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#241
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Haha, needed that mate
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#242
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To me, the crashes are accurate enough for a light wooden and canvas aircraft. I don´t expect that such aircraft explode in a million of parts crashing and the photos I have seen shows more intact aircraft ( if it doesn´t catch fire,of course ) after crashes that more modern, metal built aircraft. ROF is in good hands with 777 studios. |
#243
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I agree! And the machine-gun shot cannot bend a wooden longeron. ![]() |
#244
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a good example of this is flying an aircraft from 4000 m altitude straight into the ground at maximum speed (or plummeting to earth after having its wings shot off at that same altitude). in RoF the aircraft will hit the ground, bounce a couple of times, and come to rest with a wing or few other things broken. it looks no different then an aircraft that crashed from 20 meters, yet it should completely disintegrate with its engine half buried into the ground when it plunges down from 4000 meters at full speed. Quote:
other then a low speed crash in RoF, crashes and physical forces working on the aircraft frame are fairly poorly modeled. enough for some eye candy, just not very realistic |
#245
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yes, after repeated requests over the years this has now been implemented. hopefully also this will include some minor repairs to (no specific info on that yet afaik) Quote:
re killmarks, oleg mentioned "working on it" but i think there was some minor issues to be resolved, might not be implemented by game release time. might also have been to complex to implement right now for some specific technical reason. Quote:
from olegs mixed and guarded answers about this he obviously is thinking in that direction (again maybe not fully implemented by release time ?). for ex he has already stated that the AA installations in BoB work by integrating various sub-components, like spot lights, radar towers, and the AA gun itself (and even using different munition types, with munition boxes emptying when firing). if you destroy one element of the whole installation, for ex a spot light it makes the AA gun less efficient, and if you destroy the radar device the AA gun will only fire on visible targets but not anymore as part of a coordinated AA screens etc i am just going by general memory on this, hopefully oleg or saqson can comment more specifically on how it will work i fully agree that some of those elements are some of the most interesting developments, and it is what will get people hooked in a big way since their individual actions can have specific effects. (but not enough to affect the outcome of the war in a dynamic campaign server, according to oleg) Last edited by zapatista; 06-23-2010 at 03:12 PM. |
#246
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Big thanks zapatista!
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#247
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from 4000m straight into the ground isn't possible without loosing your wings, so yes, you don't "burry your engine in the ground", but i'm pretty sure we are years away from a sim where impacts will realistically deform the ground... so you hit the ground at maximum speed ? you know its around 250km/h for the fastest planes right ? even an I-16 can go almost twice that speed ! some WW2 planes can land at the max speed of a late WW1 plane... so why should it instantly be desintegrated ? |
#248
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So, why a wood&fabric plane would bounce off the ground after hitting it with the same speed? ![]() |
#249
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Thank you SaQSoN, my point entirely. As I recall even Oleg commented on the poor DM in RoF.
There is a lot more to an air combat simulation than pretty 3D models and a small cadre of blinkerd fan boys who are so desperate for anything that they will overlook basic, and show stopping, problems. Now, let's get back on SoW matters, shall we?
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#250
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OK, so that's one wrong thing about the DM in RoF, but in many respects it has aspects I've seen that trump anything on the market at the moment.
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