Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #221  
Old 10-24-2009, 02:19 PM
Xilon_x's Avatar
Xilon_x Xilon_x is offline
Approved Member
 
Join Date: Aug 2008
Posts: 715
Default observation

Hello Oleg I ask you 2 important things to include in the mortgage BOB.
1 - That all the mechanical parts of the plane may be visible and movable doors doors large trucks flaps opening and closing vents to launch defense systems (chaff Flare) opening the door for opening petrol bombs airbrake opening door opening door launchers parachute opening and closing event of carrier air wings in short, the aircraft must be completely usable.

2 - we see and check for each airplane type weapons and to make an interface to mount an adequate defense system and armament merchandise or peoples-soldiers or gasoline or another tipe of transport object.But the most important thing of all that we wanted to ask is this The system for recording tracks.
I wanted a recording system such as that of IL-2 but with more options is the possibility 'to record the first track and then play well on it.
EXAMPLE I takeoff from the airport and my back and landed on my airport and the track record after the game again with the track that I recorded with another plane and take off my airport and I see the first plane and take-off from airport . Do you understand? or you must repeat the question? or tried to translate from English I hope you understand me.
  #222  
Old 10-24-2009, 03:00 PM
Xilon_x's Avatar
Xilon_x Xilon_x is offline
Approved Member
 
Join Date: Aug 2008
Posts: 715
Default missing

Oleg maddox i see the BOB immage and spitfire not have TUBE LAUCHER.

This is BOB IMMAGE http://simhq.com/forum/ubbthreads.ph...ml#Post2886194

For night attak is important the lights FLARE i remeber night attak to Taranto use Flare lgihts for bombing the port of taranto svordwish illumination and night light is veri important.

Last edited by Xilon_x; 10-24-2009 at 03:14 PM.
  #223  
Old 10-24-2009, 07:44 PM
DK-nme DK-nme is offline
Approved Member
 
Join Date: Apr 2008
Location: Copenhagen, Denmark
Posts: 79
Default terrain and clouds

Hi Oleg.

What nice news and what nice images. Just have one or two things I hope will be altered, before game is being released - the terrain coloring (has already been mentioned) and the cloud-textures.
I can't see any difference between il-2 Sturmovik clouds and those portraited in the new update images - sorry, may be my fault (I find, that the cottonball clouds look similar to those in the PF)...
Here's more what could be expected to encounter on the sky over great britain (or the pacific, for that matter):


(done by VPmedia, I believe)
and...


...and by the way, the Birds of Prey terrains look awesome. Couldn't those landscapes be altered to fit into the SoW?


DK-nme, aka Lugatz from DK

Last edited by DK-nme; 10-24-2009 at 07:52 PM.
  #224  
Old 10-24-2009, 08:10 PM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

I 'm agree whit DK-nme". the Birds of Prey terrain is much better, buth better since fair away, very close... i dont know.
buth i want to see In Game (England) screenshots of Storm Of WAr.

__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
  #225  
Old 10-25-2009, 05:30 AM
Romanator21 Romanator21 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 507
Default

I think we should have pterodactyls for the volcano map [just a joke]

Last edited by Romanator21; 10-25-2009 at 11:13 PM.
  #226  
Old 10-27-2009, 09:08 AM
zxwings zxwings is offline
Approved Member
 
Join Date: Jan 2009
Posts: 77
Default Keyboard Key + Joystick Button

A Request for Combined Keystrokes with the JOYSTICK Included

In the controls of IL-2 Sturmovik, you can set up combined keystrokes like "Ctrl+E", "Shift+P", and so on. However, in each of these commands, both keys involved have to be on the keyboard. For example, you cannot set up for a command a keystroke combination like this: "Shift+Joystick Button 1".

So it would be great if the Joystick is to be included in key combinations in the controls of SoW.




--

Last edited by zxwings; 10-27-2009 at 10:38 AM.
  #227  
Old 10-27-2009, 12:11 PM
richardG richardG is offline
Registered Member
 
Join Date: Oct 2009
Posts: 6
Default

Much talk about graphics. I'm interested in the flight model.

