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Pilot's Lounge Members meetup

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  #221  
Old 12-08-2011, 09:04 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Ataros View Post
I witnessed this issue in naryv's examples and hc-wolf's missions when run on Repka servers and I think the best solution is to respawn the groundgroup 500 m. further on the way to their next waypoint if it is stuck for 3-5 minutes and not in combat. Just an idea.
Yes this is possible and will solve the problem. An additional check against the ground type could prevent spawning within an ocean.
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  #222  
Old 12-08-2011, 09:07 PM
Insuber Insuber is offline
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If I must add my wild guess about the temporary stop to the patch finalization, I would opt for a sudden need on another 1C project, e.g. to meet a deadline, requiring all hands on board to switch job. Temporarily
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  #223  
Old 12-08-2011, 09:27 PM
Rather peeved Rather peeved is offline
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Staffing problem, I reckon.
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  #224  
Old 12-08-2011, 09:48 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Peril View Post
Jimbop, I can say 100% from experience that not everyone will agree on an end result from a FM build. Your last comment is correct, there will 'never' be a 100% agreement on which data to use.
Agreed 100%

If by everyone you mean any Joe Blow flight simmer.. You know the kind of flight simmer who complains his P51 is too slow.. And when you asked what values he used, TAS or IAS.. His response is a blank stare and he says 'what is TAS and IAS'?

But..

IMHO if you limit the 'everyone' to 'everyone who is qualified' than I think you could obtain 100% agreement on 'most' items

Quote:
Originally Posted by Peril View Post
If I dig up data for an A6M that has it at 358mph @ 15000ft, and also data that shows a test of the same plane as 325mph on the day of testing, which is correct?
The test that provides enough information to re-produce the test.. Chances are the difference in speed is due to some difference in the plane configuration and or test day conditions.. As in maybe the data was not converted back to STD ATM conditions.. That is to say, most if not all of the data I have reviewed, where there was a different in speed, there was also a difference in the plane configuration.

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Originally Posted by Peril View Post
Of course if you aim to only use calculated data, it's equally a problem.
Agreed 100%

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Originally Posted by Peril View Post
You can't win the data source argument, only do your best to ensure it's 'consistent' criteria data, and that all aircraft are treated equally and with parity.
The goal should not be to 'win' over every Joe blow simmer.. for reasons I noted above. Because there is no winning that fight! The goal should be to win over a qualified group of people that the Joe blows trust

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Originally Posted by Peril View Post
The coffee table books most often used as a source of data by newer sim users looking to help, are a constant source of aggravation for those who have studded the topic for many years and invested lots of money buying original source material.
Agreed 100%

Nothing like Joe Blow simmer reading the coffee book table that says the P51's max speed is 426mph, and than he wonders whey he cant get no where near that value at sea level! Why? Because it was obtained at 26kft!

Quote:
Originally Posted by Peril View Post
There will always be arguments over this plane verses that based on stories, books, and even opinions.
Combat reports do cause a lot of problems.. Why? Well for one most if not all of them are one sided stories.. Most if not all of them DON'T provide enough information to recreate the scenario.. And most if not all of them did not have any recording devices running like they do in a standard test.

For example a P51 pilot writes in his report that he 'turned inside' a Bf109 and shot it down..

Problem begins when Joe Blow simmer reads that and thinks his simulated P51 should be able to out turn a Bf109..

Because Joe Blow simmer never stops to ask what altitude did this occur at, what was the P51s E state retaliative to the Bf109s E state prior to the scenario, what was the Bf109 pilots state? As in did the Bf109 pilot even see the P51 and try to avoid it? Was he wounded? etc.. etc..

Quote:
Originally Posted by Peril View Post
My only advise, and the way I tackle it, is to gather as much original data, then use this as your basis for determining performance. It should be original source data but more so you need to understand aerodynamics, research any differences in the data, to understand why any variations exist so you are better armed to make a judgement call of which data is more likely accurate.
Agreed 100%

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Originally Posted by Peril View Post
Yes, unfortunately it required lots of study and experience to be able to do a good job in building FMs, and many 'sim builders' don't have the background or the spare time to do justice to this area.
So true

Quote:
Originally Posted by Peril View Post
I remain hopeful that some of the hard core FM guys that stalk these places can offer their help and vast collections of data and experience to what is most often (understandably) an under financed (in time and money) aspect of any commercial simulation.
I am willing..

And able!

I have been analyzing IL-2 data for some 10 years now and have written several programs to extract the data from IL-2 via DeviceLink and have written dozens of MATLAB script files to process the data collected during testing

Problem with CoD at the moment is they have not implemented the DeviceLink interface, there is the C# script method that can be used to collected (get) data but as far as I can tell there is no C# script methods to send (set) data. Thus porting over the IL-2 3rd party auto pilot will be hard to do with no way to send commands..

Thus we would have to rely on real sim pilots to preform the test.. And the down side there is, the errors due to the sim pilot are bigger then the errors you are looking for..

That is to say real sim pilots are no test pilots!

At least based on the dozens upon dozens of track files I have reviewed from IL-2 over the past 10 or so years
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 12-08-2011 at 10:31 PM.
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  #225  
Old 12-09-2011, 12:57 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by BlackSix View Post
Yes. As soon as we resume work on the patch - I'll let you know about this.
resume ?

you mean all work on it has been halted for some time now ?

i thought the further delays were caused by added problems being fixed, or the gfx engine problem being more complex and time consuming then originally anticipated

having an imposed work stoppage for other reasons is rather worrying
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  #226  
Old 12-09-2011, 01:07 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
@BlackSix, My suggestion is to have a server sided option that makes players not able to leave their aircraft unless landed/crashed/died/bailed out. (Similar to what we had in the old IL2, via the "refly" button). Currently an online player can hit escape and simply spawn into a new plane any time he/she wishes, even in the middle of combat. This is annoying to say the least.
i dont think that is a good idea

having players being able to switch crew positions in one aircraft, or change aircraft (when killed or bored) adds "playability" for players.

to solve your problem, which is presumably that players switching aircraft use it as a cheat to avoid being registered as killed, is to make the server change the nick of the "jumping" player to something more generic (eg they loose their original nick tag, and get assigned a default new nick like "re-spawned"

if you notice players use the re-spawned method multiple times, you could even have the server number the name-tag, eg respawn1-12x etc

trying to completely remove a very good new feature (re-spawning to a new vehicle/plane) to try and solve a minor problem cause by a few idiots is not a very good idea
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
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  #227  
Old 12-09-2011, 03:18 AM
Luno13 Luno13 is offline
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It could be made into a difficulty setting which is set by the server as well. Or a minor point penalty could be given (again, depending on the server settings) for re-spawning before landing or crashing.
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  #228  
Old 12-09-2011, 04:50 AM
BlackSix BlackSix is offline
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Tonight will be the Friday update. Ilya answer questions that have been collected here and in the forum Sukhoi.ru.
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  #229  
Old 12-09-2011, 05:19 AM
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JG52Uther JG52Uther is offline
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Thanks BlackSix, looking forward to it!
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  #230  
Old 12-09-2011, 05:33 AM
BlackSix BlackSix is offline
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Here is a list of questions in Russian (two in English).
http://www.sukhoi.ru/forum/showthread.php?t=73407

If anyone wants, it can pre-translate them into English. It's very help me.

"АНО, фар и сигнальных дымов" - - translated as "navigation lights, landing lights and the smoke alarm".
(АНО - Авиационные навигационные огни - Aircraft navigation lights)
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