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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #231  
Old 08-17-2009, 01:46 PM
vonklinkerhofen vonklinkerhofen is offline
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Default Sixaxis

A suggestion could be the use of Sixaxis to look around in cockpit.

By the way, is the sixaxis function available for the PS3?
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  #232  
Old 08-17-2009, 07:39 PM
The Doctor B The Doctor B is offline
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Quote:
Originally Posted by Swagger7 View Post
I heard that it was pretty common. The wings wouldn't actually touch, as the airflow from the fighter's wing was sufficient to push over the V-1 without making physical contact. Once the V-1 was tipped out of the horizontal, its gyroscopes would go berserk and it would crash. Intercepting V-1s often fell to Gloster Meteors, as they could match the buzz bomb's speed.

Sometimes the wings did touch (although not always the intention). In my local museum, they have the end of a wing which is very second hand. It was given to the pilot as a souvenir after he 'hit' a V1. I think this might be the occasion in the sig picture but don't quote me on this. Quite a hairy landing aparently. Also, I think this method was used by some pilots to avoid the massive explosion that comes with shooting a flying bomb.
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  #233  
Old 08-17-2009, 08:23 PM
The Doctor B The Doctor B is offline
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Back on topic, the only problem I have with the game is the looking around feature. I think the triggers would be better set as the rudder and maybe click the right stick to adjust the throttle. I think it is very important to have control of all surfaces whilst looking around in a dogfight!
Other than that, the game is great. Thanks to everyone who has made the best flight game for a console ever!
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  #234  
Old 08-17-2009, 10:40 PM
thundermuffin thundermuffin is offline
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Quote:
Originally Posted by The Doctor B View Post
Back on topic, the only problem I have with the game is the looking around feature. I think the triggers would be better set as the rudder and maybe click the right stick to adjust the throttle. I think it is very important to have control of all surfaces whilst looking around in a dogfight!
Other than that, the game is great. Thanks to everyone who has made the best flight game for a console ever!
The only problem with that is the fact that throttle control is just as important. If I can see my target but always over-shoot, lose lift or closing speed then we are back to where we started. I think the best option is a click toggle for looking around. You click R3 and then can look. Click it again to maintain throttle and rudder control.
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  #235  
Old 08-17-2009, 11:52 PM
The Doctor B The Doctor B is offline
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You are probably right. However you still wouldn't be able to look and fly properly.

( I am really quite happy that this is my only problem with the game)
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  #236  
Old 08-18-2009, 01:45 AM
thundermuffin thundermuffin is offline
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Originally Posted by The Doctor B View Post
You are probably right. However you still wouldn't be able to look and fly properly.

( I am really quite happy that this is my only problem with the game)
Amen to that!!!
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  #237  
Old 08-18-2009, 04:37 PM
trk29 trk29 is offline
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Guys this thread is for suggesting to devs.
There is some good conversation in here, but all I am saying that if this thread is off topic Anton and his team will probably not look at it anymore.

Last edited by trk29; 08-18-2009 at 05:02 PM.
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  #238  
Old 08-18-2009, 07:39 PM
DannyBooze DannyBooze is offline
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I would suggest some tail art like sqaud leader, or ace tail paintings, and nose art would be nice touch to looks...
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  #239  
Old 08-18-2009, 10:36 PM
trk29 trk29 is offline
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Quote:
Originally Posted by DannyBooze View Post
I would suggest some tail art like sqaud leader, or ace tail paintings, and nose art would be nice touch to looks...
I Second this.
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  #240  
Old 08-19-2009, 01:06 AM
Patchou Patchou is offline
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Default Zoom for the 3rd person View

Hi Anton,

First of all Thanks a lot for that game, I have been waiting for that kind of game on Console for so long and now it comes true Well I really enjoyed the demo, I played it many times now and I would really enjoy the little improvement here after:


Now here is a suggestions for the devs

I play realistic mode (The Sim mode is too hard for me). Shooting down enemy planes comes to be really challenging during the Ardennes mission which is really satisfying.

But I would welcome a zoom for the 3rd view while it is there for other views. It would be really helpful

Indeed against small fighter, It is easier to maneuver with the 3rd view and to see when the plane is going to stall. But we have to zoom with the (virtual) cockpit view to be accurate at 600 meters against the FWs.

Switching each time is not really convenient, and it would be really easier to be able to zoom with the 3rd view (I mean a real zoom not like the Target zoom)

I hope others will agree with me.

Thanks a lot again

Patchou
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