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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 05-19-2011, 09:07 AM
grunge grunge is offline
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Originally Posted by ARGH View Post
biggest issues;

1] propellar not visible due to stupid epilepsy rules. we need a visible prop. its an immersion-killer without it. if you cannot get around this then quietely release a backdoor fix so the end-user can enable it through config tweaks.

2] all this time i thought invisible tracers on spits was a bug. you should change the default loadout to have tracers so common players won't be confused.

3] you promised the rendering thread getting its own dedicated core and it will double fps. we really need this but have not heard anything since.

4] G940 flight stick not fully compatible with game, sticky fire button, throttle sensitivities not accurate, and what appears to be some input lag. i assume joystick issues spill to other FFB brands as well.

5] we need some form of tree / forest collisions. maybe you can insert invisible building meshes with physics enabled on top of the visible trees or something.

6] AA not working properly / not applied on every object.

7] allow default loadouts to be changed and some input settings do not appear to work. rear view camera on spit appears bugged as well.
I whis just that the propellor would be like in Sturmo 46. This blurry dish is just dissapoints me, it's very sad. On the early promo stuff and the pictures it just looked awesome! Thats one of the main things that keeps me away from it, i just can't understand why was it necessary to destroy this.

  #192  
Old 05-19-2011, 09:13 AM
Baron Baron is offline
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Originally Posted by Neil Lowe View Post
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil

8xAA with 1360x768 is an odd choice. U will get the same effect increasing resolution instead. The performance hit is about the same i would say.


Unless your monitor is old and cant go higher u would gain massivly from choosing higher res instead of low res and 8xAA
  #193  
Old 05-19-2011, 09:16 AM
Kankkis Kankkis is offline
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Originally Posted by Kankkis View Post
Something what i found on my machine, now my game is silky smooth without grass, i get steady 60fps on cross-country without grass. I mean real silky smooth, no rubberband effect at all on low flying. Then i put grass on and my max fps goes to 37fps and rubberband effect is there(even high flying when grass is not visible??), and then i go options and take grass away, grass goes away but i can only get 37fps with rubberband effect just like with grass.

Then i reboot game and FPS is back to steady 60fps without grass, so if you turn off grass, game needs to reboot to take FPS to back max without grass, weird but true on my case. Game doesen't tell you to reboot when change grass setting.

Funny is when i have the grass on and get it off, it's off but i don't get fps boost and get rid of rubberband effect without booting the game.

FPS checked with FRAPS

Look like London is stuttering now much more, do some testing but now Cross-coyntry is real enjoy to flight with silky smooth FPS, FPS cannot be better than now, 60fps at all time and no rubberband at all without grass.

Kankkis
Done some more testing, yeah London FPS is better but more stutter, really bad hickups there and there but great FPS.

What is reaaaaaly weird, sometimes when i launch a game i got really steady 60FPS without rubberband in Cross-Country, sometimes after a game launch i got 35-37 in same settings in the exatly same place on the runway, so grass is not the reason.

I mean i start a game first go to crosscountry, i got about 35-37 with rubberband, i quit start the game again and i got steady 60fps without rubberband and silky smooth, when it's smooth my TiR is really smooth too, really strange behaviour, just look like there is something trigger what sometimes go on and sometimes not go on. not smooth, restart, yeah smooth without touch on settings.

Another examble, i go first Cross-country, get steady 60fps, then i go to london, very bad stuttering, quit flight and go back straight to Cross-country, really bad stuttering first and then steady 35-37 again with rubberband, so before london it was steady 60 and really smooth.

Memory ???

I can alt tab to Win and back i use Fullscreen and v-Sync.
  #194  
Old 05-19-2011, 09:16 AM
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Eklund89 Eklund89 is offline
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I have gotten sound corruption problems since the last beta patch and also with this newest official patch.

I have got a Realtek HD audio integrated soundcard in my ASUS P6T SE mainboard. Is the problem integrated-soundcard-related perhaps?

Since the internal soundcard has to do with CPU (if i remember correctly) and you have changed CPU distribution on the latest patches, can that be the reason?

Anyway.. does somebody else got this problem with an integrated soundcard?
I'll probably by myself a "real" soundcard instead of this integrated crap.

Really thanks for the latest patch! Keep up the good work Luthier and teem!
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  #195  
Old 05-19-2011, 09:18 AM
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Mad G Mad G is offline
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Sttuters increased and AA got worse. Back to 14305, overall the best patch for my rig.
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  #196  
Old 05-19-2011, 09:20 AM
Ctrl E Ctrl E is offline
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early testing and i think things have improved. have a strange and unfamiliar feeling we are back on the right track.

Intel Core i7
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  #197  
Old 05-19-2011, 09:21 AM
MadTommy MadTommy is offline
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Good improvement for me on all fronts. (that i've tried)

Game running very well indeed.
  #198  
Old 05-19-2011, 09:43 AM
Tiger27 Tiger27 is offline
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Just had another fly online, different server, overall pretty good again, I'm starting to like the 109 prop lever, although with full CEM on you have no option but to use the correct dial to read the setting as the game doesnt give you a % as it does with the throttle, it keeps you busy, I have had the pitch go full coarse a couple of times as I forgot to set the lever back to centre, if they leave it like this I might have to add a spring to my throttle quad as its home made anyway, then it wont matter if I forget.
  #199  
Old 05-19-2011, 09:50 AM
1PL_Lucas 1PL_Lucas is offline
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Thanks Team! Once I will be back at home, I am going to test the patch.
BTW: I'd like to say Hello! to all of the forum users, as this is my first post over here.
Lucas
  #200  
Old 05-19-2011, 09:54 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by Eklund89 View Post
I have gotten sound corruption problems since the last beta patch and also with this newest official patch.

I have got a Realtek HD audio integrated soundcard in my ASUS P6T SE mainboard. Is the problem integrated-soundcard-related perhaps?

Since the internal soundcard has to do with CPU (if i remember correctly) and you have changed CPU distribution on the latest patches, can that be the reason?

Anyway.. does somebody else got this problem with an integrated soundcard?
I'll probably by myself a "real" soundcard instead of this integrated crap.

Really thanks for the latest patch! Keep up the good work Luthier and teem!
I have the same mobo and didn't have any issues with the sound before. Today I got one time to restart the game because it had no sound.

My sound drivers are: Soundmax 2008 v6.10.2.6585 for W7 &4 bits

Hope it helps and BTW, thank you very much for *your* pics about th british gunsight
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