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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #251  
Old 07-27-2013, 07:13 AM
h0ly_z0mbie h0ly_z0mbie is offline
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Quote:
Originally Posted by Totoro View Post
You can't enter the upper half of Demonis. It's just a leftover from the Legend (developers used several same maps there).

And you can't find Amelie, she's dead. You just gotta keep doing the quests. And forget about quests that you can't finish.
It's been 3 days since i've killed every enemy units in all the maps, still there's no way to finish a quest about orcs invading tungsinn, and now i'm giving up.

I've updated the game to the latest patch (1.31 if i remember correctly). And starting the whole thing again.

It may be a great game, but since there's too many bugs, i can't say i like it.

Hope they'll keep patching. Thanks anyway.

Last edited by h0ly_z0mbie; 07-27-2013 at 07:16 AM.
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  #252  
Old 07-27-2013, 07:53 AM
Totoro Totoro is offline
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It's not necessary to ally with vikings or anyone to finish the game.
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  #253  
Old 08-19-2013, 03:36 PM
oas oas is offline
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Quote:
Originally Posted by messiahgov View Post
A quick feedback to the fixes from the 1st post.

The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post.

- Sense Weakness fix
- Soothsayer Ice Storm fix
- Trolls Pacify fix
- Ice Prison/Hilda's Arrows fix
- Mista's Lightning fix


The examples from the 1st post can all be found, so they're are still not fixed officially.

==============================

The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250.

- Highterant fix

Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it.

==============================

- Various warning fixes

This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots.

Example:

Should this (line 4242):
Code:
  if table.getn(targets_1) == 0 then
    Game.InvokeMsgBox("warning", "<label=sw_default>")
    Attack.log_label("null")
    return false
  else
Or this (line 5805):
Code:
  if ccnt == 0 then
    Game.InvokeMsgBox("warning","<label=no_place_to_fall>")
    Attack.log_label("null")
    return false
  else
Or this (line 6664, seem to be fixed already):
Code:
if not need_res then
	if not Attack.is_computer_move() then
	Game.InvokeMsgBox("warning", "<label=sw_default>")
	return true
	end
..be changed? There are many more locations, that are just examples. They are not equal at all and some might be already fixed and maybe those fixed ones are all that need to be fixed. I'm not sure.

==============================

- Fear (partial?) fix

Maybe it's already fixed.

This:
Code:
if h > max_hazard then
	max_hazard = h
	target = act
	prob = k * (1 + hit_count*0.5)
end
Became this (official):
Code:
if h > max_hazard then
    offencive_attack = true
    max_hazard = h
    target = act
    prob = k * (1 + hit_count*0.5)
end
==============================

- Blizzard fix

Maybe it's already fixed?

This:
Code:
effect_freeze_attack(cell_found, t_shift, 3, nil, 1)
Became this (now line 6603, official):
Code:
effect_freeze_attack(cell, dmgtsi, 3, nil, 1)
I'm curious about this as well.
According to the patch: the patches replaces most of the fixes, except:
- Ice Prison/Hilda's Arrows
-Highterant eggs

i'm not sure if the patch fixed:
-- Fear (partial?) fix
- Various warning fixes
-blizzard

Can anyone confirm this?

Last edited by oas; 08-19-2013 at 04:14 PM.
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  #254  
Old 08-30-2013, 10:52 AM
bacchus1974 bacchus1974 is offline
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Posts: 42
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i think that the new patch don t arrived never

please if somebody know a mod to repair a lot of bugs like blessing

thanks for your help
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  #255  
Old 08-30-2013, 03:21 PM
Csimbi Csimbi is offline
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I'd wager the new patch'll come with the collector's edition (or, whatever they'll call it).
That's the one I'm waiting for at least.
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  #256  
Old 09-01-2013, 05:09 AM
graffen69 graffen69 is offline
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Posts: 2
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Too bad 1C Company doesn’t seem to care about the non-steam versions of this title, what with not being able to find any workable non-russian patch that solved all crashes.

Not really a fan of Steam and its inability to play older versions of a game (at least not without a big hassle) but in KB-WotN´s case i bought it purposefully from Steam so it would auto update to latest patch & it works like a charm.
Haven't had any crashes since. Period.

(Sorry for posting similar posts in both "Bug" Threads, but since the threads are split i thought it might help someone not checking the other)

Last edited by graffen69; 09-01-2013 at 04:09 PM.
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  #257  
Old 09-01-2013, 05:51 AM
Csimbi Csimbi is offline
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Well, no Steam for me.
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  #258  
Old 09-02-2013, 06:45 AM
bacchus1974 bacchus1974 is offline
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Csimbi you think that a new patch out ???????????????
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  #259  
Old 10-14-2013, 02:45 AM
sonhot sonhot is offline
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Question

So....,it's been nearly a years,is this game out of bug yet?can someone confirm please
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  #260  
Old 10-17-2013, 06:43 PM
ansu ansu is offline
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Join Date: Oct 2013
Posts: 1
Default "Got damage 0" bug: Unit is destroyed

Hello guys!

Couldn't find any useful information regarding this issue (although it's being acknowledging not only by me - http://steamcommunity.com/app/203350...4052812860975/), decided to post it here. Maybe someone will help me out...

When any of my units is getting poisoned, burned or freezed (once that has somehow happened when an orc's casted his magical axe on me), there's a strong possibility that it'll gain damage 0 (better to say 'infinite') and the entire unit will die at once. This is happening only with my troops, but quite often (up to 3 or 4 units in a single battle), so it's a common situation, yet extremely annoying. What is interesting, the log below doesn't specify the number of casualties; it only says something like 'Royal snakes got damage 0' (can't quote precisely). My difficulty level is 'Easy'.

Do you have any ideas? Any advice?

Thank you very much!
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