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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 08-31-2012, 03:58 PM
Baron Baron is offline
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Originally Posted by Troll2k View Post
I think B6 wears two hats.He is a mission creator and community liaison.

I believe I read there will be no new content, only fixes for Clod it makes sense he is not working on Clod.But he is still the community liaison and does have Ilya's ear.

There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.
  #192  
Old 08-31-2012, 04:07 PM
smink1701 smink1701 is offline
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There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.
If they are smart or care about the success of BOM and the future of the IL2 franchise (outside of a small group of hardcore fans who will buy anything), they will use this opportunity to win back the majority of their fan base and future potential customers. Personally, I think most of the smart and really passionate developers left long ago but maybe the next patch will make me a believer again. I sincerely hope so.
  #193  
Old 08-31-2012, 04:15 PM
ATAG_Doc ATAG_Doc is offline
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There will be no new content and the list of "fixes" needed wont be fully addressed either, until BoM, maby.
Totally understand that. I am debating on which other software I need to uninstall from my hard drive to make room for the sequel now lol.
  #194  
Old 08-31-2012, 04:51 PM
Chivas Chivas is offline
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Personally I think this performance patch will also include partial fixes for many of the other issues, but not enough to make COD what it should be. We will have to wait for the Sequel to see most of these issues fixed "If" the development still uses the old business model that merged each Sequel. BUT now we have the official announcement mystery, what business model will they follow, and will it include the merging of each Sequel? They will not answer this question. Its somewhat understandable at the moment, with the yet unfinished game engine, it appears they are not sure if the development will be shut down, continue the old business model, revise it, or completely change it.
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  #195  
Old 08-31-2012, 05:24 PM
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philip.ed philip.ed is offline
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If the sequel can't be merged, CloD can only be salvaged by the community, and it really will lose 1C a lot of customers.

If the Engine is the same, I can't see any logic in not merging the two. Engine improvements to the sequel would have to affect CloD in order to keep it current.
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  #196  
Old 08-31-2012, 08:15 PM
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klem klem is offline
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Originally Posted by philip.ed View Post
If the sequel can't be merged, CloD can only be salvaged by the community, and it really will lose 1C a lot of customers.

If the Engine is the same, I can't see any logic in not merging the two. Engine improvements to the sequel would have to affect CloD in order to keep it current.
Who says it can't be merged? IL-2 Sturmovik cliffs of dover is structured with a core element and a bob element. Don't see why it won't be mergeable, its not going to be a new game engine. Of course they may need to re-think the main game folder title.
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  #197  
Old 08-31-2012, 10:50 PM
Wolf_Rider Wolf_Rider is offline
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~ Of course they may need to re-think the main game folder title.
"Storm of War - the >insert name< campaign" perhaps?
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  #198  
Old 09-01-2012, 09:24 AM
Ataros Ataros is offline
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BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.
  #199  
Old 09-01-2012, 03:32 PM
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il_corleone il_corleone is offline
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Originally Posted by Ataros View Post
BlackSix, could you please ask Luthier again to assign somebody to making a sample of a multiplayer Add-In. We discussed it some months ago @ sukhoi and IIRC you said it is possible to come back to the issue after patch is released. Naryv mentioned that MP Add-Ins should work since resent beta. Making a small sample should not be very time-consuming then.

Luthier lost many potential customers of the sequel when decided to exclude COOP mode from CloD. MP Add-In sample will allow community programmers to bring COOPs back to CloD without much time spent by the devs. This will bring some of the customers back and make them interested in buying the sequel afterwards.

This would be a really smart move to use community efforts to make more money for 1C and the dev team. I hope Luthier can make it. Maybe the dev team's future depends on it as COOPs made original IL-2 so popular and long-lasting (online wars, etc.).

PS. Community knows how to make single-player Add-ins now but they do not work in MP which was supposed to be fixed in beta according to Naryv. Now only a small sample is needed.

You are rigth. Hey B6 please, see this, if the guys finish their work whi the engine, i think will be a smart move, thinkin of the SDK and the Coop Mode, this will bring back so much good moments like the last il2, and i think i am not alone thinkin this, if you guys need to work in another important things, releasing the SDK will fix much problems, the Comunnity has done Very Good gob to the game whitout SDK, only think we will do whit it.
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  #200  
Old 09-01-2012, 05:27 PM
5./JG27.Farber 5./JG27.Farber is offline
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B6,

Here you can see examples of the net code problem.

watch the aircraft zoom and fly sideways.

[flash]
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