Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

Reply
 
Thread Tools Display Modes
  #191  
Old 08-09-2010, 03:38 AM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

As there has been no reply here for a while, I decided to start playing even with 100,000 eldos.

My kill counter never goes up (always 0) and I seemingly never get any level up points. (I have killed around 50 enemies now) Do I have to kill more or is this another bug with the mod?

I'm on Winxp, installed into deafult program files folder. In fact everything default and clean install. Tried with patch and without. Without patch I got a crash as soon as I entered the first level, so I gathered I must use the patch first. Did anther uninstall/reinstall but all the same troubles 100,000, no kill counter (0).

Do I need to kill even more than 50 enemies to get more XP points to spend?

Last edited by Xiola; 08-09-2010 at 03:41 AM.
Reply With Quote
  #192  
Old 08-09-2010, 09:42 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

New version is released, check the first post in this thread for details.
Reply With Quote
  #193  
Old 08-09-2010, 11:22 AM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

Awesome.

Should we start a new game?
Reply With Quote
  #194  
Old 08-09-2010, 08:54 PM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

Hi R@S, thanks for your AWESOME work with this cool game.

Just a quick bug report, the money is now correct. Not killed anyone yet to test the kill count.

One bug I think I have found (clean install, winxp). Once I have created a new character with Cameron, I choose trooper and the only Class skills I get are 3 (I think they were the first 3, shooting, gunfighting and something else). My non class skills are the other 2 'class skills' and the 'real' non class skills are missing completely.

Hope this helps you.
Reply With Quote
  #195  
Old 08-09-2010, 09:03 PM
Kyle Kyle is offline
Approved Member
 
Join Date: May 2010
Posts: 150
Post

Quote:
New version is released, check the first post in this thread for details.
Yay and ARGH! I just installed the mod over a fresh installation of 7.62. Do we need a fresh install, or can we just safely overwrite what's already there?

This report concerns the PRIOR build (I didn't read your most recent post till just now).

The new maps are AWESOME. It still bugs me that we can't ascend some of those small mounds that are everywhere in the terrain, but I can live with it for now.

All I did was enter the new maps, and only engaged in a sortie with those that were present at the Airfield.

When I first requested the Guide to show me what he has for sale, I was a bit worried as to why it took so long to open up the store, but once it did I understood. Wow! It's chock full of goodies for testing! Thanks for that, and smart to do too.

There's a spelling error while interacting with the Guide. The option for playing the tutorial is spelled "Tutoryal," with a "y" instead of an "i."

I have questions regarding the aiming aides. Why is the Eotech 552 limited to a sight range of just 105m at $861 while the Aimpoint M has a sight range of 150m at a lesser price of $486? I looked to see if there was a weight advantage, and there definitely isn't, as the Eotech weighs more.

Also, the Desert Aimpoint found on the HK416 mod 6.8 CQB has a range of 200m; why is this Aimpoint so significantly better than an unpainted regular Aimpoint (is it due to coming from a significant character in the game, or...?)?

I had some problems with the new uniforms. Only Uniforms 03 and 04 appeared in the Guide's shop--is it supposed to be like this and Uniforms 01, 02, and 05 appear at a different shop, or did I screw up the files when I renamed the DDS files I created for the mod? See my email regarding this, as it details what I renamed the files to, but I did some guessing as to which files matched up with which costumes and I wouldn't be surprised if I'm the source of the error. Man, I badly want to see my uniforms in the game!

The PRIOR build was great. Downloading the new build now. Thanks again for all of your hard work R@S!!!

Reply With Quote
  #196  
Old 08-09-2010, 09:21 PM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

Hi, Kyle,

Do you get the Class system problem that I described above, when spending your points at the beginning? (Only three class parameters)
Reply With Quote
  #197  
Old 08-11-2010, 02:22 AM
Lornalt Lornalt is offline
Registered Member
 
Join Date: Aug 2010
Posts: 1
Default

Hi I just got the game and installed the mod. The thing is every time I save I get a CTD.

Log started at 11.08.2010 10:18
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.022 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.026 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.709 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:01.067 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:04.196 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:05.021 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:30.419 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\FAKIROVAMBUSH'
>-----------------------------------------------------------
> Exception C0000005 at 0x76E36BF0
>-------------------- Call stack ---------------------------

ntdll.dll 0x76DF0000 0x76E36BF0

E6.exe 0x00400000 0x006BDBC6

E6.exe 0x00400000 0x006E000D

E6.exe 0x00400000 0x006E2F55

E6.exe 0x00400000 0x006E3169

E6.exe 0x00400000 0x006DF1BC

E6.exe 0x00400000 0x006BD70A

E6.exe 0x00400000 0x00683BEC

E6.exe 0x00400000 0x005CE793

ntdll.dll 0x76DF0000 0x76E4231E

ntdll.dll 0x76DF0000 0x76E431DF

ntdll.dll 0x76DF0000 0x76E4231E

ntdll.dll 0x76DF0000 0x76E4350F

ntdll.dll 0x76DF0000 0x76E431DF

> Crash dump successfully saved to Log\2010_08_11_10_18.dmp
00:44.346 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.

Any help would be nice.
Reply With Quote
  #198  
Old 08-11-2010, 03:27 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Xiola
When you first created your character you only get to spend points on your Skills, not on any Parameters. Since you chose Trooper you'll get 3 class Skills and 7 non-class skils to spend points on. The Parameter option should be empty.

Lornalt
The log you posted doesn't give any important info on what might be the cause of your CTD. You did follow the instructions in the first post, right? You have installed the patch without errors, all the files from all the archives are in the game directory and most important of all, there is no write protection on your game dir.
Reply With Quote
  #199  
Old 08-11-2010, 09:43 PM
Xiola Xiola is offline
Approved Member
 
Join Date: Dec 2007
Posts: 81
Default

Thanks for the info R@S.

I found the third mission from the dodgy cop very hard. Where you have to escort the prisoner to the prison. There were only three of us and when I refused to hand him over, we were attacked by around 20-30 enemies! ouch!

I went to an earlier save and left that one for a while!
Reply With Quote
  #200  
Old 08-12-2010, 02:43 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

I've done a lot of testing lately and discovered a few bugs. There is a box in Radio Hill that causes a CTD when opened, so try to avoid it if possible(it's near the Mayor house).

I also noticed that when you lower your Health stat at character creation you can set it back to it's original state when visiting a doctor. I have removed the possibility to decrease that stat to avoid misuse.

The Field Radio will have to be remade, the way I've made it isn't sufficient. I'll try to get it done by the next release, it's a major task that requires a lot of new code.

I've also made some minor adjustment to the shop inventories, some ammo will be available earlier.

Otherwise I'm pretty satisfied with the mod, the money is tight when you get to the final stages and that's the way I like it. I haven't tried it with the "Easy Money" yet, but I hope it isn't too bad even if it's turned on.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.