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#211
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New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe. That's the simple point, no subject for discussion. |
#212
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Hardly..
But don't take my word for it kendo65! Do a little research and you will see that I am right. In a nut shell DX11 provides something previous versions did not provide, or not fully provide. The key feature being what Microsoft calls feature levels Knowing in advance that you and people like you are too lazy to actually do the leg work to research this I took the liberty of collecting the links and pertinent references for you in the following.. Enjoy (or chock on it, either way is fine by me) http://msdn.microsoft.com/en-us/libr...(v=VS.85).aspx Quote:
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Your milage may vary kendo65
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 10-22-2011 at 08:55 PM. |
#213
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__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#214
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Stop, please... ![]() |
#215
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__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#216
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All this talk of DX 11 even forced me to do a little more research on the mater, and now it is clear as rain as to what 1C, UBI, STEAM meant by DX 11 API support. Turns out that not only does DX 11 provide more features that are not in DX 10, but DX 11 also provides something they call feature levels, basically a build in hardware auto detect of sorts that makes life much easier on the programing team. Problem is most people here see DX 11 but they don't see the API after it and expect this game to be using DX features that are exclusive to DX 11. As in features not in DX 10. I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#217
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You are still wrong Aces - either willfully or through ignorance.
Any sensible, plain English interpretation of what is meant by 'DX11 game' or 'DX11 supported' is that specific DX 11 features will be used in the game. This is what was intended to happen with COD. It is what the developers were working on. It is what Oleg was referring to in the link. None-implementation of any specifically DX11 features means the game is not currently DX11 in any reasonable meaning of the term - certainly for trade description and legal purposes I don't think any company would attempt to take the line that you seem to be suggesting. Whether it uses feature levels to provide backwards compatibility with DX 9, 10 or 10.1 hardware or some previous means of doing so is immaterial.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#218
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__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#219
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You are just WRONG!
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#220
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Hardly..
But you clearly are confusing DX11 with DX11 API support Take a deep breath, count to 10 (not 11, pun intended) and read Microsofts definitioin of DX 11 API support
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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