#251
|
|||
|
|||
They still give me sleepless nights
|
#252
|
|||
|
|||
Quote:
The only reason we are hearing music in video releases is the sound packs aren't being used. |
#253
|
||||
|
||||
Maybe I'm the only one out here in cyberspace who feels this way but .... I actually LIKE those marches and the movie music!
|
#254
|
|||
|
|||
They used to get stuck in my head, and I would spend ages wondering where they came from, never realising it was good ol' il2. I liked that music, for the first 10,000 plays
|
#255
|
|||
|
|||
Oh man, I've always LOVED the Sturmi tune. It's great to hum along to. Give it a try.
|
#256
|
|||
|
|||
Quote:
Good music is expensive, but it adds a lot to the atmosphere of a game. |
#257
|
|||
|
|||
+1
|
#258
|
|||
|
|||
my point was, that there are so many factors involved, that Oleg is simply unable to cover them all. Even the naked eye in certain lighting conditions sees the "lasers"
from what I've seen on the videos posted so far, I can only congratulate Oleg and team to achieve some realy groundbraking features, which will certanly shape the future of this genre. I can see some not so good things on the videos/screenshots too, but I'm pretty sure they know about them and that they are not going to leave them out. But COD has been in development for almost 6 years now, and it is time to finish it with all the features, "bugs" and all things some people don't like. Knowing Oleg and the team from the past, they will continue developing the series. Be sure |
#259
|
|||
|
|||
T minus 9 days!!!! The silence is deafening.
Delay announced shortly (prob 24 hours before 'release') |
#260
|
|||
|
|||
no one would release on the 1st april, would he?
|
|
|