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#201
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Some old items have been changed:
Shovel.bmpGugu.bmp I reduced the Stonewall a bit, since there're other items that enhance it now. Also -1 Attack instead of +1 Attack: You pay for it. The hat was previous the Invisibility Hat. Reducing the number of items for some of the current sets: invis sword.bmp There used to be 3 items for the set. I will perhaps lower the enemy resistance to -30% instead of -50% Last edited by raknefne; 03-23-2019 at 10:16 AM. |
#202
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2 new sets, Gold Set and Pisling Set:
gold arm.bmpgold belt.bmp pisling sword.bmppisling armor.bmp - I changed the photo of the armor for the Pisling Set, also changed name from Invisible ARmor, since there is an Invisible Set - to avoid confuse. Last edited by raknefne; 03-23-2019 at 10:09 AM. |
#203
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New set, Summoner set:
Summoner Horn.bmpSummoner Shield.bmpSummoner Shield2.bmp Doesn't seem to work on all types of snakes (photo 3...). ![]() Increasing the price of the shield though. All have been tested. Last edited by raknefne; 03-23-2019 at 10:14 AM. |
#204
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What about the legend spells like fish. I never used them. Should they be improved?
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#205
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I suggest reading GhoulKing spells analysis for a reference: Order spells: https://www.vigaroe.com/2018/05/armo...is-part-2.html Distortion spells: https://www.vigaroe.com/2018/05/armo...is-part-3.html Chaos spells: https://www.vigaroe.com/2018/05/armo...is-part-1.html |
#206
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Interesting readings thx
I Will use inputs. Did u c the new 3 sets I posted sirlancelot? Last edited by raknefne; 03-24-2019 at 03:59 AM. |
#207
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Yep, all seem balanced, except the Invisible set which sounds OP. The ghost sword for example is rather OP. -50% physical resistance is a lot.
By the way I tried some of these items in vanilla and they appeared to be broken. For example, Ray of light didn't work. Or at least didn't seem to work. The HUGE attack bonus wasn't noticeable at all. It looks like they were only made to spice up the game without worrying too much about balance. They were part of Crossworlds addons. |
#208
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I just checked code for ghost sword. It halves physical resistance not subtract. Still op?
Could reduce to 25% reduction Using your spell link to balance even more. Life light costed 50.000!!! I reduced the mana as well etc |
#209
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I'm playing in the second island and really enjoying. Hope you will have enough strength creating new campaigns
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#210
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![]() Quote:
Not sure about such a big project. Actually I'm working on a smaller project with Terroin, an even shorter campaign in Xworld, inspired by the Huntiro mod with all possible creatures from all the KB releases, plus some more. He just made a 'Gold Dragon' whith NO battleskill but gives a certain amount of gold after battle. It is more a fun project we make together, don't know if we release it. Right now, he is working on the 10 races. The 10 medals equals the 10 races (instead of Statregian, Dragonslayer; then Orcs-killed, Lizard-killed etc). And you can win the game by fullfilling all medals by killing X armies from each race. You can also win by defeating the last boss. 2-3 different ways of winning. We'll see how it goes, so far I mapmake, and he mod. But right now, I'm onto Trent update-making; I will use the balancing of items and spells in the small project I talked about, the project is called 'Kvulm' ... like strange silly names, lol. It doesn't mean anything, even in my language, Danish. About next release, having a balance look at the spells in Trent, this is what I have changed. Spell balancing, inspired by GhoulKing's old 1C post about Crossworld spells, listening to his view, also if I never use a spell, well... time to look at it: ORDER: - Dragonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-3-12 (was 2-5-25). - Demonslayer: Mana 5-8-22 (was 5-10-25). Crystal 2-4-15 (was 2-5-20). - Resurrection: Crystal 8-12-20 (was 10-15-25). - Divine Armor: Duration 3-3-4 (was 2-3-4). Resistances 15-22-30 (was 20-25-30). Mana 12-18-24 (was 15-20-30). - Life Light: Price 14k (was 50k). Mana 8-15-22 (was 10-20-30). Crystal 3-6-14 (was 4-8-16). - Battle Cry: Crystal 3-6-9 (was 3-12-20). - Ice Thorns: Only as scrolls, cannot be learnt (cost 1000 Crystal now since it was broken, summons in a 15 cell area!). Price 1500. - Earth Blades: Mana 18-28-38 (was 25-35-50). Crystal 8-14-22 (was 10-20-30). Price 16k (was 10k). - Gizmo: Only as scrolls, cannot be learnt (cost 1000 Crystal now). Price 1000. Damage 200% more, Heal 300% more. CHAOS: - Fishes: Crystal 5-10-15 (was 10-15-20). - Stone Rain: 20% more Damage. Mana 12-25-35 (was 30-35-45). Crystal 5-10-15 (was 10-15-20). - Soul Drain: Kills 13-23-33% (was 10-20-30). Mana 8-17-28 (was 10-20-40). Crystal 5-15-25 (was 10-20-30). - Fire Rain: 7% Burn (was 5%). Crystal 5-8-20 (was 7-10-25). - Death Star: Mana 25-32-38 (was 30-40-50). Crystal cheaper too. U can use the Gizmo or Icethorn scrolls in tough battles, for instance icethorns against the Boss Spider... I will place a few in shops, but random if you find them.. and not too early. What do u think of Divine ARmor, I never used it... The last 2 are The Legend spirit spells. Earth Blades hit all enemies.... Often in Xworld singletarget spells are used if using damaging spells, IMO, maybe except from Amageddon. Hope Earth Blades can be an alternative to Amageddon. Coming back with more on Distortion magic later. We'll keep an eye on changes... often I use same tactic over and over again... so perhaps new ones will appear now. Last edited by raknefne; 03-25-2019 at 08:29 AM. Reason: updating |
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