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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 05-23-2011, 10:27 PM
ChicoMick ChicoMick is offline
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I have had the blue square west of the 'cross country' take off point since day one, still got it, but it's right on the edge of the map so it hasn't really bothered me.

Apart from that everything's been ok graphics wise, until this latest patch/hotfix.
I never used the betas. Now I have the corrupted sea graphics others have reported, same texture as sandy coastline, extending either as a big rectangle or thin lines. But then sometimes it's fine... !

Also have the prop behind the clouds bug.
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  #212  
Old 05-23-2011, 11:00 PM
jt_medina jt_medina is offline
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When I try to record a track the game simply crashes.
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  #213  
Old 05-23-2011, 11:08 PM
Rolltide88 Rolltide88 is offline
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Anyone else see ships through clouds?

sorry if this has been posted.
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  #214  
Old 05-24-2011, 02:57 AM
Blakduk Blakduk is offline
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Quote:
Originally Posted by Rolltide88 View Post
Anyone else see ships through clouds?

sorry if this has been posted.
Yes- i've noticed this as well. When viewing them from long range the dot is clearly visible through the clouds. As you get nearer and the dot changes to the model of the ship it almost disappears. It's very distracting.
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  #215  
Old 05-24-2011, 06:23 AM
LcSummers LcSummers is offline
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Quote:
Originally Posted by Dano View Post
Similar performance to previous beta patch probably instead of being told he has a low end video card, I have the same issues, significant performance hit and far more stutters in comparison to earlier beta patches, I suppose that's to be expected on a mid range system too right?


The same here. More stutters, lowering Land shading, had to disable clouds and shadows.

With beta patch it was playable with shadows and clouds. Landshading was high, now medium.
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  #216  
Old 05-24-2011, 05:29 PM
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Gromic Gromic is offline
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Quote:
Originally Posted by O_Smiladon View Post
While you at fixing the sound problem, why not give the sound the proper fix. give us ture to life noise.
O_Smiladon
I'm not exactly sure what you're asking for but I think it might have something to do with post 16 in this thread:

http://forum.1cpublishing.eu/showthr...t=23020&page=2

My "fixing the sound problem" would be leaning way to far out of the window. I'm just relaying my experience so far. As mentioned previously, even the "fix" above doesn't work for me completely when I join servers that are heavily flown because, I still get the occasional sound cut-out.

Cheers
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  #217  
Old 05-24-2011, 07:08 PM
Baron_HPOWER Baron_HPOWER is offline
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Default Ty a lot

But where can i download it ????
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  #218  
Old 05-24-2011, 07:39 PM
Insuber Insuber is offline
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Anyone climbing beyond 7000 m in the 109 E3 with CEM ? I can't, no matter what PP I use.

Cheers,
Insuber
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  #219  
Old 05-24-2011, 07:58 PM
JOM JOM is offline
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Originally Posted by Insuber View Post
Anyone climbing beyond 7000 m in the 109 E3 with CEM ? I can't, no matter what PP I use.

Cheers,
Insuber
7500 m 2600 rpm here. Pitch 11:30. No problem.

Need to test with less ammo and fuel.

S!
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  #220  
Old 05-24-2011, 08:16 PM
Insuber Insuber is offline
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Originally Posted by JOM View Post
7500 m 2600 rpm here. Pitch 11:30. No problem.

Need to test with less ammo and fuel.

S!
TY Jom. Even 7500 m is very far from the 11400 m of ceiling found in literature for the 109 E1. Weird. I wonder how could Luthier ever explain this - porked - performance. PORKED!!

(Yeaaaaaah! Afaik I'm the first one here to use the "porked" FM argument! Finally CloD is becoming a real flight sim!)

Cheers,
Insuber
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