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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 02-14-2010, 11:57 AM
David603 David603 is offline
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Quote:
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are your 109, Zeeks updates going to include the japcat model improvments?
No.
Why?
  #222  
Old 02-14-2010, 12:05 PM
MikkOwl MikkOwl is offline
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Regarding engine management:

1. Will fuel mixture be supported on axis?

2. Fuel Mixture for individual engines?

3. Radiator will be on axis - will it also be bindable for seperate engines? Me 110 can set them individually already, but obviously it is unworkable with how weirdly the IL-2 engine selection/settings work.

4. Seperate engine start/stop/feather buttons?

5. Is there a possibility of (in the future) enabling seperate wheel brakes? The mechanism is there already, but it is bound to the rudder input from the pilot.
Bumping this post, as it was posted just after the forum came back and Team Daidalos announced they would post their update later in the day (it probably thus went unnoticed).

Another question - The Bf 110 G-2 loadout with Mk 108 cannons and the B.k. 3.7 only allows firing both at the same time, pressing "Weapon 2", making this load-out unusable. Could this be changed so the Mk 108's are Weapon 1? Or vice versa.
  #223  
Old 02-14-2010, 01:33 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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I have to say I´m very happy with the result we see from TD, il2 become a very nice and now a far more complex simulation, more than I could expect 10 years ago!
  #224  
Old 02-14-2010, 01:34 PM
csThor csThor is offline
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Why?
The short answer is because they aren't exactly following Maddox Games specs. There is a bit more to that, though, but since I am not a modeller I am not fully fluent in the gibberish they use for slang and so I am not really in the position to give the full background.
  #225  
Old 02-14-2010, 02:37 PM
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Mysticpuma Mysticpuma is offline
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Any chance of re-mapping the P-38 so skins aren't mirrored on the opposite side, which leads to numbers and letters being the wrong way round?

Any chance of 3D smoke and vapour effects, along with gun barrel smoke and tracer smoke from non-cannon gunfire?

Actually, if I could have one request to be 'fixed' or edited, please,please,please can you tone down the muzzle flash effect on all aircraft. The Yellow/Green flash on the fuselage is just completely wrong. It's like JUly 4th on the side of the aircraft when the guns are fired. Is it possible to just remove that flash effect completely?

Cheers, MP
  #226  
Old 02-14-2010, 02:55 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Have you ever fired a gun in RL?! the flash is large in the dark and still visibel at day so .. think about it
  #227  
Old 02-14-2010, 06:30 PM
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Mysticpuma Mysticpuma is offline
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Nope don't see the big yellow flash?

  #228  
Old 02-14-2010, 07:33 PM
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ElAurens ElAurens is offline
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Muzzle flash should only be visible at night, or in darkened conditions, like an indoor shooting range.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #229  
Old 02-15-2010, 11:26 AM
zaelu zaelu is offline
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Since MDS is going to be included in 4.10 (Hurey! ) is there any chance to also include what the mode has and maybe even more? Like the carrier catapult/take off?

Also two other things:

1. How about adopting the sHr's 6DoF mod too? It adds a lot to the game and there are small minuses (many corrected already).

2. How about wide screen support with proper FOV so people with (stadard nowdays) wide screen monitors see more of the game.

Thanks.
  #230  
Old 02-15-2010, 11:35 AM
maclean525 maclean525 is offline
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2. How about wide screen support with proper FOV so people with (stadard nowdays) wide screen monitors see more of the game.
I agree with this, it'd be nice to not have to run the FOV Changer application just to make the sim usable in triple screen.
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