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#201
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And for those who may not be familiar with it's appearance, here's a photo.
Such a beautiful aircraft! ![]() |
#202
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I would like to see a flyable B-17/B-24/ or a B-29. Also, I wanted the Throttle system fixed on the Fw-190A-4 because I notice it only reaches up to 88% when it should have been reaching a 100%
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#203
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B-24D is in build and the throttle on the 190 is correct as the boost is limited.
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#204
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-further development of nightfighter tehnique and navigational aids
-flyable Ki-45 (or D4Y) ![]()
__________________
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#205
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Last edited by Bearcat; 03-12-2012 at 12:21 AM. |
#206
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Kay thanks DD (:
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#207
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Cross post for this thread, plus some additions.
My "most wanted". 1. Please please PLEASE give us FOV ranges and options. 20 - 170 in 5 degree increments, and increase/decrease FOV in 5 degree increments is much needed. My three flying FOVs are 60, 120, and 155 as an example. It's totally dependent on the user's setup and resolution. Mods and tools somewhat cover this, but each have drawbacks and there's no substitute for real in-game support. 2. Please make the game more friendly for ATI/ATI Crossfire users. I play different games frequently, and having to manually go into the control panel and turn Crossfire off just for IL-2 is a bit tedious. Also there shouldn't be any reason with modern cards ATI users can't run the same bells and whistles as Nvidia users. Not asking for optimization, just the ability to run same maxed settings. 3. Please incorporate the functionality of the outstanding "Mission Pro Combo" into the game. http://www.sas1946.com/main/index.php?topic=18353.0 This mini-mod is wonderful, but the menus are always messed up, too small to read, smashed together, etc. 4. Please increase the number of available aircraft slots for modders by a large amount. It would appear some of the larger mods are approaching or at the limit and are having to "prune" some aircraft here and there in order to be able to fit them all. 5. A generic "level autopilot" for every aircraft. Just want something that will hold a plane's altitude and direction (accounting for crosswind as well). Don't want it to touch engine settings, radiator, pitch, try to follow waypoints, or anything. Just straight and level on the heading. If speed drops and it can't maintain altitude, then keep the plane level and same heading, but let it sink at whatever rate it needs to sink at. My "nice to have but not as badly needed" list. 6. Catapults and specific keys for catapults (NOT chocks in/out). The mini-mod with HSFX that uses chocks is decent, but something officially and built into the game by TD would be wonderful. 7. The ability to 'back up' an aircraft. This one may be a bit controversial, but it's something I've consistently wanted, especially after landing on an aircraft carrier. Maybe think of it logically as the deck crew or ground crew pushing or tractoring the plane around. Maybe make it so that the engine needs to be off and this mode is "toggled", when on the plane moves very slowly and is controlled by rudder and throttle? A logically extension of this idea would be the simple ability to fine tune an aircraft's position when on the ground and power off. I am NOT in favor of a simple "reset position" key combo that puts the plane back into a take off position on the carrier, as again I'd like this to be useable on land as well. 8. Angled-deck carrier with catapults (see pt 5). The models you guys make are second to none. http://en.wikipedia.org/wiki/USS_Antietam_%28CV-36%29 I realize the core game is WW2 specific with the few 1946 "additions", but post WW2/Korean War mods are great and just scream a need for these. 9. Option for "rearm", "repair", "refuel" through comms menu to ground ctrl when landed. I think UP3 has this, and thought it was a great idea. This could potentially be mission specific, only available at one's home airport, at friendly airports, etc. The level of "repair" could be variable, such as quick repairs only, full repairs, etc etc. "Re-arm" could be guns only, bombs only, both, etc. "Refuel" could be the same, 100%, 75%, 50%, external stores, all, etc. 10. A "lean out window" key to angle view to partially see around the nose for tail draggers, like pilot does in this vid here: Or make it a function of the 6DOF use, at the extreme left or right side of the cockpit allow for "leaning" out the window when it's on the ground and under certain speeds. |
#208
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#209
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Point is, if it's not a lot of effort (relatively speaking), it's something I'm lobbying for. Quote:
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#210
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Having dudes on the wing would be really cool. That would require a bit of AI programming though, as it has to "see" obstacles and intersections and give the right instructions to the player.
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