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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 04-02-2012, 01:56 PM
Insuber Insuber is offline
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Originally Posted by Robo. View Post
The Emils depicted in 1946 are E-4s from 1941 Op. Barbarossa time period with correct automatic PP. E-1 and E-3 is not present at all in 1946.
Right, I was referring to the modded versions ...

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Not anymore since 4.11m
Sure? I fly alot in UP3 and HSFX (no more servers with straight 4.11 ...), and the annoying message is still there.
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  #222  
Old 04-02-2012, 03:34 PM
6S.Manu 6S.Manu is offline
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Thks! Really interesting... I think to be able to get some useful data about the DM (part.LimbNames + part.NamedDamageTypes).

The hitLimb() function of AiAircraft needs a double value, possibly the hit's force. It's strange that there isn't a damageType enum for the different damage (AP, HE, I), nor the vector with which the shell is hitting the surface (important in a IL2 IMO).

It would be useful to know the default damage value of a defined shell, but I've still to look at it in the detail.
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Last edited by 6S.Manu; 04-02-2012 at 03:40 PM.
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  #223  
Old 04-02-2012, 06:43 PM
Triggaaar Triggaaar is offline
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Thanks for the update.

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We almost succumbed to public pressure and released a version of the patch with micro-freezes every time there are particle effects on screen, but finally decided that would be anticlimactic at best.
Indeed. It's been a long time coming, so releasing it with freezes would be pretty bad. More than anything else, people just want to be able to play what's there.
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  #224  
Old 04-03-2012, 06:39 PM
priller26 priller26 is offline
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I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.
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  #225  
Old 04-03-2012, 06:59 PM
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SiThSpAwN SiThSpAwN is offline
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I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.

I would assume its more in the coding of the graphics engine than the actual graphics themselves, I believe they said when we get the beta patch that the game wouldnt look different (which it really doesnt need to) but it would perform better.
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  #226  
Old 04-03-2012, 07:01 PM
priller26 priller26 is offline
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Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
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  #227  
Old 04-03-2012, 07:04 PM
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Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.
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  #228  
Old 04-03-2012, 07:09 PM
priller26 priller26 is offline
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Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.

My PC is pretty high end (4.0 cpu and 3 gig nvidia 580) and the particle effects kick down fps to 12 or so, sometimes less, so I agree completely, no matter what your card/pc, they just dont work at the moment, but they obviously are aware of this, just hope a fix is not too far off it this is the last big issue... . a matter of weeks, and not months dragging into the summer..but..all is possible.

Last edited by priller26; 04-03-2012 at 07:11 PM.
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  #229  
Old 04-04-2012, 08:20 AM
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klem klem is offline
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Originally Posted by priller26 View Post
My PC is pretty high end (4.0 cpu and 3 gig nvidia 580) and the particle effects kick down fps to 12 or so, sometimes less, so I agree completely, no matter what your card/pc, they just dont work at the moment, but they obviously are aware of this, just hope a fix is not too far off it this is the last big issue... . a matter of weeks, and not months dragging into the summer..but..all is possible.
From a non-coder...

would it be possible to have this selectable as in some kind of old fashioned effect that doesn't hammer the fps ('particle effect OFF') and the new super particle effect ('particle effect ON'). Could this be a solution? We didn't have this problem in IL-2 '46.

I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game.
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  #230  
Old 04-04-2012, 10:09 AM
Wolf_Rider Wolf_Rider is offline
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Particles, sounds like it is in the realm of physx... if not, it probably should be?
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