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#221
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Given that most fighting tends to happen below 6,000m, the current game is closer to the flight tests than the patch.
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i7 930 @ 4.0 GHz - 6 Gig ram @ 1600 - AMD 6970 2 gig Win 7 64 bit on 1st HDD (7200rpm) - Steam on 2nd HDD (7200rpm) TrackIR 3 with vector exp - MSFF2 - Native res 1680 x 1050 |
#222
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Cheers! |
#223
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![]() ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜberÜber ÜberÜberÜberÜberÜberÜberÜberÜberÜber ??? What are you guys talking and complaining about? I can´t hear all this complaining anymore. |
#225
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Ergo, nobody flying red or blue only may argue. I don´t think you want to say that, do you? Last edited by II/JG54_Emil; 04-30-2012 at 09:20 AM. |
#226
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We all took a concious decision, to have 1C concentrate their ressources to make a better graphics model.
It is therefore beyond doubt that we will have to wait for the graphics model to get finalised and afterwards, the long, hard discussion about the flight models will start. I have always avoided discussions because speed is only one parameter; There is a lot more which plays a role in a dogfight. What I would really like to see is that somebody downloads the CoD plane parameters and creates an IL2Compare like we had for IL2! ![]() ![]() If we have that, we will have the required transparency to start discussions. As I had commented in the improvements thread months ago, watching the "wing load" responsiveness of the airplanes (can be seen by the planes flying reasonably well with half-wing sawn off) makes me believe that, as far as the FM of COD is concerned, "speed" is one small piece of the puzzle. ~S~ |
#227
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I think his "U's" with the two little dots over them are overmodelled........
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#228
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Ubermodelled...
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#229
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This is another problem with the engine model - switching to auto weak mixture at high boost settings should have quite the opposite affect, causing severe detonation and rapid engine damage. The manual states a maximum boost of 3 3/4 lb when using a weak mixture. These are 100 octane settings and you can halve them if using 87 octane. |
#230
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I agree Sutts, that mixture feature of the CloD Spit II does not make sense. I can live with it but I would rather it not be there.
I also am concerned about the fact that top speed in the Hurri and Spits is achieved at lower rpm than maximum (2600-2800 vs 3000). I have not seen any historical reference that to get top level speed, you should retard rpm. On the contrary, maximum speed data is given for 3000rpm. I suspect it is a consequence of the rpm-boost quirk of the CloD engine model. Lowering rpm from 3000 to 2600 in CloD adds some boost (although in reality the boost controller should be keeping boost constant regardless of rpm). More boost = more power = more thrust in the flight model (presumably), so the non-historical boost increase at lowered rpm gives a corresponding non-historical speed increase at lowered rpm. |
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