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#201
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We would like to see the 4.09 being released next week. Please just be patient. We had to finish the job. Today Oleg has received the last file from us - 4.09 Guide PDF with 130 pages.
If Oleg agrees, we will make the PDF available for download on Monday. The patch should be coming shortly after depending on the workload/availibility of MG's programmer. |
#202
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Hey Daidalus !!! great news!!
I bet a red wine bottle that the pacth is released on Thursday!!! By the way.. could we know the list of addons planed for the 5.0? (An estimated one) Thank you DT ! |
#203
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#204
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Hello, not yet. We need to make final decisions on the future content first. It's the matter of priorities and time what we can commit our limited resources to.
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#205
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#206
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Had them already ........ they are over modelled
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#207
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It seems that I enjoy overmodelled women, then
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#208
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__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#209
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Maybe then you could ask Oleg to include this in SOW, if not already too late to be so ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#210
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Didn't read this forum for a long time and this morning found such great news, wow!
Good luck DT, wish you all the best and thanks for being so interactive with the users here on the forum! Small suggestion: could you all members of your team put a similar signature at the end of the posts and/or modify your nickname? (if not done yet), would make it easier to go through the forum and get the answers (at least would have been easier for me this morning going over the whole thread). One of the reasons I didn't read this forum for a long time is that the *actual* information is thinned (and camouflaged) by personal ideas, flames, speculations, speculations on the speculations... One feature request too: the quicksave idea proposed a few post ago is great! Besides the obvious benefit of completing long missions in several parts, there are immediate implications in training as well. For example, in my squadron we did train in landing beaten up aircraft: you need somebody willing to shoot you up and every time it happens in a different, not-so-predictable way. I work in software development, so I know what pain can be state restoring (of whatever application) if it wasn't engineered in the architecture in the first place... but please do not abandon the idea completely, hopefully other users here will give feedback about that. |
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