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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #241  
Old 06-25-2012, 08:06 AM
pilo pilo is offline
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Please dont shoot me if I missed this somewhere but I dont get why there are russian planes here in Cliffs of Dover? I was a big fan of IL2 series, even early betatested IL2 but since then we got plenty of opportunities to play russian planes. Since then introducing such move and omitting other possibilities that are far more adequate for this theatre would be a step backward (for me).

Even ground war would be very interesting in that case.

I have problems with seeing the future for this sim because there is not a single (official) announcement that would set clear roadmap for it.

I am unable to play the game on my laptop despite it is very powerfull.

All of the things I mentioned would be just minor remarks if the developer would set the deadline to correct the bugs and keep the sim consistent. Yes - clear deadline and info about future addons (if you plan any) because waiting will kill interest.

Best regards
Michal
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  #242  
Old 06-25-2012, 08:17 AM
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furbs furbs is offline
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We understand but you know what we have another plans about CloD.

Black6, is the June announcement still going to happen?

Other plans for COD? interesting.
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  #243  
Old 06-25-2012, 08:45 AM
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Feathered_IV Feathered_IV is offline
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We understand but you know what we have another plans about CloD.
Yikes. Anyone else getting nervous?
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  #244  
Old 06-25-2012, 08:56 AM
BlackSix BlackSix is offline
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Black6, is the June announcement still going to happen?
Other plans for COD? interesting.
It depends on leadership 1С, we are waiting as you.
Plans for CloD is old, no some news.
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  #245  
Old 06-25-2012, 09:09 AM
Fjordmonkey Fjordmonkey is offline
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Yikes. Anyone else getting nervous?
Nah, not really. Play MMO's for a few years, and you'll learn to deal with any eventuality that might arise
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  #246  
Old 06-25-2012, 09:23 AM
planespotter planespotter is offline
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Originally Posted by pilo View Post
Please dont shoot me if I missed this somewhere but I dont get why there are russian planes here in Cliffs of Dover? I was a big fan of IL2 series, even early betatested IL2 but since then we got plenty of opportunities to play russian planes. Since then introducing such move and omitting other possibilities that are far more adequate for this theatre would be a step backward (for me).
It is because after this next patch Cliffs of Dover will be abandoned. The devs, what are Russian, are now using the Cliffs of Dover sales to do the sim they really wanted to do, which is Battle for Moscow. The reason why they even are patching is just to keep some sales of Cliffs of Dover going, to make the money needed for BfM which is still years away.

Is not that hard to understand. Russian devs, Russian theatre, Russian planes.

PS
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  #247  
Old 06-25-2012, 09:24 AM
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zapatista zapatista is offline
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Originally Posted by BlackSix View Post
We understand but you know what we have another plans about CloD.
BlackSix,

thanks for your reply and further information

the problem however remains unchanged, even if an MMO is planned later which plans to include some of those features i listed (or will overlap with some of it)

right now CoD has major content gaps and omissions, which are unlikely to be resolved by the time BoM is to be released (since no information is provided on 1c/MG even recognizing these problems exist), and even if BoM will include some new major features like basic control over some ground vehicles which will eventually be included in an MMO type setting, this does NOT address the concerns i mentioned in my previous post !

if you have a look at DCS's version of an MMO being due for the release at the end of june 2012 (http://forums.eagle.ru/showthread.php?t=89468), they are ready with a multi featured and very complex addon for their game series (including a special version for their p51 battlefield environment with expanded AI ww2 planesets to fight against which is not yet officially announced ), this level of detail in an MMO product by 1C/MG is most unlikely since they state themselves they have been to busy with fixing CoD and getting ready for BoM to do much else (or else it would mean fixing CoD has been priority number 3 or even lower on their list, which is not what they have been assuring us all these months while we frustratingly wait for CoD fixes).

we need urgently some better/improved features and gameplay control elements for CoD to expand the user base and keep current customers interested, even if eventually there will be a much better and expanded version of MMO released later

dont make the mistake to again have months/years of promises of the holy land being about to be delivered, and meanwhile your boat has sailed and all your customers are gone to either do something else or have gone to the competition who have passed you by. there is 10 yrs of customer loyalty you are in the process of loosing, which is an asset none of your competitors have so far, once you loose that and other competing products have surpassed you, it is not something you can get back in a hurry, causing further loss of income to 1C/MG, which means reduced revenue, which means reduce staff and employees to fix/make things, which means less product fixes and features, then less products, and the POOF you are completely gone while you wonder what happened and are only left with dreams of what could have been.

you can only stop and reverse this downward spiral by addressing some of the main issues i mentioned SOON and expand some gameplay features to keep your currently very frustrated old customer base interested and hope to maintain some goodwill. several of these missing/lacking gameplay elements are already built in, and can be implemented fairly quickly in some basic form, since most features and coding is already built in and we now "just" need methods to access it with some sort of control panel or user interface. having gfx engine bug fixes that make the game playable you claim yourself are now mostly resolved, so SOME of your effort and energy can be directed to quickly resolve/add some of the missing elements i listed earlier.
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Last edited by zapatista; 06-25-2012 at 10:33 AM.
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  #248  
Old 06-25-2012, 09:55 AM
BlackSix BlackSix is offline
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It's the good advice, thanks, but you don't know about our inner situation and I can't say about it also. We will make that we can.
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  #249  
Old 06-25-2012, 10:02 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by BlackSix View Post
We understand but you know what we have another plans about CloD.
Cryptic...as usual

So now I'm thinking that hopefully it's the first of the two options below.......?
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  #250  
Old 06-25-2012, 10:21 AM
Majo Majo is offline
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Salutes all!

It seems apparent to me that all of us who come from the old IL2 school are not the target of the new plans about which B6 is indirectly referring.
We all try to request and argue for what we think we deserve from CloD, for what we used to have and have to have back, the promises all of us
understood in our own way… but I am afraid we are out.

At this stage it seems that all we can look forward to is an almost acceptable solution to (what they consider) the main problems of CloD, the final
patch/fix. Not because of CloD its self, but because there are things you just have to close before you are able to keep moving forward.

Will see… but the good all times are gone for good. Let see what the new ones bring.
Majo
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