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#231
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I don’t offen talk about the quality of planes (graphics, historical accuracy …) or flight dynamics or even ballistic because I know that features like that will be very advanced/accurate and I trust Oleg on that particular point, totally agreeing that they must remain a priority in BoB. Why do I seem to focus on clouds ? As I’m flying gliders for almost 15 years now, I’m very concerned about the meteo effects and the aspect of the sky in general. (we use clouds to localize thermals) I don’t ask to have the whole variety of clouds in BoB but at least some good looking cumuluses. I was very happy to have 3D clouds in IL2 and I really expected to have something more realistic in BoB. Even if the cloud variety seen until now in the updates is not very wide, the clouds that are supposed to be the cumuluses don’t look so bad and with some little improvements they could look much better. - The bottoms of cumuluses should be FLAT and very dense during the day (in the good season) until the convections stop in the evening. - The flat base of these clouds should be much darker and thicker and in general the ambiance under a good size cumulus is quite darker than what we saw untill now in the WIP with more ‘strange’ light variations between blue and mauve. I’m also very disappointed by the fact that that the new clouds and the advanced meteo effects will not be part of the first release. I think that it’s a marketing mistake because it’s the eye candy that every virtual pilot expects in a modern combat flight sim to make the difference with what we have now (IL2, Lock On, ROF etc …) Now after a two week deprivation, I’m very impatient to discover this Friday’s update of the place holders used in the WIP of BoB ![]() Last edited by Redwan; 02-16-2011 at 11:00 AM. |
#232
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I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.
I prefer not to fly at ~10fps but that's just me. |
#233
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As Oleg said... Quote:
Last edited by jt_medina; 02-16-2011 at 02:29 PM. |
#234
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30 Year glider pilot here. I also like the clouds to be more realistic than Il2 but...I don't like my sim experience to become a slide show. Just looking at the quality of the clouds in RoF or OFF, we know what's possible in todays flight sims. Oleg just overdid it a bit in the realism department. Bit off a too much, for the amount of time left to market. Frontal weather systems? Realistic airflow behaviour in and around convective weather? Icing simulation? You need a separate super computer to just crunch all those numbers.
I have no problem with using the old Il2 clouds as placeholders untill they have optimized the new weather so it'll be playable. What I'm hoping for is that he optimizes it for DX11 and multicore machines and GPU's. There is all this computing power outthere that is not being utilized. If you have an older machine and don't want/can't upgrade, you get CoD with the old weather. If you're running an 990x or i2600k with 2 to 4 top of the line gpu's you're getting the full DX11 weather effects. For the brave among us, Oleg is shipping the advanced weather with the game. You can use it in the full mission builder. Nice for screenshots or movies. |
#235
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+1 Its not just you.
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#236
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Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.
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#237
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Something that i haven't seen a definitive answer on - will we be able to set different types of weather in the initial release? I know the dynamic weather is delayed, but will there be options as in il-2 for overcast, stormy, etc?
So far have only seen screenshots and video of clear, sunny conditions. have also seen early morning mist / fog |
#238
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Yes, of course we will! I think if we couldn't, we'd be in a one-step forward, two steps back situation with regards to the weather.
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#239
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And to be honest, I'd rather wait a while to have some advanced weather effects in a future patch that to have something unfinished in the release version. |
#240
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Vey impressive....
![]() Imagine what can be done with the new CoD engine.... ![]() Salute ! |
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