#241
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Type of improvement: Air raid sirens
Explanation of proposals: Implimentation of siren sounds for British & German air raid siren objects already existing in-game. Benefits: Improved gameplay immersion.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#242
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Type of improvement: Toggle view key binding
Explanation of proposals: At the moment pilot view is limited to 3 FOV's bound to individual keys. There is not way to toggle between (or cycle through) the views with a single key (like in Il2-1946). Benefits: Easier changing of FOV for players.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#243
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Type of improvement: Hot key binding for starting track recording in-game.
Explanation of proposals: Currrently players have to exit the game screen to start track recording. A key binding for starting track recoding in-game (like in IL2-1946) is needed. Benefits: Starting track recording is currently time consuming & an immersion killer. Players should be able to start track recording with one keystroke without leaving the game screen.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#244
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Type of Improvement: Animated oil blotches & blood splatter on plane windscreen.
Explanation of proposal: Current there is a static oil blotch on plane windscreen when oil radiator or hose is perforated. Static blotches were introduced because of concerns that animated blotches may affect fps. There is no blood splatter in-game at the moment. Now that fps has improved, animated blotches & blood splatter like in IL2-1946 mods may be a viable option. Benefits: Improved gameplay & immersion.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-11-2012 at 02:16 AM. |
#245
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Type of improvement: Show spline roads in on-line multiplayer (server) games.
Explanation of proposals: Currently spline roads are displayed in single player games, but do not appear in on-line multiplayer (server) missions. It is disappointing to develop detailed missions with custom spline roads, rails lines, embankments etc. and then not to be able to play them online bause these objects are not displayed. Benefits: Improved gameplay & immersion.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#246
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Type of improvement: Remove the server "murder" message when an actor is killed.
Explanation of proposals: Some people find the suggestion that they 'murdered' someone in the context of war objectionable. Very simple one-line edit of a server messages text file is all that's needed. This could easily be changed to something like X was killed in action by Y. Benefits: Political correcttness
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#247
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Type of improvement: A Simple Post Mission Scoring System
Explanation of proposals: Simply A post mission Summary of Kills Air and Ground for all players. Just a number... does not have to be a value assigned to type of target Benefits: Players have a score they can see ATAG has this and you can see this if you run a lobby but not after a normal server run mission i.e. the rest of us other than ATAG... ATAG does great things...maybe they will share |
#248
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enable the killmarkings again please!
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#249
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Type of improvement: Map Tools
Explanation of proposals: all tools in the flight map you have it in the briefing room map too Benefits: you can plan your flight in the briefing room, not only in flight |
#250
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Type of improvement: Coolant water overpressure valves
Explanation of proposals: Implimentation of coolant water overpressure valves. VO101_Tom has entered a feature request at http://www.il2bugtracker.com/issues/30 for Bf 109E series, but this was present on many aircraft. Historically there was a valve that lead away coolant glycol steam when pressure become critical. Benefits: Improved gameplay immersion, historical accuracy, preventing immidiate damage to engine, visual feedback (whitish steam over cowling) of critical water temperatures.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org |
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