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  #256  
Old 08-12-2011, 08:36 PM
Madfish Madfish is offline
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Tree, you always surprise me with your astounding amount of wisdom. NOT

A game does not have to coded to support SLI or Crossfire. It's like saying a game has to be coded to support headphones with an equalizer or bass boost instead of just regular ones.

Crossfire and SLI can be enabled just as they are - however, and this part may be tricky - there are issues preventing SLI from working properly out of the box.

One example is deferred shading that doesn't work well with AFR (read: http://en.wikipedia.org/wiki/Scalabl...Implementation ), AFR is the default renderer method though.


So yes, nVidia needs to be talked to and that is the core reason why you see those shiny cool nVidia and ATi intros in some games - because the GPU vendors get involved with the gaming studios to optimize their drivers and in some cases the engine. Depending on how the engine works at it's core this may or may not work out perfectly.


Also, keep one thing in mind. Personally I see SLI as rubbish. It's utter crap and waste of performance but it is, sometimes, a way to fix performance bottlenecks.
However, don't expect it to always work. It's a feature that may or may not work - like CUDA, physX and other proprietary stuff.
First of all thank nVidia for being a... pick an insult of your choice, ... company and playing the game like a badass gangster by literally fighting patent wars and buying and keeping technology just to make sure no one else can implement it.
In an ideal world no one would buy this stuff in the first place until they get their act together. So stop harassing the devs - harass nVidia for being an incompetent company with more than questionable approaches - it's not maddox work to clean up their mess although some engine decisions might make it hard to implement it perfectly. But then again: perfection is impossible. You should know that perfectly.
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  #257  
Old 08-12-2011, 09:37 PM
Tree_UK
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Quote:
Originally Posted by Madfish View Post
Tree, you always surprise me with your astounding amount of wisdom. NOT

A game does not have to coded to support SLI or Crossfire. It's like saying a game has to be coded to support headphones with an equalizer or bass boost instead of just regular ones.

Crossfire and SLI can be enabled just as they are - however, and this part may be tricky - there are issues preventing SLI from working properly out of the box.

One example is deferred shading that doesn't work well with AFR (read: http://en.wikipedia.org/wiki/Scalabl...Implementation ), AFR is the default renderer method though.




So yes, nVidia needs to be talked to and that is the core reason why you see those shiny cool nVidia and ATi intros in some games - because the GPU vendors get involved with the gaming studios to optimize their drivers and in some cases the engine. Depending on how the engine works at it's core this may or may not work out perfectly.


Also, keep one thing in mind. Personally I see SLI as rubbish. It's utter crap and waste of performance but it is, sometimes, a way to fix performance bottlenecks.
However, don't expect it to always work. It's a feature that may or may not work - like CUDA, physX and other proprietary stuff.
First of all thank nVidia for being a... pick an insult of your choice, ... company and playing the game like a badass gangster by literally fighting patent wars and buying and keeping technology just to make sure no one else can implement it.
In an ideal world no one would buy this stuff in the first place until they get their act together. So stop harassing the devs - harass nVidia for being an incompetent company with more than questionable approaches - it's not maddox work to clean up their mess although some engine decisions might make it hard to implement it perfectly. But then again: perfection is impossible. You should know that perfectly.
You completely miss the point, you should read through the post before you comment then maybe you will have a better understanding (always do your homework before posting and making yourself look foolish)

I guess i will have to explain it agian, just for you read it slowly, it may help. Luthier has already stated that SLI is working, if this is correct then anybody would be able to run in SLI by creating thier own profiles either in Nvidia control panel or by using nHancer, my point about nvidia not having to be involved means they dont have to add a profile in the next driver for SLI to work. Clearly SLI is not working, so how can Luthier claim it is. I will accept your apology either on here or by PM.

Last edited by Tree_UK; 08-12-2011 at 09:45 PM.
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  #258  
Old 08-12-2011, 09:58 PM
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robtek robtek is offline
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As usual, everything a dev proposes, says or even implement is written in stone and it is a monumental failure when reality dares to change the desired path.
At least according to a few very outspoken members here.
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  #259  
Old 08-12-2011, 11:08 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Tree_UK View Post
You completely miss the point, you should read through the post before you comment then maybe you will have a better understanding (always do your homework before posting and making yourself look foolish)

I guess i will have to explain it agian, just for you read it slowly, it may help. Luthier has already stated that SLI is working, if this is correct then anybody would be able to run in SLI by creating thier own profiles either in Nvidia control panel or by using nHancer, my point about nvidia not having to be involved means they dont have to add a profile in the next driver for SLI to work. Clearly SLI is not working, so how can Luthier claim it is. I will accept your apology either on here or by PM.
SLI IS working. I've been using it since the latest drivers came out and have been getting dramatic performance increases. Is it scaling like it should? No. Is there a profile for it? No

But don't say it doesn't work, because my 10 FPS gain in the black death track alone says other wise. My jump from 50-60FPS to 80-100 FPS online says otherwise as well.

And this is without doing a single thing other than changing my settings globally. Not using nhancer. Not using inspector. Not using a profile.

No flickering. No stuttering.
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  #260  
Old 08-12-2011, 11:17 PM
Havoc04 Havoc04 is offline
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Please DON'T give the guy any more attention.. HE LOVES it and will continue to feed off it.. Hes an attention seeker. Plain and simple.

Just move on with the original topic at hand

Regards
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