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#221
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@)(#$&@)($*U_#U*(@+)#U@)$
OK, after searching, and more.... http://forums.amd.com/game/messagevi...hreadid=136052 The solution is found, steam overlay causing the glitches.. 10.7 and 10.6 i'm sure both have good rendering in GL for IL-2... issue is steam overlay causing all my problems o( Solution is to go into IL-2 properties in steam, and uncheck the "enable steam community" checkbox. Fired up IL-2 and its eye candy once again.. I love this game...and thanks for this thread...I'm off to steam forum to post my solution. Cheers. |
#222
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No sorry man i don't have in this moment X-FIRE interface for online game
i disabilited AI mode but the problem remain. repeat i have ATI HD5970 il-2sturmovik in exerlent mode is on but land detail is low sea is 2 if i put graphyc detail to perfect mode all screen trasforming in black color. |
#223
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S!
Xilon..You do not get best water under Excellent. You need to run OpenGL and Perfect mode (Hardwareshaders=1 in conf.ini under Render OpenGL). |
#224
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S!
I made some changes to the conf.ini, in red color. Try out and see. [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=1 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#225
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I have held up on updating my drivers due to this for a long time. In fact, i think i have the 9.11 version from the boxed DVD that came with my GPU since last Xmas, when my 4870 got fried and i replaced it with a 4890 (hurray for MSI 3 year warranty
![]() I have also seen on the Spits vs 109s forum that succesive driver versions sometimes break things that previous ones fixed. The general consensus there seems to be that 10.6 is problematic, 10.7 is good and 10.5 is the best overall for IL2. I have downloaded versions 10.5 and 10.7 but haven't installed them yet. So my questions is, keeping in mind that i don't necessarily need the latest driver no matter what, which one should i install? I'm leaning on 10.5 to be honest. |
#226
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yes yes good Flanker35 now the sea color and graphyc is goood tank you i modifichet the con.ini TANK YOU
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#227
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Attachment 3003
i enter in hyperlobby online sistem and i join in a server after il-2 start loading procedure the texture change and i have this problem. if i play in private sistem and not online i not have this problem. |
#228
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#229
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i have driver catalist 10.7
i have this message WRAPER DX: IL2 DirectX8 Wrapper LogFile. 1C:Multimedia.Dev/Maddox. ============================= Choose Pixel Set Pixel CreateContext... Driver: aticfx32.dll Description: ATI Radeon HD 5900 Series Version: 656396 WHQL Level: certified, but no date information is available. Modes: 640x480 16 bits 640x480 32 bits 720x480 16 bits 720x480 32 bits 720x576 16 bits 720x576 32 bits 800x600 16 bits 800x600 32 bits 1024x768 16 bits 1024x768 32 bits 1280x720 16 bits 1280x720 32 bits 1280x768 16 bits 1280x768 32 bits 1280x800 16 bits 1280x800 32 bits 1280x960 16 bits 1280x960 32 bits 1280x1024 16 bits 1280x1024 32 bits 1360x768 16 bits 1360x768 32 bits 1400x1050 16 bits 1400x1050 32 bits 1440x900 16 bits 1440x900 32 bits 1600x1200 16 bits 1600x1200 32 bits 1680x1050 16 bits 1680x1050 32 bits 1792x1344 16 bits 1792x1344 32 bits 1800x1440 16 bits 1800x1440 32 bits 1856x1392 16 bits 1856x1392 32 bits 1920x1080 16 bits 1920x1080 32 bits 1920x1200 16 bits 1920x1200 32 bits 1920x1440 16 bits 1920x1440 32 bits ColorBits: 32 Full screen. EnableAutoDepthStencil = true. DepthFormat: D3DFMT_D16 Hardware Vertex Processing. Depth bits: 16 Stencil bits: 0 BackBufferWidth: 1024 BackBufferHeight: 768 Caps: DeviceType = HAL AdapterOrdinal = 0 DevCaps = CANBLTSYSTONONLOCAL | CANRENDERAFTERFLIP | DRAWPRIMTLVERTEX | EXECUTESYSTEMMEMORY | EXECUTEVIDEOMEMORY | HWRASTERIZATION | HWTRANSFORMANDLIGHT | PUREDEVICE | TEXTURENONLOCALVIDMEM | TEXTUREVIDEOMEMORY | TLVERTEXSYSTEMMEMORY | TLVERTEXVIDEOMEMORY PrimitiveMiscCaps = BLENDOP | COLORWRITEENABLE | CULLCCW | CULLCW | CULLNONE | MASKZ | TSSARGTEMP RasterCaps = ANISOTROPY | COLORPERSPECTIVE | DITHER | FOGRANGE | FOGTABLE | FOGVERTEX | MIPMAPLODBIAS | WFOG | ZBIAS | ZFOG | ZTEST ZCmpCaps = ALWAYS | EQUAL | GREATER | GREATEREQUAL | LESS | LESSEQUAL | NEVER | NOTEQUAL SrcBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO DestBlendCaps = BOTHINVSRCALPHA | BOTHSRCALPHA | DESTALPHA | DESTCOLOR | INVDESTALPHA | INVDESTCOLOR | INVSRCALPHA | INVSRCCOLOR | ONE | SRCALPHA | SRCALPHASAT | SRCCOLOR | ZERO AlphaCmpCaps = ALWAYS | NEVER ShadeCaps = ALPHAGOURAUDBLEND | COLORGOURAUDRGB | FOGGOURAUD | SPECULARGOURAUDRGB TextureCaps = ALPHA | CUBEMAP | MIPCUBEMAP | MIPMAP | MIPVOLUMEMAP | PERSPECTIVE | PROJECTED | TEXREPEATNOTSCALEDBYSIZE | VOLUMEMAP TextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT CubeTextureFilterCaps = MAGFLINEAR | MAGFPOINT | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT VolumeTextureFilterCaps = MAGFANISOTROPIC | MAGFLINEAR | MAGFPOINT | MINFANISOTROPIC | MINFLINEAR | MINFPOINT | MIPFLINEAR | MIPFPOINT TextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP VolumeTextureAddressCaps = BORDER | CLAMP | INDEPENDENTUV | MIRROR | MIRRORONCE | WRAP LineCaps = ALPHACMP | BLEND | FOG | TEXTURE | ZTEST MaxTextureWidth = 16384 MaxTextureHeight = 16384 MaxVolumeExtent = 16384 MaxTextureRepeat = 8192 MaxTextureAspectRatio = 8192 MaxAnisotropy = 16 MaxVertexW = 10000000000.0000 ExtentsAdjust = 0.0000 StencilCaps = DECR | DECRSAT | INCR | INCRSAT | INVERT | KEEP | REPLACE | ZERO FVFCaps = PSIZE TextureOpCaps = ADD | ADDSIGNED | ADDSIGNED2X | ADDSMOOTH | BLENDCURRENTALPHA | BLENDDIFFUSEALPHA | BLENDFACTORALPHA | BLENDTEXTUREALPHA | BLENDTEXTUREALPHAPM | BUMPENVMAP | BUMPENVMAPLUMINANCE | DISABLE | DOTPRODUCT3 | LERP | MODULATE | MODULATE2X | MODULATE4X | MODULATEALPHA_ADDCOLOR | MODULATECOLOR_ADDALPHA | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | MULTIPLYADD | PREMODULATE | SELECTARG1 | SELECTARG2 | SUBTRACT MaxTextureBlendStages = 8 MaxSimultaneousTextures = 8 VertexProcessingCaps = DIRECTIONALLIGHTS | LOCALVIEWER | MATERIALSOURCE7 | POSITIONALLIGHTS | TEXGEN | TWEENING MaxActiveLights = 10 MaxUserClipPlanes = 6 MaxVertexBlendMatrices = 4 MaxVertexBlendMatrixIndex = 8 MaxPointSize = 256.0000 MaxPrimitiveCount = 5592405 MaxVertexIndex = 16777215 MaxStreams = 16 MaxStreamStride = 508 VertexShaderVersion = -130815 MaxVertexShaderConst = 96 PixelShaderVersion = -65276 MaxPixelShaderValue = 340282346638528860000000000000000000000.0000 Supported texture formats: D3DFMT_A8R8G8B8 D3DFMT_X8R8G8B8 D3DFMT_R5G6B5 D3DFMT_X1R5G5B5 D3DFMT_A1R5G5B5 D3DFMT_A4R4G4B4 D3DFMT_A8 D3DFMT_L8 D3DFMT_A8L8 D3DFMT_A4L4 D3DFMT_DXT1 D3DFMT_DXT2 D3DFMT_DXT3 D3DFMT_DXT4 D3DFMT_DXT5 *Error in Extensions.cpp line:18: Get unsupported extension proc address. *Error in Extensions.cpp line:19: glMultiTexCoord3fARB *Error in Extensions.cpp line:18: Get unsupported extension proc address. *Error in Extensions.cpp line:19: glMultiTexCoord4fARB *Error in Extensions.cpp line:18: Get unsupported extension proc address. *Error in Extensions.cpp line:19: glClientActiveTextureARB *Error in Extensions.cpp line:18: Get unsupported extension proc address. *Error in Extensions.cpp line:19: wglGetExtensionsStringARB EndD3D EndLog. ============================= this is my conf.ini [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1024 height=768 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=1 Use3Renders=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=25000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 checkRuntime=2 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6923828,dy=0.071666665,x=-0.06347656,y=-0.0013020834) adr0=ALL [game] Arcade=0 HighGore=1 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=37 Intro=0 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=0 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=8 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=1 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=7 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 Water=1 Effects=1 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=1 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 i have also atioglxx.dll |
#230
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Remove the atioglxx.dll from IL-2 folder Xilon, it can be the cause for your corruption. The 10.7's have been reported to work nicely on MOST rigs. I wonder why you fly at so low resolution..your card could easily push 1900x1200 with everything maxed and not even burp. Also if you want to use larger resolutions change the SaveAspect=1 to 0. |
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