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#221
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Hi Oleg, - a quick question - will wings visibly flex? (Or even just the effects?)
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#222
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Thanks for the update Oleg. But when mention this, you worry me a bit
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![]() Can I ask again Oleg, will any tweaking be made to multiplayer support that may take over Hyperlobby, and support ladders? Thanks ![]() |
#223
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will there be a drop down window for coops so we can save server address ? thxs
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#224
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#225
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Not that I'm complaining... Had IL-2 be produced by M$ it certainly would have cost $200+ I think 1-3 months developement per plane is grosly underestimated It's probably 1 manyear of work or more |
#226
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Dunno how underestimated it was, it depends on the plane and the people doing it. One year is overestimated to say the least
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#227
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#228
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Well Oleg, regarding your comments about a lot not beeing finished - have there been some major setbacks in the development or is it just taking longer than expected? (as all IT projects do ![]() ![]() /Mazex /Mazex |
#229
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The IL2 movie making community has been holding out in anticipation for all the promising features to be available in BoB:SoW because it looks so much better than IL2, especially for ground objects.
There haven't been a lot of great movies made recently, though two made in the last year did make an impact at the Machinima Festival Europe 2007 and these can be downloaded from www.flightsimmachinima.com as well as other great movies. There are a couple of features we would love to see in BoB:SoW that would make it easier to make movies. Will these be considered: * A free camera on playback (i.e. not a static camera fixed to one point, but one that can be moved freely around anywhere in the mission) * The ability to rewind a track There are loads of other requests the movie makers would love to see, but I don't want to hit Oleg with too many questions ![]() ![]() * Will there be any Movie Making competitions for BoB:SoW? There has been an incredible increase in interest all over the Internet for movies made with game engines (a.k.a Machinima)! |
#230
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