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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #241  
Old 05-05-2011, 09:32 PM
wilburnator wilburnator is offline
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I've had a decent improvement with this patch. Frame rates are slightly better, but overall it's much more smooth. The Stutter over buildings seems to be GONE, in fact, IL2 1946 gives me more stutter over cities than CloD does now.

I flew around a bit offline last night and shot up some ground targets in object-infested areas and found myself smiling as I played. Pretty good stuff. Unlike a lot of other ATI users, I seem to get the best performance in full screen mode. Turning up the settings does little to slow things down, the only thing I don't have maxed out is SSAO.

I also no longer need to force 3d clock speeds, thanks for that... that was a pain.

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  #242  
Old 05-05-2011, 09:35 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by TonyD View Post
I have found a general improvement with the graphic quality, and have been able to increase graphic settings slightly with no loss in frame rate. I decided to test this analytically, so I followed the recommended method of bench marking Black Death. A re-test with the tweaked settings produced identical results. The results were (avg., max, min, in-game counter):

Beta ver.14035: 36 82 15
Beta ver.14413: 38 83 13

These were run with full screen ‘on’, driver ver.11.4, CCC settings at default. A separate poster mentioned lower VRAM use, and this appears correct – there seems to have been a ‘streamlining’ of the graphics data, in that more now fits through the same ‘pipe’ than was previously possible. I noticed additional graphic detail in the BD track, without altering any settings (I tested this twice to be sure).

I checked cpu usage after a long low-altitude flight over Dover, and found it to be roughly 70%, 45%, 25% and 20%. Gpu usage was around 54%.
Thanks Tony. Always a pleasure to read posts with solid analysis behind them.
  #243  
Old 05-05-2011, 10:04 PM
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Mad G Mad G is offline
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Originally Posted by Mad G View Post
I´ve been fiddling around the quality settings from Medium to Very High. Grass is a eater but shadows are the culprit, besides flickering, it´s quite heavy or there are some conflicts specially with trees. I disabled it and the sim fly much better and smoother. It´s a shame because the lights and shadows in the cockpit is something. With shadows on, the flying experience feels hesitant.
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  #244  
Old 05-05-2011, 10:19 PM
266_sqn_lloyd 266_sqn_lloyd is offline
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Default Sound Bug With New Patch!

From the point of initially purchasing the game & lots & lots of testing and little tweaks here & there i can say i have had small if at all no performance issues, however during the installation of patches to which have improved upon performance there have been numerous bugs that occur!

(i) During all online play to this day including all patches i have had no external sounds excluding AAA flak and explosions – there has been no buzzing of passing planes or hearing gun attack from enemy.

(ii) Only from time to time Launcher.exe failures.

(iii) Occasional stutter & freezing but nothing major.

BUT WITH THE NEW PATCH I NOW HAVE MAJOR SOUND BUG AS IN THERE IS ACUTE SOUND DEFORMATION AND THEN NO SOUND AT ALL.

(This is my only gripe with regards to all the hard work that the 1c Team has put into getting the game up to scratch - Thanks team for all the hard work much appreciated but with this matter OOOPPPSS!

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Palit GeForce GTX560Ti 1024mb GDDR5
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  #245  
Old 05-05-2011, 10:27 PM
Zappatime Zappatime is offline
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The stutters of the last beta are much reduced for me, close to running as il2 does now to be honest, only far better looking! I did notice more shimmering tree shadows from the air - they look like shadows of trees in a blustery wind , blurrily moving around a lot.

Sounds are stronger, some of the MG sounds are very loud; stuck bombers in the 'German - column attack' quick mission no longer get stuck in mid air over the land, though I still had one permanent stuck bit of smoking debris in the air.

Still no damage model for buildings, no matter what's thrown at them.

Nevertheless, a good step in the right direction, FPS more stable with far less sudden big drops and a lot less stuttering (practically gone) over built-up areas.

It would be nice to be able to change the AI strength in the quick missions.

Keep up the progress, I'm starting to enjoy this a lot more
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  #246  
Old 05-05-2011, 11:30 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Quote:
Originally Posted by ZaltysZ View Post
1) Periodic stutters in MP. FPS drops to 20 for 0.5-1s and jumps back to 50. Period of low FPS varies with server. Single player is smooth.

2) "Exit" button in MP UI does not work. Other users complained about problems with selecting base/creating plane too.

.
MP via Lobby.

Couldn't select any base nor plane after 'plane'. Game has to be killed with taskmanager while exit doen't work. Also couldn't change army after selecting one.
Longer loading times.

Crossfire seems to add fps now.

tir 3
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  #247  
Old 05-06-2011, 12:36 AM
Blakduk Blakduk is offline
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Additional to my earlier post- i also couldn't exit the multiplayer session and had to use Task Manager to shut it down.
  #248  
Old 05-06-2011, 12:41 AM
broken pixel broken pixel is offline
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Quote:
Originally Posted by slm View Post
This beta still has bad water texture that was already in previous version. See the attachment.

If I change video settings, the game says it needs to restart. When trying to do this it always crashes.

WinXP SP3, Q6600, ATI 6950 2GB
Same here hardware is in the sig. Crossfire works when I play the Black death track almost 100% on both cores. In game I get 1/2 crossfire.
  #249  
Old 05-06-2011, 01:00 AM
Dano Dano is offline
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Getting some really bad graphical corruption with this patch too.

https://www.dropbox.com/gallery/7721...20CoD?h=313347
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  #250  
Old 05-06-2011, 01:02 AM
Avenging Angel Avenging Angel is offline
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I have noticed that when I leave a server on steam that I have to go to windows taskmanager to quit game.. It is like it taking a long time to close.

I never had this problem at all until now.

Just wanted to post here to see if anybody else is having the same issues.

Thanks for your support.
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