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  #191  
Old 07-30-2011, 11:43 PM
smink1701 smink1701 is offline
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Quote:
Originally Posted by fireflyerz View Post
It is what it is mate , you are free to play with it as you like but I cannot and will not make multiple uploads to suit everyone's tastes.

Thanks everyone , hope this tides you over until the official audio turns up

Jafa.
It does and I thank you. Your have raised the bar quite high so now it will be interesting to see what the "official" developers come up with...Maybe by Christmas
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  #192  
Old 07-31-2011, 02:43 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Winger View Post
Anyone a clue if this mod will lead to a ban when used online?
I love the mods sounds but dont want to risk getting banned

Winger
Generally speaking, until there's a clearly defined list of what's allowed and what's not by Valve's anti-cheat feature, the consensus is not to use mods online on a "just in case" basis.

According to this thread the mod alters some of the flight model characteristics (engine RPMs actually) in order to achieve the proper sound result, which would be a big no-no in terms of online anti-cheat checks even when a finalized "cheat list" is used by VAC.

I'm not saying the intent is malicious or that it confers some kind of advantage (i'm pretty sure Jafa just wanted to get his sounds right, not help us cheat online), just saying that FM changes of any kind are very high on the list of things to get banned for: VAC can only know if certain files it checks are modified, it doesn't know the result of such changes or the intentions of the end user.
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  #193  
Old 07-31-2011, 05:40 AM
Baszkupapa Baszkupapa is offline
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Quote:
Originally Posted by smink1701 View Post
It does and I thank you. Your have raised the bar quite high so now it will be interesting to see what the "official" developers come up with...Maybe by Christmas
Yep! 2055 Christmas ...
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  #194  
Old 07-31-2011, 05:57 AM
fireflyerz fireflyerz is offline
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Quote:
Originally Posted by Blackdog_kt View Post
Generally speaking, until there's a clearly defined list of what's allowed and what's not by Valve's anti-cheat feature, the consensus is not to use mods online on a "just in case" basis.

According to this thread the mod alters some of the flight model characteristics (engine RPMs actually) in order to achieve the proper sound result, which would be a big no-no in terms of online anti-cheat checks even when a finalized "cheat list" is used by VAC.

I'm not saying the intent is malicious or that it confers some kind of advantage (i'm pretty sure Jafa just wanted to get his sounds right, not help us cheat online), just saying that FM changes of any kind are very high on the list of things to get banned for: VAC can only know if certain files it checks are modified, it doesn't know the result of such changes or the intentions of the end user.
No It Doesn't and is the reason why my earlier version was withdrawn , the fm in this version is the latest and untouched apart from the attachment of the audio tags , and as for useing any mod online even trees-I wouldnt risk it
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  #195  
Old 07-31-2011, 08:00 AM
SQB SQB is offline
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Sound mod + darkened trees works fine online (so far) FOR ME. I have been banned by steam before (for playing in 3d in bfbc2... apparently not allowed) and they are generally quite understanding and quick.
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  #196  
Old 07-31-2011, 12:19 PM
FS~Phat FS~Phat is offline
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Is it just me or does this sound mod actually remove a lot of the stutters. I could swear the game feels a LOT smoother with the mod sounds than with the standard sounds?!?!?!
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  #197  
Old 07-31-2011, 01:28 PM
skouras skouras is offline
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you kidding me right......
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  #198  
Old 07-31-2011, 01:30 PM
ivo ivo is offline
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Hi to everybody I have a probelm with this mod, I have follow all the instruction but the sound is still original why?

1) I have copied kegetys.dll into:C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

2) I have copied the folder MODS into: C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

3) I have make a new short curt of launcher.exe and I have in properties
add this line -mod=mods/jafa.audio then like it :
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

4) I have done log out in steam (off line mode)

but nothing where I have wrong ?
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  #199  
Old 07-31-2011, 01:35 PM
Baszkupapa Baszkupapa is offline
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Quote:
Originally Posted by ivo View Post
Hi to everybody I have a probelm with this mod, I have follow all the instruction but the sound is still original why?

1) I have copied kegetys.dll into:C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

2) I have copied the folder MODS into: C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover

3) I have make a new short curt of launcher.exe and I have in properties
add this line -mod=mods/jafa.audio then like it :
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound

4) I have done log out in steam (off line mode)

but nothing where I have wrong ?

Edit ur Launcher.exe.config (make backup!!!) :

<applicationSettings>
<maddox.Properties.Settings>
<setting name="nativeDLL" serializeAs="String">
<value>parts\core\steam_api.dll</value>
</setting>
<setting name="nativeDLL" serializeAs="String">
<value>kegetys.dll</value>
</setting>
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  #200  
Old 07-31-2011, 01:55 PM
Das Attorney Das Attorney is offline
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Shouldn't your 'Target' mod extension be this:

Code:
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=mods\jafa.audio
instead of this:

Code:
"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\CMSound
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