![]() |
#191
|
||||
|
||||
![]()
FMB very cool and powerful, lot's of time involved, and much testing. It certainly will be more of a pleasure with the new refinements, can't wait.
![]() Getting an "Error message" after a placement if in conflict, would be awesome
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 12-05-2010 at 08:48 PM. |
#192
|
|||
|
|||
![]() Quote:
Sorry you spent so much time responding to a provocateur, but well, your choice... |
#193
|
|||
|
|||
![]()
Oleg, just dropping in to say it looks fantastic... I hate to wish my life away, but this looks FANTASTIC!~
|
#194
|
|||
|
|||
![]()
Ok, I have to say I am disappointed to see that the 12. Group area is not part of the map.
I know it is necessary to draw a line somewhere, but still, the whole battle is incomplete without part played by 12. Group. |
#195
|
|||
|
|||
![]()
Hi Oleg,
Are we close to knowing what computer specs we will need to run SOW? I'm close to building a machine and would like to know. Many thanks and keep up the great work. it's all very exciting. |
#196
|
|||
|
|||
![]()
Hi Oleg,
Another thing that would be really useful would be Favorites for each list. For example, an object could be marked as a 'favorite' and it would appear above the full list, with other favorites. Most people use the same objects repeatedly. This would be a real time-saver. Flying Nutcase |
#197
|
|||
|
|||
![]()
The new sort ability is excellent, but we need filters as well.
Filters for Country,squadron ID,etc, examples: 1. Squadrons should only show for respective country 2. Skins should show only for respective squadron they apply The better the filters and sorts the more efficient it will be to build missions. Filters can be applied with third party *.mis text editor like the QMT. Filtering *.mis files after the misson is built and saved is a workaround for something better done inside the FMB. Last edited by nearmiss; 12-06-2010 at 01:21 AM. |
#198
|
|||
|
|||
![]()
Name (
![]() Short Flying in very bad weather we arrive at our new base at Siverskaya, just as a Soviet bomber attack is in progress\n Description Date: 31st July 1941\nTime: 0915\nWeather:Rain/Snow\nCloud Height: 1000m\nLocation: Iyhvi-ahtme\n\nWe had quite a tussle last week with some Migs over Narva with two Friedrichs being shot down, luckily both pilots surviving, one with minor injuries.\n\nThis morning Hannes Trautloft announced to the Gruppe that we would be flying to Siverskaya, sixty kilometres south of Leningrad.\nHe had already inspected this airfield and had found nearly all the buildings intact \u2013 the Russians had left in such a hurry!\nTrautloft went on to say that he would make Siverskaya our main base for the attack on Leningrad.\n\nThe weather was very bad with heavy rain showers sweeping in from the Gulf of Finland, several aircraft had already bogged in the large mud pools forming on the airfield.\n\nSelect skin: Bf-109F-2_vomHofe_JG54_Blan.bmp (markings on)\n Following ‘nearmiss’s’ previous discussion on ‘Mission briefing’s’, I have shown above, one of my mission briefing text’s created in the old FMB. To save time, I have leant over the years, by ‘cutting and pasting’ a mission briefing from the FMB, you can use it as a template to create a series of new mission briefing’s, outside the FMB using your laptop. This lets you carry out research on your mission’s more easily while watching TV etc. you don’t have to open up the flight sim and type them in. I always leave the heading’s information, ‘Name’, ‘Short’, ‘Description’ etc. changing these when I have imported the mission text back into the FMB. Writing the mission text is easy, including the ‘\n’ and ‘\n\n’ for new sentences and paragraphs. You can see from the above, that anything written, or placed into the FMB automatically, creates and corrects in its own language. With the new FMB, this feature will be much more powerful, creating ‘script written’ trigger points most probably using key words. I will be very interested in seeing how you will set-up your airfield position prior to taxying and take-off and how the AI aircraft will behave around you. I noticed there is a ‘script spawn C’ tick box which hopefully will be linked to your mission briefing text? DFLion |
#199
|
|||||
|
|||||
![]() Quote:
Quote:
This was one of my issues with the FMB... It would be great if the objects were categorized.. even if it was just like.. building_01-Building_300 or whatever.. but something that would make them easier to find... Quote:
Quote:
Quote:
Oleg.. will there be a separate QMB or will there just be one MB that is scalable to either setting up quick missions or full scale missions...? Like say by clicking QM it would just eliminate many of the options ion the FMB.. but the interface would be basically the same.. unlike the differences between the FMB & QMB in IL2. Last edited by Bearcat; 12-06-2010 at 04:10 AM. |
#200
|
|||
|
|||
![]()
1. Select Campaign folder and create the first mission file.
2. Click-on the ‘Edit’ tab and select ‘Weather Map’ to select weather type. Then select ‘Battle Area’ (to edit objects in the object tick-box listed in 11 Group area) and ‘Armies’ type (Red/English). Select ‘Languages’ (English) and then select ‘Briefings’ to create your first Mission briefing. Finally select ‘Script’ to set specific ‘trigger points’? 3. Click on ‘View’ tab to set-up the display filter. Tick the following: - aircraft, armour, vehicles, train, ship, buildings, static cameras, front markers, show AI actors, show spawn areas, show weather front, show time, show army ‘Red’. Then select Icon size and tick smooth ship path (ships travelling in curves instead of angles?), toggle battle area, show grid, animate camera, fit objects, mission parameters. Select Landscape options (lighting effect?), Select Mission objects (from list?), ‘Snap’ to look at, Rotate as group, select layers, ‘or’ Undo ‘above’ stack? 4. Click on ‘Object browser’ and view airfield objects list to delete those airfields not in ‘Battle area’? Or enhance airfields in use with new objects. 5. Click on “Object browser’ and view Aircraft to select ‘Aircraft type’. 6. In the ‘Object browser’ select ‘Group properties’ tab to set-up ‘Country’ (United Kingdom), ‘Mission type’ (Fighter), Squadron No., how many Flights in squadron, Formation (type), select squadron ‘Call Sign’, select ‘Weapon set’, slide fuel slider to select fuel %, Check automatically calculated aircraft weight, select ammo belt type, ordinance detonator timing, pilot skill, use slider to create weathering %, select briefing type, tick ‘parachute tick box’, tick ‘scramble’ tick box. 7. In the ‘Object browser’ select the waypoint tab to create mission waypoints, altitude ‘0’, speed ‘0’, action (take-off, etc.etc), type ‘auto’, # passes ‘auto’, (before returning to original track?), radio silence box ticked. 8. Within the waypoint area, go to ‘Inbetweening’. Select waypoints 0-14, select ‘before’ current waypoint and tick ‘interpolate altitude’, ‘interpolate speed’ and ‘carry over type’, tick boxes. Press the ‘Create’ button. I am presuming that these actions will synchronise the waypoint timings of Allied and Axis waypoints to meet at the right time? (Hopefully?) 9. In the ‘Object browser’ select ‘Pilot #1’ tab, tick player tick box, select ‘skill’ (Ace), select skin type, slide ‘weathering %’ slider, select ‘briefing type’, select left noseart, select right noseart, select aircraft tactical number, select aircraft serial number, select band colour, either A,B or C (set colours or custom colours), tick ‘show markings’ box and finally hide 3D view of aircraft. Looking good, though there is some ‘guess work’ in some areas? DFLion |
![]() |
|
|