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#211
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#212
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Little or no improvement for me with regard to fps or stutters (21 fps flying low over London compared to 20 before) on a q6700 with a 460GTX and 4 GB RAM running Win 7 64bit at 1280x720. All settings on Med except grass off, SSAO off and AA off.
EDIT: When I wrote the above I was testing at rooftop level over London. Since then I've tested other quick missions where I get an average fps improvement of 38% compared with the last patch or 48% compared with the original release! Bugs -Building LOD loading seems to be worse than before, the simple blocks with flat greeny-brown colour frequently don't improve for some buildings until very close to my aircraft (whilst other similar buildings further away are drawn at much higher LOD). -On a related note, the heights of the simple boxes at lowest building LOD are always lower than the heights of their higher LOD versions. This gives a literal "pop-UP" effect as you approach buildings. -Sometimes the shadows of buildings near the edge of the screen are stretched horizontally all the way to the edge of the screen. -Building and tree shadows generally are still really flickery. -When viewing exterior of own aircraft, insignia, roundels, numbers etc often disappear when FOV is set to 90 (and reappear at lower FOV settings). The same thing sometimes happens with the close up land detail textures (i.e. they disappear at high FOV leaving just a blur). -Fuel storage tank fires turn to white blobs when seen at certain angles/distances. -Radio sound/commands still broken. -True fullscreen mode still isn't working (and this disables nVidia 3D Vision). Suggestions -Please add considerably more sliders to the graphics options, allowing us to independently control model, texture and shadow detail for own cockpit/own aircraft/other aircraft/ground vehicles/buildings/trees/landscape. The current texture slider is almost useless as lowering it makes the landscape really blurry whilst still needlessly loading excess detail on buildings. Ideally we should also be able to control the ranges at which various LOD are drawn (by type) so that, for example, we could extend the range at which low detail buildings first appear by sacrificing the highest LOD on nearby buildings entirely. -Presumably drawing a flat grey box takes exactly the same amount of processing power as drawing a flat greeny/brown box so the lowest LOD for buildings should have each one drawn with the average colour for its higher LOD texture i.e. buildings which are predominantly light grey should be drawn as flat light grey boxes when far away, buildings which are mainly brown should be drawn as flat brown boxes etc (you could also draw the top surface of each box with the average colour of that building's roof texture). This would dramatically improve the visual appearance of the game and make the LOD popup much less noticeable. Cheers, DD Last edited by DickDastardly; 04-16-2011 at 02:41 AM. |
#213
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This patch is like the icing on the cake for me. Everything at max sans AA / SSAO / EP Filter and getting great frame rates @ 1920x1080 resolution. It runs even better than with Kegety's mod (which I removed completely prior to patching). FPS low over London ~26 avg with an occasional dip in the high teens. Stuttering over London has been more or less removed so well that I really have to look for it now. Sitting on the deck at Tangmere it averages 45-50. Airborne over water I've hit 100 and higher on numerous occasions. Pre beta I also had sporadic CTDs or even complete lockups but they're gone now. I've been in the cockpit since patch release and haven't had one stability issue yet (knock on wood). The explosion effects on storage tanks are epic and I felt really bad shooting up London (nah, no I didn't).
And a "here here" to the unanimous consenses of not toning down realism. Please don't do it. Those not wanting realistic instrumentation, etc. can and have always had the option of adjusting realism settings to thier liking ie. easier. Don't force it upon those that want more. The realistic, simulated portrayal of WWII machinery and air combat is, in essence, one of the reasons that we've waited seven years for the sequel to IL2. It's also the reason that you, the developer have put so much effort into your product and ultimately continue to do so. Cheers
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#214
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Dont want to be that guy, but your pc specs is well below recommended and borders on minimum required. |
#215
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EDIT: My original settings (first patch) were High with Building detail set to Medium, Forest set to low, Buildings Amount set to Medium, Grass Off, Shadows Off. This gave me 25-35fps low over London with occasional short dips below 20 and minor stutters as major features loaded. Generally this patch, with SSAO checked and Textures at original (= previous settings?) has improved frame rates by removing the lower end low over London as it dosen't fall below about 35 although the upper 35 has only increased to about 38-40. A general improvement of about 5-10 fps with the bottom end raised. So on these settings the patch gives me (all at Rooftop level over London): Suburb Rooftops 35-38 (was 25-35) Approaching Tower Bridge over the Thames ~37 Through Tower Bridge ~34 Approaching Houses of Parliament ~38 Over rooftops of Houses of Parliament~38 with a 14fps spike right alongside Big Ben Over Buckingham