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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 01-08-2010, 02:47 AM
Desode Desode is offline
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Geez, this thread just makes my day, it never fails. I actually get bummed out when there are no new posts in here for a day.

When I see someone come in these forums and show me a video of them flying a P-51 or FW190 and they say this FM in "that game" is right on the money, then I will start comparing every other game's FM to that one. The truth is No one has ever flown one of these planes. We have some stats in some books and even most of those stats have been contradicted by interviews with real WWII Aces. So who can really say anything about these WWII FMs in any of these games.

WOP visually is almost a form of art. They could change some settings and make it look real as heck, maybe they will.

I will say this the city layouts are more historically correct then any flight sim to date, that I know of. The ground/citys were made with real wwII aerial photographs, and WWII photos of the buildings and citys, the streets are exactly the way they were back then. They spent a long time making it and I for one am very impressed.

I know we have amazing sims with perfect replication of todays places but is there any maps out there that it took a year or more to make, that perfectly match the aerial photographs from the time frame of WWII clear down to each street ? Maybe there are ? As of right now, WOP is the only one that I know of.


Now the closest we have to real flight and FM's is Xplane 9 and it can be certified for flight hours towards your PPL in different aircraft .


I thank you guys for so many great posts !
It beats Tv in my book ! DESODE

Last edited by Desode; 01-08-2010 at 02:54 AM.
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  #222  
Old 01-08-2010, 04:16 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by 13th Hsqn Protos View Post
As usual your behind the curve ...... lol

What exactly do you find 'Hollywood' or 'Saving Private Ryan' about these graphics .....

Perhaps your sense of color is not "fine tuned" enough see how the game visuals have been "tweaked for effect"...the most noticeable thing they have done is desaturated the colors. This technique was used to great effect in "Saving Private Ryan".

I can see how it might be frustrating for you, when you don't understand what people are talking about. My suggestion is to keep playing "BoP" and don't worry what other people think...Just enjoy your game play...
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  #223  
Old 01-08-2010, 05:00 AM
13th Hsqn Protos 13th Hsqn Protos is offline
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My vision was good enough to get a private pilots license. 22/20 left eye, 24/20 right.

BTW Its W.o.P -- and I never worry about what fanbois have to say.

It would be quite a feat, for a 'keyboard jockey' to frustrate me. Indeed this thread is proof positive that the reverse is true

Thanks for your concern though.
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  #224  
Old 01-08-2010, 10:22 AM
Lucas_From_Hell Lucas_From_Hell is offline
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It would be wonderful if the chaps from Flying Legends, BBMF, USAF Heritage Flight and other companies commented in the game's flight model. Then we'd get a decent veredict.
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  #225  
Old 01-08-2010, 01:52 PM
Wolf_Rider Wolf_Rider is offline
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err, I tried downloading the demo [yuplay download] and my Norton AntiVirus (sonar) ripped it out of the folder the exe was saved in when I tried to run it and stomped on it, as "acting suspiciously on this computer".

is this just one of those "false postives"? the AV lists the actual site as safe


HTTP download wants a premium subscription fee, which is just plain c.r.a.p.
and I won't use bittorrent
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  #226  
Old 01-08-2010, 02:08 PM
Flagrum_3 Flagrum_3 is offline
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Quote:
Originally Posted by Romanator21 View Post
I would argue that the current FM is way better than how it was before. DM has only been getting better, excepting old planes which have not been updated. FM DM, and graphics departments are totally non-related, and with enough work force, good fidelity in both can be achieved.
I won't sit here and argue FM, but I would suggest flying both the original IL-2 and then anything afterward in order, then tell me I'm wrong!....Flying in anything after IL-2, I can't seem to stall anything unless I pull some truly unrealistic movement or can I get a plane to slow down for the life of me, even with a 30% upward pitch lol without flaps, just to name a couple of things...Pitch, roll especially seem way too easy.Apparently you`ve flown some planes in real life as have I, so I would assume you should be able to feel the difference I`m talking about.

I`m editting this after reading Desode`s comments, I know your comments may not be aimed at me in particular and I`m not saying I could recognize the FM of any plane in particular flown in WW2 but I have flown and can tell the difference between realistic and Uber....As I would suspect alot on here could do the same, even without actual flying time.But if your highly versed in the attributes of some of the fighters simulated on here you would aslo be able to tell the difference in FM....and I agree with you it still beats TV

F_3

Last edited by Flagrum_3; 01-08-2010 at 02:25 PM.
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  #227  
Old 01-08-2010, 02:42 PM
Flagrum_3 Flagrum_3 is offline
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Quote:
Originally Posted by Romanator21 View Post
Umm...all of it?

Again, nice graphics, but not 'realistic' through a human eye. It's 'realistic' through a camera filter.

Not complaining about it, and it is sure better than Il-2. It was smooth, and pretty, but not realistic.
I agree its NOT realistic, but there may be reason for it! I was up just last weekend, midday sunshine with snow covered ground areas, same conditions as simulated in the video and I gotta tell you visibility is blinding!! Ground colors and detail are much filtered as is lighting in the extreme in the game but I would assume this is done for better gameplay as otherwise you`d have a hard time seeing your advesary or anything for that matter.



F_3
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  #228  
Old 01-08-2010, 02:57 PM
sweln sweln is offline
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Eeeer what are you guys complaining about? WoP is just a half arcade half sim WW2 aircraft game with very nice graphics and a decent gameplay. Leave it as it is!

Yes, it's not a sim, so nothing in the game is meant to be 100 or 90% accurate.

But it's a good game to get people want to move further to playing sims! It fills the gap between pure arcade games and sims. Isn't it what was needed to help people cross the bridge towards sims?

Geee.
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  #229  
Old 01-08-2010, 10:00 PM
Romanator21 Romanator21 is offline
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Well, stall behavior in Il-2 has always been a little wonky, but yaw from engine torque/p-factor/gyro-precession/prop wash seems to only have been implemented after Pacific Fighters. Before it seemed planes were on rails and all I had to do was point a vector and go there.

I'm not saying that FM for specific aircraft are better than before. As I've never flown in a WWII plane, I can't argue about anything in that area. What I was talking about was overall 'feel' and impressions. The latest version seems better than the oldest, but let me be the first to say that it is still very far from perfect.

Sadly, even using a restored plane to base a flight model off of is still imperfect. Today, those planes use different fuels, and are never opened up to full power, to prevent any kind of damage to the priceless and rare engines. It would involve a lot of extrapolation, which may end up being way off, and the costs of taking a WWII plane up with accelerometers would be immense for any flight sim developer.
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  #230  
Old 01-08-2010, 11:22 PM
RomBinDaHouse RomBinDaHouse is offline
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BTW it's on steam now!
http://store.steampowered.com/app/45300/
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