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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 10-26-2007, 04:01 PM
Rigamortiz Rigamortiz is offline
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Hi Oleg, - a quick question - will wings visibly flex? (Or even just the effects?)
  #222  
Old 10-26-2007, 04:54 PM
Vigilant Vigilant is offline
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Thanks for the update Oleg. But when mention this, you worry me a bit
Quote:
third party will be able to do it in time themselves.
Mainly because I think of the MS FS series charging $ for every mod

Can I ask again Oleg, will any tweaking be made to multiplayer support that may take over Hyperlobby, and support ladders?

Thanks
  #223  
Old 10-26-2007, 05:08 PM
Tanky Tanky is offline
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will there be a drop down window for coops so we can save server address ? thxs
  #224  
Old 10-26-2007, 05:29 PM
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Jutocsa Jutocsa is offline
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Quote:
Originally Posted by Vigilant
Mainly because I think of the MS FS series charging $ for every mod
Thanks
Why do you think it would be natural to get someone's 1-3 months work for free ?
  #225  
Old 10-26-2007, 05:52 PM
MaXMhZ MaXMhZ is offline
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Quote:
Originally Posted by Jutocsa
Quote:
Originally Posted by Vigilant
Mainly because I think of the MS FS series charging $ for every mod
Thanks
Why do you think it would be natural to get someone's 1-3 months work for free ?
Because Oleg,the Dev team and all of the voluntary workers have spoiled this community rotten with all the free "patches" PATCHES?? free Add-on is closer to the truth!

Not that I'm complaining...

Had IL-2 be produced by M$ it certainly would have cost $200+
I think 1-3 months developement per plane is grosly underestimated
It's probably 1 manyear of work or more
  #226  
Old 10-26-2007, 06:15 PM
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Jutocsa Jutocsa is offline
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Dunno how underestimated it was, it depends on the plane and the people doing it. One year is overestimated to say the least My fastest was 9 days for an external for Il-2, it wasnt a hard one I give you that. The cockpit needed 1-1.5 months but it was more like a reconstruction than simple modeling. Of course for BoB it will be more, but in a year one could build the entire Luftwaffe with photoreal details
  #227  
Old 10-26-2007, 06:26 PM
Asheshouse Asheshouse is offline
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Quote:
No Germany. The map is too detailed that to make it even greater than we will have.
Oleg -- I realise that BoB will only have a single map, but in the future will it be possible to fly from one map to the other, so that if there was a 1945 map of Northern Europe it might overlap with the BoB map to make possible long distance flights. In my vivid imagination the 1944/5 map might cover Belgium, Holland and Northern Germany, including the Ruhr --- not to mention the entire area of the Market Garden Operation.
  #228  
Old 10-26-2007, 06:46 PM
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mazex mazex is offline
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Quote:
Originally Posted by MaXMhZ
Quote:
Originally Posted by Jutocsa
Quote:
Originally Posted by Vigilant
Mainly because I think of the MS FS series charging $ for every mod
Thanks
Why do you think it would be natural to get someone's 1-3 months work for free ?
Because Oleg,the Dev team and all of the voluntary workers have spoiled this community rotten with all the free "patches" PATCHES?? free Add-on is closer to the truth!

Not that I'm complaining...

Had IL-2 be produced by M$ it certainly would have cost $200+
I think 1-3 months developement per plane is grosly underestimated
It's probably 1 manyear of work or more
So true - it's amazing to get 200+ planes for a lousy 40 euro or something... In a normal m$ sim you get something like 10?

Well Oleg, regarding your comments about a lot not beeing finished - have there been some major setbacks in the development or is it just taking longer than expected? (as all IT projects do ). From the movies included in the 1946 dvd it looked close to beta a year ago (assuming that you where going to reuse the FM from Il2 4.x which was the talk back then). Have you restarted the projekt in some way? For me the IL2 4.x fm is good enough with some extreme envelope tweaking... There is none better out there so just give us some fance updated graphics and additional multiplayer modes and I'm content! Add some AI tweaks and some ground "life" with mechanics etc and you have a winner... No need to do more as there is no competition out there. Save some bells and whistles for the add-ons! Don't be such a perfectionist all the time

/Mazex

/Mazex
  #229  
Old 10-26-2007, 09:02 PM
EAF602_Joe90 EAF602_Joe90 is offline
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The IL2 movie making community has been holding out in anticipation for all the promising features to be available in BoB:SoW because it looks so much better than IL2, especially for ground objects.

There haven't been a lot of great movies made recently, though two made in the last year did make an impact at the Machinima Festival Europe 2007 and these can be downloaded from www.flightsimmachinima.com as well as other great movies.

There are a couple of features we would love to see in BoB:SoW that would make it easier to make movies. Will these be considered:

* A free camera on playback (i.e. not a static camera fixed to one point, but one that can be moved freely around anywhere in the mission)

* The ability to rewind a track

There are loads of other requests the movie makers would love to see, but I don't want to hit Oleg with too many questions OK, maybe one more

* Will there be any Movie Making competitions for BoB:SoW? There has been an incredible increase in interest all over the Internet for movies made with game engines (a.k.a Machinima)!
  #230  
Old 10-26-2007, 11:03 PM
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1.JaVA_Platypus 1.JaVA_Platypus is offline
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Quote:
Originally Posted by Oleg Maddox
Quote:
Originally Posted by Evgeny
6)What about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?
I don't discuss technology terms. Many things already is, many will be.
Shaders we use very much in Il-2
Forests... right? I always found it a genious find to make large forests without having much of any polygon's to worry about
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