Palace ~29 As new distant textures loaded for Tower Bridge, Houses of Parliament, Buckingham Palace there were spike drops in fps, too quick to measure but probably down to around 20. ================================ Tried Very High settings. Approx 20-25 over London, occasional drops to 10-11 as some majore features loaded like Houses of Parliament. Then tried: High settings, except Forest low, Buildings Amount Medium, Grass etc on, SSAO Unchecked, Textures High, AAx4 AFx8 AA Gamma Correction OFF AA Transparency OFF CUDA GPUs - ALL Max Pre-rendered frames - 3 Single Display Power Managment - Max Performance Texture Filtering LOD Bias CLAMP. Texture Filtering Quality - Quality Texture Filtering - Trilinar Optimisation - ON Threaded Optimistaion - AUTO Triple Buffer ON Texture Filtering Aniso Filter optimisation - OFF Vert Synch ON ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls EDIT: Samsung 226BW 22" 1680x1050 FPS, London low level (rooftops): Suburbs ~35 Approaching Tower Bridge ~24 Through Tower Bridge ~35 Approaching Houses of Parliament 25-35 Over Roofs of Houses of Parliament 30 with a spike of 17 exactly at Big Ben EDIT: Slightly lower than those Edited in above for my old settings even though Textures were Medium and SSAO unchecked but the Grass and Shadows were Off. Quick Missions:- Country Terrain 6,500 feet 65-75 Country Terrain 200 feet 40-50 Water 6,000 feet ~80 Water 200 feet ~60 During the first test run the sound went intermittent after about 6-8 minutes. It restored when I re-loaded the same mission. Didn't happen again. ========== EDIT: Final Settings: Very High, Building Detail Medium, Forest Low, Buildong Amount Medium, Grass Off, all low level ~ rooftop height Low over normal Terrain ~37 Low over medium-high forest concentration 31-37 Suburb rooftops 26-28 with a spike to 22 Approaching Tower Bridge ~24 through Tower Bridge 24-30 with a spike at 19 Approaching roofs of Houses of Parliament 27-30 with a spike to 17 over roofs (in Westerly direction) and a spike to 15 exactly alongside Big Ben (in Easterly direction) General fps is good, smooth over london except the spikes when some textures load.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 04-16-2011 at 07:02 AM. Reason: Old data added for comparison |
#216
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Well done guys,
Flying quick mission: Hurricane bomber intercept low level over water. Much smoother. No Stutters. Graphical settings are higher than before. EDIT: I have put all graphic settings on high and turned on AA to 8, reduced buildings amount to medium and forest to low. Still very acceptable playability in free flight I have to test these settings in combat. All cores and threads are showing active except for thread of core 3. Affinity Mast set to default. Tested at 14 but visually no difference in performance. Very encouraged by this, Thanks System Specs. Windows 7 Home, Intel I7 920 @ 3.4 Ghz, memory 6144 MB RAM, Page file: 1.9 Gb, DX11., GPU Nvidia 275. Last edited by Catseye; 04-17-2011 at 01:52 PM. |
#217
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better fps, way less stutters just a small test and 1 CTD when trying to switch cameras, better than before but not working as it should be
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#218
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Sry for my english, the patch WORK AMAZINGG!!!!!!, THANKS MANY THANKS.
With: 1920x1080-60Hz All setting in High, excetp, building=Medium, Landscape=MEDIUM, LandscapeShadows=MEDIUM, Grass=OFF, SSAO=Unchecked, and Antialiasing 8X Tested in Multiplayer/Volcanic Islands/ 60 Fps in cokpit - 80/90 incokpit in air, 80/100 External camera. Tested in singleplayer Fly over France in Bf109 60 Fps in air, 40/50 Over buildings, NO MORE STTUTERS, the simulator run Perfect Smoothly. My Specs: Asus M3N HD-HDMI, AMDx4 Q9950 BE O.C. @3,1Ghz, Gskill Extremme 2x2Ghz O.C. @ 910 Dual Channel Lat. 4-4-4-12, ATI XFX 5850 O.C. @Core 765/Mems. 1115 THANKSSSSSSSSSSS!!!!!!!!!!!!!!!! |
#219
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Less stuttering for me and generally improved performance but the stuttering is not completely eliminated. And ugly single color block houses now. That nomipmap mod still removes almost all the stuttering though
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#220
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A very noticable improvement. System specs are:
Asus M4N98TD EVO NF 980a SLI AM3 Motherboard Phenome II 965 Quad Core Asus Nvidia GeForce GTX 560 Ti 4gb DDR3 Windos 7 Ultimate I have been trying it out with everything set to the maximum except for building details which is set to low. Grass, roads and forest on. AA set to 8x and process affinity mask=14. Anti Epilepsy and SSAO unchecked. Over sea fps ave 50 Tree top level including over towns like Dover fps ave 27 - 30. Mixing in dogfights and against bombers the sim is always very playable with fps between high 20s up to 85. Almost no stuttering. CPU usage gone from 20% up to 50% or more. Usage was around 40% on core 0 and 30% on other three and is now 90% on core 0, 50% on core 1 and 20% on 2 and 3. Memory usage has gone from 2.5Gb or less to 3.1Gb. The landscape looks just excellent. London sightseeing struggles a bit and really needs the settings turning down which is fair enough as my system specs are not top notch by any means. Bomber intercept over London struggles even more with big freezes especially at the mission start when CPU usage drops to zero for several seconds. So thanks Luthier, it's definately getting there. Last edited by flyingblind; 04-15-2011 at 11:28 PM. |
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