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#241
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The area I feel is lacking is UK/USA fliable bombers.
So my wishlist is pretty simple. Mosquito BIV Wellington MKX and GR Mark XIV Avro Lancaster BI BI/III(special - Bouncing and Earthquake configurations) B17 (any) Ju88 C/G NF Last edited by Katier; 03-29-2012 at 01:39 PM. |
#242
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Actually the B-24 is being built actually so there is a flyable bomber US bomber in 4.12 and also I agree that we would need to strength the weaponary stuff. To me, it seems it takes a hundred to a million bullets to take down a plane.
Last edited by Ace1staller; 03-31-2012 at 02:31 AM. Reason: adding some stuff to the post |
#243
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__________________
Find my missions and much more at Mission4Today.com |
#244
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1) More options for ground AI-units (tanks and vehicle's platoons). Especially for distances between units in formation, type of formation, open fire range, speed, attaching/detaching units (to each other) and so on.
2) Triggers for ground units (for advanced battle logic) 3) Some new ground units - Platoons, companies and other smaller groups of infantery (to get them into "trenches") - Self-propelled artellery (like Wespe, Hummel, Priest & other). - Platoons of APC (for example SdKfz 251) 4) Night fight things like "Lichtenstein", "Ground service - Pilot" communication system, flare bombs and everything.. 5) More maps - Poland - Belorussia - Northern Germany with Denmark and Norway - Holland |
#245
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Hello pilots
I have a few good ideas to be implemented on the next update. 1. The R/R/R (Rarm/Refuel/Repair) option will give to the game a more "life" and realism. 2. Weather or climatology: 2.1.Variable random weather in the middle of a mission. 2.2. The wind is a very important fact in the game. Wind can change any time no matter the weather. 2.3. When raining, the runway should be slippery. 2.4. Since you can have mirror (inside the cockpit), this could be a very good idea to have puddles on the runway reflecting the objects (e.g.: airplanes, trees, building, etc.). 3. Pilot head movements: 3.1. With the new options that you can see the head movements of your colleagues, the gunners should have the same effect. I fly with 7 friends in a local network, some of them are my gunners (B-25), others are my wing men and the rest my "enemies". The gunners don't have this privilege. 3.2. Since you can "move" your head (mouse, TrackIR or other devices), should be implemented the possibility to put your head outside your cockpit to taxi in a better way and realism. 4. Vehicles: 4.1. When you area in FMB and want to have vehicles (cars and/or trucks) they should be put in randomize movement within a specific area to have more "life" and realism and at night they turn on their lights. 5. The AI Aircraft doesn't are affected by torque, the only one to have this great effect is the TB-3 (the bomber with four engines). In take off, is beautifl to see this lady dealing with torque and is very good effect. The rest of the AI airplanes doesn't have it. I think some of this ideas can be implemented on the next updates or give a new ideas to develop other good stuff. Thank you. |
#246
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Hit the right parts and down she goes, which is how it was in the war, especially with .50 and .303 bullets which relied on either hitting something vital ( crew/engine/turning the tanks to sieves) than blowing the thing apart. Shoot a B17 with 20mm or 30mm and if it takes more than half a dozen your doing it wrong!!! |
#247
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![]() Also I would like to see some german projects like: the Me-328 - http://en.wikipedia.org/wiki/Messerschmitt_Me_328 The Me-264 - http://en.wikipedia.org/wiki/Me_264 The Fw-300 - http://en.wikipedia.org/wiki/Focke-Wulf_Fw_300 The Junkers 290 - http://en.wikipedia.org/wiki/Junkers_Ju_290 Last edited by Ace1staller; 03-31-2012 at 02:18 PM. Reason: adding info |
#248
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@Katier
- Wellington early version is on the way, but only AI is planned - B-17 as flyable is in wip, but still more work to do - Lancaster not started, I hope that will be later rest nope @Pershing 3) I had wip a Nashorn anti-tank hunter, never finished, maybe one day (it´s a type Hummel but with other AT gun) 4) who know ![]() 5) Western Europe map in future ... (Bohmen und Mahren - Czech map is on the way, near Poland) rest nope @P-38L - Refuel&Rearm one day can be, repair no.
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#249
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Thanks for the update!
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#250
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Team D:
![]() What is the update status on Torpedo planes like B5N, B6N, TBF-1, TBM... Will we ever have them as flyable?-- also how hard is it to incorporate new planes into the dynamic campaign, does that involve creating a new Dgen? (I tried adding your new planes, [like the Fokker, Pe-8, Il-4, Hs-129] to the game campaign but was not able to get this to work ![]() ![]() ![]() one more question: - Can ships be sunk by gunfire - and if not, can you add this to the Simulation? thanks --- Last edited by Anton88; 04-01-2012 at 06:31 AM. |
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