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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #211  
Old 12-29-2008, 10:22 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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This is taking much longer than I thought but I'm still working on it.
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  #212  
Old 12-29-2008, 10:25 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
This is taking much longer than I thought but I'm still working on it.
What excactly are you trying to do at the moment?
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  #213  
Old 12-29-2008, 10:32 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Never mind it worked!!! Haha!!!. But I need to do some retouching.

Btw, this modified texture is not a .dds file. Its a .bmp file! I used a hex editor to change the texture paths in the Zis model file and it works. I guess .bmp textures work on vehicles.
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  #214  
Old 12-29-2008, 10:37 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Never mind it worked!!! Haha!!!. But I need to do some retouching.

Btw, this modified texture is not a .dds file. Its a .bmp file! I used a hex editor to change the texture paths in the Zis model file and it works. I guess .bmp textures work on vehicles.
Congratulations. But is the Zis in training level also replaced?
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  #215  
Old 12-29-2008, 11:27 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Yes it does replace all Zis trucks. I'm having trouble creating a new vehicle entry. The game keeps on crashing.

It looks a little better now I think.
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  #216  
Old 12-29-2008, 11:43 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Yes it does replace all Zis trucks. I'm having trouble creating a new vehicle entry. The game keeps on crashing.

It looks a little better now I think.
Use the shadvs decompiler copy and paste the zis entry and rename it to
zis2. Replace all references for the model file with another name e.g. zis2.smf
copy your modified model file to this name.

Now you just use the script command for spawning
Et voilà a second Zis is there
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  #217  
Old 12-29-2008, 11:59 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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doesnt work, it does spawn the vehicle but the game crashes when i try to get in. must be something to do with the model files.

Forget it wasn't a good idea to begin with.

Last edited by Sgt.Schnitzel; 12-30-2008 at 01:58 AM.
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  #218  
Old 12-30-2008, 02:09 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
doesnt work, it does spawn the vehicle but the game crashes when i try to get in. must be something to do with the model files.

Forget it wasn't a good idea to begin with.
I do not agree. The idea is good.
But it seems you made a mistake
When copying and pasting. Perhaps
you did not modified the references
Inside the shadvs correctly because
There must be two entries with the
Reference to the model.

It must function because I did
this many times with NPCs and
It is the same procedure...
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  #219  
Old 01-01-2009, 01:45 AM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Thats not the problem. I cloned the Zis truck entry without making any changes and it worked. But there something else which is causing the game to crash. Besides its just one vehicle.

Also I find that the Kubel needs some tweeking. It should accelerate faster. It feels way too heavy.

// edit

I don't know if you covered this but there needs to be a few more Medikits on each map.

Last edited by Sgt.Schnitzel; 01-01-2009 at 03:16 AM.
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  #220  
Old 01-01-2009, 10:20 PM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Thats not the problem. I cloned the Zis truck entry without making any changes and it worked. But there something else which is causing the game to crash. Besides its just one vehicle.
You must made an mistake, because it must function. Also corrupt
shadvs files make the game crash, I encoutered this many times.
Anyway, forget it.


Quote:
Originally Posted by Sgt.Schnitzel View Post
Also I find that the Kubel needs some tweeking. It should accelerate faster. It feels way too heavy.
Really? I think it is ok. You do not use the car all the time, so it is not
that important...


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Originally Posted by Sgt.Schnitzel View Post
// edit

I don't know if you covered this but there needs to be a few more Medikits on each map.
I put some medikits into the inventory of some NPCs earier before. I also
enabled a medi kit in the equipment selection screen in one of the levels,
where it was missing.

I did not spawned some, because at that time I did not know, how to
acquire coordinates.

Any ideas where I could spawn some?
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