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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 03-11-2010, 01:04 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Hearing your voice while giving orders is a start.

One thing I miss is to answer the calls. An option to say "Roger", "Negative" and so on would be nice.

Got the idea from MBot's post. It would be neat to have the AI to ask you for permission to beat up the field or something, and say Yes or No to him
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  #222  
Old 03-11-2010, 11:48 PM
=PF=Coastie =PF=Coastie is offline
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I apologize in advance if the following was mentioned already. I just could not read through 23 pages!

I would like to see more real carnage on the ground when doing GA.

1. When you bomb a group of vehicles and the bomb(500lb+) lands right beside them It not only destroys the vehicle but throws into the air or rolls it over as well as other vehicles in a close proximity to such a large explosion.

2. Bombing the control tower of the airfield might break off one of the lower supports and the tower slowly falls over and crashes across the runway blocking it from use.

3. A fuel tank cathes fires due to straffing but does not explode. Then several minutes later it Blevees and takes out everything around it. (As an added feature, the fuel could initially be running out of the tank and fire burns down the stream of fuel)

4. (Bomber gunners): Have them stop firing from time to time due to ammo reload, hot gun or malfuntions.

Thanks,
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  #223  
Old 03-12-2010, 03:25 AM
BadAim BadAim is offline
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Quote:
Originally Posted by CKY_86 View Post
The idea of a pilot or crewman bailing out of a plane only for his chute to not open is a good one. Also if the chute got caught on the plane, or the chute/pilot or crewman on fire if the plane is on fire would get some wow's from me. All of this could happen in a margin of 1 in 50, or 1 in 100 bailouts.

Rescue missions are also a nice idea and would add a differnt perspective to the combat.
Probably more than that.....bailing out in WWII was a damn risky business. Many pilots did not survive. +1 on pilot rescue.
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  #224  
Old 03-14-2010, 05:37 AM
AKA_Tenn AKA_Tenn is offline
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how bout something really cool like... for instance a FW gets a spit on its six, the spit takes out the FW's engine and instead of breaking off the spit sticks with the FW and ends up overshooting it, meanwhile the FW saved just enough energy to pull up its nose and get a pot shot off at the spit, taking the spits wing off with the last ditch effort... and both planes crash...


happened to me yesterday on RCAF_FB

Last edited by AKA_Tenn; 03-14-2010 at 05:42 AM.
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  #225  
Old 03-14-2010, 08:07 AM
kendo65 kendo65 is offline
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Hi,

Regarding 'briefings' for missions:

For the Battle of Britain, standard il2-style (or the improved BOB version) pre-flight briefings setting out the target for the mission will be ok and accurate for the German and Italian side, but for an RAF fighter pilot at the height of the battle it won't be realistic (unless they are flying planned 'patrols' over some sector - eg "patrol Dover at 15,000 feet")

RAF fighters should have A LOT of scramble missions to reflect the historical reality - with a ONE-WORD briefing - "SCRAMBLE!" , or even better, a jump-cut directly into the game - pilots charging for their aircraft as someone shouts "Squadron scramble!" (or if the animations aren't available, just starting in the cockpit of your plane)

More information would be passed to the pilot in flight - ie heading, altitude, estimated number of enemy aircraft.

[Edit: this obviously applies more to the 'campaign' generation of missions]

Last edited by kendo65; 03-14-2010 at 08:55 AM.
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  #226  
Old 03-19-2010, 06:37 AM
_RAAF_Stupot _RAAF_Stupot is offline
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If there is dynamic weather, could it be possible to simulate historical weather using bureau of meteorology records?

So, perhaps Saturday 20th July 1940 started out out as a very pleasant day with only light scattered cumulus and a top temperature recorded at RAF Hornchurch of 24 C at 2PM, but a cold front was approaching from the SW, which entered the English Channel area at 4PM. Temps dropped quickly and after the front of storm cells passed through it was around 16 C with a solid overcast at 1000 feet and rain squalls.....

.....and overnight, the bad weather cleared out to the east leaving a beautiful crystal clear morning for Sunday...

Last edited by _RAAF_Stupot; 03-19-2010 at 06:40 AM.
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  #227  
Old 03-22-2010, 01:36 PM
HB252 HB252 is offline
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Hi!!

I would like give more realism whit:

There is the option for order: take of ,or landing 2 or 3 planes at the same time.

Thx
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  #228  
Old 03-22-2010, 06:07 PM
jameson jameson is offline
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Hi,
If you could model the visual effect of rain (and possibly oil and/or fuel, coolant, and blood?) upon the cockpit glass this would be something of a shock when encountered.
I'm currently doing some research on the FW190, not in BOB I know! But he British noted that although it's canopy provided great all round visibility, it's visibility was poor in the rain. This was further complicated by the fact that the 190's canopy could not be opened in flight.
In BOB, Spitfires and Hurricanes would have some visibility when landing in the rain because they could open their cockpit, the 109 had sliding side windows, which would give some visibility to the pilot but would make landings even more difficult than usual.
Flying inside the glass dome of He111 in heavy rain would also be be pretty impressive visually. If the sound of the raindrops crashing into the planes glass could be added it would be even more amazing and immersive. What German gunners would see from a glass canopy in the rain,would be minimal, I'd have thought.
There must have been occasions when fighting over the Channel in the rain, it would have been very disorientating for attackers as well as defenders. I'm no programmer so do not know if this would be difficult to implement. There were a few missions fought in thunderstorms in IL2 but visibility was always good enough to allow game play. With BOB being the next generation simulator, having to return on instruments to base because of the weather visibility would be novel, don't you think. The weather over the channel can change very quickly from sunshine to rain and back, especially in summer! I know, I live here!
Also 109 wing slats that bang loudly when they open in combat would also add to the tension/terror when dogfighting!
Best Wishes
jameson

Last edited by nearmiss; 03-22-2010 at 09:55 PM.
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  #229  
Old 03-22-2010, 08:18 PM
kimosabi kimosabi is offline
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Yeah, jameson, that would be absolutely stunning. Hope something like this is being implemented but it would be terribly cpu/gpu intensive to run as well. Maybe include an option to turn weather/raindrops off, or have three different weather realism settings.
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  #230  
Old 03-22-2010, 08:31 PM
Crosshair14 Crosshair14 is offline
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I was in a 14 min. chase b4 without getting shot down by 5 planes that were on my tail. I shot down 4 of the 5 but after i turned the tables on the last plane he turned the tables back and shot me down.
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