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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 04-16-2011, 07:59 PM
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JG52Uther JG52Uther is offline
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I started the thread not just because of the needles and cut out,just a general concern about moving away from realism just because some people weren't happy with it,which is the impression I got from the beta post thread.
I agree there are many issues more important than bouncy needles,the incorrect low ceiling of the planes is a biggie,but thats not what the thread is about.

Last edited by JG52Uther; 04-16-2011 at 08:01 PM.
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  #192  
Old 04-16-2011, 09:26 PM
Topo Topo is offline
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+1 Keep it real
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  #193  
Old 04-16-2011, 09:53 PM
IvanK IvanK is offline
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Service ceiling issues have been directly brought up with Devs as a HIGH priority element to address.
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  #194  
Old 04-16-2011, 09:56 PM
dali dali is offline
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eh, needles...there are other things which are unfortunately far from the "suspension of disbelief"...
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  #195  
Old 04-17-2011, 07:07 AM
41Sqn_Banks 41Sqn_Banks is offline
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Bump
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  #196  
Old 04-17-2011, 11:43 AM
MikkOwl MikkOwl is offline
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Dear Luthier and talented developers at Maddox Studios,

I bought your game. I think it is an unpolished huge diamond. Something very special. One reason is your incredible attention to detail in bringing these old machines to life again. I had misconceptions. Expectations that were wrong. Your simulator teaches me things I would never have learned from reading books or watching videos. It corrects my misconceptions. When I learn about these changes; actual efforts; to move away from that to meet some people's ignorant expectations, I become saddened and feel as if this precious simulator is being desecrated and corrupted.


As a paying customer I ask that you carefully consider the following request:
  1. Revert these changes to what closest represents reality.
  2. Adopt a policy of changing people's expectations through education. For example, a FAQ in the game's readme, and in forums. This takes less effort, development time and is simpler. The laser-tracer issue you defended and altered people's expectations, and we have our straight realistic tracers.
  3. If there is a hardcore market requirement for dumbed down gauges and engine behavior, include it as option in the game settings. A unique option for gauges would be ideal. If pressed for time, it can also logically be part of 'complex engine management'.
Thank you for considering my request.

Last edited by MikkOwl; 04-17-2011 at 11:46 AM.
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  #197  
Old 04-17-2011, 12:01 PM
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addman addman is offline
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+1

Bouncy needles, ridicoulus! There are still people having problems even running the game, focus on those issues instead, prioritize people, prioritize!

P.S Fix the god damned radio comms already.
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  #198  
Old 04-17-2011, 12:24 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by JG52Uther View Post
I started the thread not just because of the needles and cut out,just a general concern about moving away from realism just because some people weren't happy with it,which is the impression I got from the beta post thread.
+1 on this point Uther, it is very concerning that this thread turned into a "Gimme my realistic bouncing needles back" which is absolute and total nonsense because there is no historic evidence of "dancing needles", actually more of the opposite!


People are jumping on the bandwagon for the right war, but for the wrong fight!



PS. Thanks Blackdog_kt for posting it

~S~
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  #199  
Old 04-17-2011, 12:30 PM
kimosabi kimosabi is offline
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It did NOT turn into a needles discussion. People that keep mentioning all the comments about the needles are making it a needles discussion. So please check your own wagon.
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  #200  
Old 04-17-2011, 01:30 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by 335th_GRAthos View Post

a "Gimme my realistic bouncing needles back" which is absolute and total nonsense because there is no historic evidence of "dancing needles", actually more of the opposite!

perhaps you would share this "actually more of the opposite" information with us?
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