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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #251  
Old 06-27-2011, 10:34 AM
Lixma Lixma is offline
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Originally Posted by David198502 View Post
yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.
Happened to me, too.

http://simhq.com/forum/ubbthreads.ph...ml#Post3324359
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  #252  
Old 06-27-2011, 10:54 AM
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David198502 David198502 is offline
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well i always believed that the bf is a better climber than the spit, and way better than the hurri.
all the pilot notes that i have read state that against the hurri and also the spit you should fight vertical
i never even considered beeing outrunned or outclimbed by a hurri which had less energy than me,...and by the way it was no ai that killed me but a player.
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  #253  
Old 06-27-2011, 11:09 AM
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If you are flying against AI they seem to always out perform the virtual pilot.s machine. If I am attacking aformation at full throttle, my squad mate always pass me, out climb etc.
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  #254  
Old 06-27-2011, 11:45 AM
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Originally Posted by David198502 View Post
yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.
There is a catch with Rotol Hurricane. If BF changes its speed and needs to adjust its pitch, it is very likely that Hurricane will outperform it because of CSP. Mistakes in pitch change (too earlier/too late/wrong RPM) and BF pilot may get into trouble. The safest way is too extend and begin gradual steepening climb while accurately managing RPM. More aggressive flying requires very precise work with pitch, but fortunately it is not so hard anymore after this patch.
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  #255  
Old 06-27-2011, 11:58 AM
jimbop jimbop is offline
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Good tip, thanks ZaltysZ.
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  #256  
Old 06-27-2011, 12:07 PM
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Originally Posted by ZaltysZ View Post
There is a catch with Rotol Hurricane. If BF changes its speed and needs to adjust its pitch, it is very likely that Hurricane will outperform it because of CSP. Mistakes in pitch change (too earlier/too late/wrong RPM) and BF pilot may get into trouble. The safest way is too extend and begin gradual steepening climb while accurately managing RPM. More aggressive flying requires very precise work with pitch, but fortunately it is not so hard anymore after this patch.
well that was exactly what i was trying. i began with a shallow climb and had my rpm at 2300.i always focus on my rpm and really try to maintain 2200 to 2300 revolutions in every situation.
though i dont know if that is really the range where the engine performs best.
some members here said that they have it near 2500rpm....is there a common idea which rpm should be used for each situation?
i just found out that i can reach maximum speed when i have about 2200 rpm and prop pitch 7before 10 without using WEP
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  #257  
Old 06-27-2011, 12:17 PM
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2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.
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  #258  
Old 06-27-2011, 12:32 PM
whatnot whatnot is offline
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Downloaded, cleared the cache, removed the UBI logo and it runs ok for me as did the previous versions FPS wise. Didn't have much time to play, but just took a quick spin over england which is still beutiful.

Then I fired up a 6vs6 dogfight to try out the E1 against Hurris and the same problem hit me as hard in the face as it did before: AI roll rate is still a joke and kills the single player for me as I like my furball fights. Could it be even worse than before?

One could imagine without being an FM coding guru that implementing a 'never exceed degree per second' limit of some sort as a temporary fix would not be too hard. But I guess it is.

I need to give online a try later or ditch my 109 for a bomber of some sort so I don't have to frustrate myself with AI FM that's bananas.
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  #259  
Old 06-27-2011, 12:37 PM
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klem klem is offline
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Originally Posted by whatnot View Post
Downloaded, cleared the cache, removed the UBI logo and it runs ok for me as did the previous versions FPS wise. Didn't have much time to play, but just took a quick spin over england which is still beutiful.

Then I fired up a 6vs6 dogfight to try out the E1 against Hurris and the same problem hit me as hard in the face as it did before: AI roll rate is still a joke and kills the single player for me as I like my furball fights. Could it be even worse than before?

One could imagine without being an FM coding guru that implementing a 'never exceed degree per second' limit of some sort as a temporary fix would not be too hard. But I guess it is.

I need to give online a try later or ditch my 109 for a bomber of some sort so I don't have to frustrate myself with AI FM that's bananas.
You are trying to turn and burn with a Hurricane?
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  #260  
Old 06-27-2011, 12:40 PM
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Quote:
Originally Posted by klem View Post
You are trying to turn and burn with a Hurricane?
The key word is roll rate not turning
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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