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#241
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They didn't use anti-aliasing (too processor hungry), they used something like one pixle shift between frames that reduced the jagged edges when game is in motion. Is anything like this a possibilty for SOW? http://www.gtplanet.net/why-gran-tur...ooks-so-good/? There is an article of how PD reduced the jagged edges without using antialiasing. |
#242
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This screens was over year before release (IGN published it on June 6, 2008; released sept-4-09): ![]() ![]() ..not only screens but also gameplay videotrailers was presented. 2all - it based on project priorities which things are finished\polished first in development stages. |
#243
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Oleg,
I've read that Sow_Bob is coded to use take advantage of multiple-core processors. I've read that Intel will release a 6-core processor in the future. Is the SoW coding limited in the number of cores it will or can make use of? Is a hyper-threading CPU an advantage? Flyby out
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the warrior creed: crap happens to the other guy! |
#244
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For me, the time Oleg's team took without visible updates is actually an indicator how new, if not revolutionary, the engine running this thing must be. It raises my expectations and trust instead of weakening it. Of course, I am also someone who expects a simulator and not a console game I should add. |
#245
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He was given a week off to think about it ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#246
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#247
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#248
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![]() ![]() ![]() Are pterodactyls out of the question? ![]() ![]() Thanks for the update, I have no criticisms, I understand it is a work in progress and good things take time. |
#249
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Hey, the pterodactyl on the second photo with the goofy beak did not enter service until the one on the left was retired by an asteroid strike!
I would appreciate you paying more attention for historical accuracy! ![]() Also, surely the hump on his beak is exagerated which ruins his foward visibility, in real life visibility was much better. Please remove that portion of his beak. |
#250
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