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#231
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#232
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double post
Last edited by AdMan; 10-30-2009 at 07:07 AM. |
#233
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![]() Notice this is all dependent on sun angle as well, the pics you posted look nice but are more like an oil painting. I think these clouds will behave much more like they do in real life. The fact that the clouds are modeled in such a way that the exact same cloud can appear puffy like a cotton ball but then at a certain angle look swirling and majestic I found quite impressive. It suggests that there could be wide variation of how one cloud can look under certain conditions - where something like BoP, it looks nice, but is more like a still image. Last edited by AdMan; 10-30-2009 at 07:15 AM. |
#234
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Clouds in BoB moving and changing in time.
Some time later, when we will correct all "bugs" and it will be tuned - I will begin to show some videos. But not now. Probably several months later from now. Everything in parallel progress of tunings, like it was shown at the same stages of Il-2 before its first release. The problem comparing to other, say shooter games - we need to make such things everywhere looking right - on any altitude, but not only in limited box-view. And it is hundred times more complex. |
#235
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If there is one thing you can be sure of its that todays top of the line video card will be 1/2 the price in 12-18 months, and that it will have 1/2 the performance of the top of the line by then. If I think back to IL2FB, the video card I almost bought (nvidia 5600) would have been useless, luckily I waited and bought a R9800 when the price had dropped. If your thinking of upgrading for SOW BEFORE SOW comes out, you are crazy. |
#236
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I have a question regarding the recording of tracks from on-line games:
Will it be possible to turn off any icons, while playing back a track, that was recorded on a server with icons turned on? The problem is: if you record a track on a server with icons turned on in IL2, those icons cannot be turned off, and you cannot use this track to make a movie without icons. The only solution is to turn off icons while recording, but that only works if you specifically play just to record tracks for movies. It's not a good method to gather tracks from on-line games and to make a compilation out of them, because all the time you're playing without icons, you're in a worse situation than everyone else on the server. Hope I made myself clear. |
#237
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OLEG MADDOX in the BOB exist navy? ship? battleship? battlecruiser ecc.ec.? Carrier ILLUSTRIOS? i ask if you want insert the airplane start to carriers and also CATAPULT SISTEM TAKE OFF FROM SHIPCRUISER example loock this video: |
#239
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Hi, yes lovely AdMan, and I believe my post is older than the picture you are showing. But then again, look closely yourself; We need clouds that are several kilometers high (cloud-columns), in which one can hide, when suddenly bounced by enemy fighters (look at the bf-110 picture, and you'll know what I mean)...
DK-nme Last edited by DK-nme; 11-02-2009 at 06:40 AM. |
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Hi Oleg,
I have a question regarding the ground unit organization in SoW. In IL-2 we have preset and simplified sets of the likes of 4x PzII etc. Now, I was wondering if you plan to follow the actual KSTN orders to create factual units. Here you can see an example I made for IL-2, showing the basic units with actual strength for a Tiger company. ![]() If you are interested, I can provide you with the necessary information. |
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