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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #221  
Old 05-21-2011, 01:19 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by 609_Huetz View Post
We got a couple of 609 people on your server last night Flashman, to check out the mission you mentioned in chat the afternoon.

Quite contrary to Reider, we didn't experience any problems as far as lag (net or performance) on the AI planes goes. That was after the hotfix though.

One thing worth considering though (if it can be done), is to set the escort on a higher aggression level. Multiple times they would just continue their weaving with the formation of Stukas already under attack for minutes.

On two occasions, I had a Schwarm of 110s going right over the top of me while I was happily lighting up their Stukas.

The other issue experienced was the radar operators calling out those ghost contacts, that you occasionally see flying in the distance and when you get close, they disappear.

Those are however minor immersion issues, nothing big. The most important thing is that it seemed to run silk-smooth, even with a large number of AI aircraft and 3/4 people connecting to the server from Europe with comparably high pings.
I noticed the AI needs to be more aggressive. I got behind a group of 30 He 111's and sat there ripping away at them (I only have arrow keys to fly with) and while their gunners were shooting at me, none of them even got close to hitting me. I wonder if just changing their ability level will do that, of if you have to change the way point characteristic to make them be more aggressive. Something to test anyway.

Another thing to realize, is that ping doesn't really matter in IL2COD. It's virtually identical (the way it looks to me) as old IL2 where many people still fly online without a lag in the world on 56k modems. Seeing people with 300-400 ping was/is normal. And considering I seem to be doing it with a worse connection than 56k at the moment, 10,000 miles from the server, I'd say it's also just like the old netcode. Which is a very good thing! I know you're used to ROF, but just remember ping doesn't really matter in IL2 that much. Consistency of service is the main thing. From monitoring the bandwidth, an individual client is only using about 40kbps max at any given time.
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  #222  
Old 05-21-2011, 04:21 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Reider View Post
Tried to fly today after the hot fix was out. But i think its simply to mutch AI.
We tried to attack a Wellington formation. No chance!
Half of them flew sideways. Everything was warping around. And the server-messages had a 5 min delay.
Finally my game crashed.

I dont like AI plans anyway because its to easy to shoot them and they do stupid things.

I hope its just testing what you try. Its not playable
system specs? and what kind of internet connection do you have?
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  #223  
Old 05-21-2011, 08:15 PM
jojovtx jojovtx is offline
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I had the same issue today as quoted problem. Specs below, Cable 12MB/s connect.
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  #224  
Old 05-21-2011, 10:11 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by jojovtx View Post
I had the same issue today as quoted problem. Specs below, Cable 12MB/s connect.
hmmm i had the same problem on my own server a while back while testing how mant AI i could have....the AI would start flying through the ground and warping through the air......but if i left the server and came back in they wre all flying normally.....I am wondering if the net code has some kind of...cache limit? buffer limit? that becomes full and once you leave and reenter it starts empty again....

S!
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  #225  
Old 05-21-2011, 10:43 PM
609_Huetz 609_Huetz is offline
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There seems to have been some lag issues tonight, with some massive "spikes" going for minutes sometimes. It ultimately went back to being somewhat smoother but when I logged off there was still quite a bit of warping going on.

I did also restart three or four time during my session (sound bug), so I doubt it's in the netcode.

Given that Per told me that there wasn't much activity on Vent and the RoF server, that could have been a general net issue though.
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  #226  
Old 05-21-2011, 10:55 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by 609_Huetz View Post
There seems to have been some lag issues tonight, with some massive "spikes" going for minutes sometimes. It ultimately went back to being somewhat smoother but when I logged off there was still quite a bit of warping going on.

I did also restart three or four time during my session (sound bug), so I doubt it's in the netcode.

Given that Per told me that there wasn't much activity on Vent and the RoF server, that could have been a general net issue though.
could you put your system spec in your sig plz ?
Given the hardware that SYN is using I find it REALLY unlikly that it maxed out the servers resource;s which leaves only 2 possibilities.
A. the Server Code is not optimized or
B. it was your PC that was overloaded

S!
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  #227  
Old 05-21-2011, 11:45 PM
Flashman Flashman is offline
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A few posts talk about the agressiveness (or lack thereof) of the AI.

At the moment the AI is all set to the stock skill level (IVE FORGOTTEN ITS NAME, IM TYPING THIS FROM MY LAPTOP, ITS LATE AND IM TIRED!... damn, just noticed..and i cant be bothered fixing the capslock error!!): I haven't adjusted it. There are two ways or perhaps making them more agressive. One is to up the skill level and this might do it, the other is to change the AI fighter covers 'mission'

Currently fighters near bombers are set to 'escort' the bombers using the FMB function. I don't fully know at which point they decide to intevene. ANother setting I could use is 'Free hunt' and have them fly the same route as the bombers. On free hunt they definately do attack but as soon as they engage the first enemy aircraft the bombers will be stripped of their cover.

We are still learning over at Syndicate and the missions are updated quite often and we try and keep in mind ideas we see here (though of course do not make any gaurantees suggestions here will be included!).

AT the moment The mission we are running is doing two jobs: 1) seeing and learning what we can achieve with the FMB, 2) testing it on you lot! The mission itself is probably not particularily balanced or historically accurate but what we learn from this we will apply to future missions which have more focus.

There are still things which need fixing such as the sound and disappearing formations. I also found Wellingtons today with the props not turning. Also the problem of time. Currently we are running constant time (your cockpit clock always shows 8am). there seems to be an issue with allowing the time to flow because different players seem to be on the server at the same time but in thier own time frames. We have had players on at 'night' and during the 'day' at the same gametime previously!

So still lots to get sorted, but things are progressing.
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  #228  
Old 05-22-2011, 12:35 AM
jojovtx jojovtx is offline
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I was able to play again some this afternoon and was able to keep sound the whole time. I came across a formation of Wellingtons and though all was well. About the third pass I made at the formation they sarted their warping/zooming sideways again. I ran into one which obviously destroyed my whole aircraft. As I watched from my deathcam I saw the formation turn and fly away as if nothing was ever wrong. Not sure what's up as I have no issues over on another online server.

On a positive note I was able to select my beloved 110C4 and squadron from a near frontline airfield. Really like the new setup and changes.
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  #229  
Old 05-22-2011, 02:13 AM
609_Huetz 609_Huetz is offline
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Quote:
Originally Posted by Thee_oddball View Post
could you put your system spec in your sig plz ?
Given the hardware that SYN is using I find it REALLY unlikly that it maxed out the servers resource;s which leaves only 2 possibilities.
A. the Server Code is not optimized or
B. it was your PC that was overloaded

S!
Oh, my system is running fine, so is my netspeed. I was on the server yesterday with about the same amount of players ~30 and a hell of a lot more AI and it was completely lag free.

I will however take time tomorrow and post my specs, just to lazy to do it now. It's late Thanks for trying to help anyways! S!

I think everyone frequenting is also well aware of the hard work you guys are doing Flashman, and it is well appreciated. There's not too many places where I can fight 109s above 16k feet

Quote:
So still lots to get sorted, but things are progressing.
And in a good way, if I may add.
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  #230  
Old 05-22-2011, 07:44 AM
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ZaltysZ ZaltysZ is offline
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Yesterday I got warping, huge FPS fluctuations and some periodic freezes. FPS periodically jumped from 50 to 18-30 over the water. This reminded me similar situation on Repka server, when unneeded object were not removed correctly and server began to lag after a few hours.

What script are you using? Are object cleared and how often? Yesterday I created 3 BF's and left them on field, then I went on my routine preparation for sleeping and after 10min. those BFs were still standing on field with their props turning.
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