Does SOW use the same flight model/ calculations of IL2? I would like to see higher fidelity model, or completely redsigned one.
  #228  
Old 10-27-2009, 03:55 PM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

i have a question
why are a cockpit of a car on folder of Storm of War? i was thinking that sorm of war was a Combat Flight simulator.
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
  #229  
Old 10-27-2009, 04:39 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by zakkandrachoff View Post
i have a question
why are a cockpit of a car on folder of Storm of War? i was thinking that sorm of war was a Combat Flight simulator.
Beacuse there will be the option for 3rd parties to make vehicles driveable
  #230  
Old 10-30-2009, 03:12 AM
hiro hiro is offline
Approved Member
 
Join Date: Jul 2009
Posts: 352
Default Good posts

LOL with the vehicles


I'm laughing in regards to vehicles. While it is a cool and break from the norm type of features, it just opens up extra humor in the game!

It just shows the degree of detail BOB SOW in that we can use vehicles, man AAA, use radar.


Will the sultry english female radar officer's voice be dubbed in? Most likely we will get Q instead though.



future threads:

Japanese / German vehicles driver is on the wrong side.

Shift + F1 adjusts that.

oh wait you have to hotkey "American driver toggle" and press that first before Shift + F1



I jump in the vehicle and start the engine but it won't go.

Map a key to "Parking brake toggle" and press it.




I can't use the JEEP's guns / I use the JEEP's machine gun but it crashes into something.

Press P to switch to the gunners seat. Note: JEEPS, as well as all vehicles don't have auto pilot.




Everytime infantry gets close my tank blows up / infanty blow up everything.

Infantry are modelled to use sticky bombs, since each infantry has 4 pairs of socks they can do this several times. Keep your tank moving and run over / machine gun them.

A patch is on the way to fix this since they can do this unlimited times.









I'm lookin to more peopel complaining that "Aircraft are over modelled! I can't make it to the tree line with out getting hit. People can see my outline in the moonlight." to

"I hate driving jeeps, sometimes the herd of duckbilled dinos runs me over when the T-rex is chasing them!"


and then the usual complaint of ace vehicle AI possessing the old ace sniper bomber gunner.
Getting a plane clubbed out of the sky by a 88 mm first shot is impressive.







And the worst would be "You can use vehicles, but it'd be cool to go FPS like arma!"


Even though the writing was on the table:

Oleg: "No battles with infantry. We are doing flight sim."







-----

I definitely want enhanced sounds. Like I said before. Oleg n Co roll out the Duxford with a bunch of great sound engineers and record plane sounds. They can then to the old school / vintage machine gun restorer (and shooter) guys and get the gun sounds.

Add in movie sound effects mixing (THX or something)

----


There was an page where Werner Molders mentioned soem 109 details. I would like that put for every aircraft, not just the 109.

"Il-2's Hellcat flies like a Wildcat with a tad bit more speed, won't work anymore"


And for 1946 planes that never flew, maybe a compromise between supposed designers intentions with the plane and with current understanding of engineering by panels of experten from different disciplines (engineering, pilots, etc)






-----


Joystick and keyboard combos is a novel thing, maybe not necessary but cool. I would also want being able to put or program several commands to the same keypress.

Like I could drop wheels, and tail hook for carrier planes. Or for the gamer oriented, program the key presses for manual gear. I know the hard core simmers are saying 'whats the point of having manual gear when you can program automatic."

But some like game aspects. Hence the wonder woman view being put in and air quake servers still in existance.


I have a feeling this feature may not be put in.

- Direct X 11 or 12 has to support this with gamecontroller devices and keyboards

- most serious IL-2 players eventually get a HOTAS set up which in that case combat important controls are already set to the HOTAS and non combat important but functional goes to key board or multifunction keypads / panels.

And most joysticks have virtual keyboard with their driver / program control software, so this can already be done.



----


The tube thing . . .

#1 the games not finished

#2 the game's not finished

#3 the sim hq link that showes the internal spitfire's picture, the tube isn't visible at the angle the pic is taken.

#4 That's like saying no pilots will be in the Sim because the recent last fri spitfire pics are ghost ridden or the ME-110 props will never spin because the photo shows them not spinning.

It's complaining that the game is too expense and system requirements are too high, when neither MSRP nor sys reqs are released yet.





-----

2 important things to include in the mortgage BOB.

hopefully I won't have to take out a mortgage to build a PC that supports BOB, and to get the game as well.


Oleg is putting lots of details, so those will be in there. Like the 109's leading edge slats in IL-2 to cockpit open / close for carrier planes and seat adjustments.

We just haven't seen the a/c specific features n exclusive details round yet.

The track thing of being able to stop and add to recordings on the same track sounds like its is a possibility.

Oleg mentioned they are documentaries, movie makers anticipating they will be using the BOB SOW engine, so this could very well be a feature.



-----
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.