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IL-2 Sturmovik The famous combat flight simulator.

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  #191  
Old 01-24-2010, 07:44 PM
Flagrum_3 Flagrum_3 is offline
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It's been a long wait for BoB, but I gotta tell you I'm impressed by the video even though it's still in the "works" as they say.It looks awesome....My hopes are up again that Oleg and crew will do their best to deliver to us a World-class leading Combat Flight Simulator.

As for the argument over the buffeting, I have been lucky enough (a couple of years ago) to fly a world class aerobatic plane, the German build Extra300L to be exact...this plane is a genuine Dogfighter with unlimited maneuvers, top speed 407 kph, roll rate of 340 degrees a second....anyways as I said I was lucky enough to fly one for almost an hour and I'll tell you at high speed, doing barrel rolls, himmermans etc; There is definately buffeting, but it is pronounced only at certain times.Now how and when buffeting would show up on WW2 fighters such as the Spit would only be a guess on my part.I guess talking to an actual WW2 pilot would be the best source to answer that question.

Anyways Oleg keep up the great work, although I am dying in anticipation I have my money ready for the release whenever you feel it's ready. ...but please more videos!!


_3

Last edited by Flagrum_3; 01-24-2010 at 07:56 PM.
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  #192  
Old 01-24-2010, 09:08 PM
hiro hiro is offline
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AWESOME



It's an early video but I'm excited!!!

HOwever the shaking felt off because it felt it it was on the verge of stalling. All the time.


Nonetheless, we have to thank Oleg n Co for releasing it and being so sneaky about it!



But I totally agree with Z, in that you don't notice the head shaking . . . it happens but your perception clouds it out . . .

Or your mind tunes it out to save itself from TMI . . .

and so if the pilots don't perceive that shaking, BOB SOW should cancel it out.

Leave shaking to tell me if the planes going to stall.

In IL-2 I always look for the shake when I'm pushing it (the plane) to the edge).
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  #193  
Old 01-24-2010, 11:06 PM
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SlipBall SlipBall is offline
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The shake in an aircraft on certain day's and conditions is not limited to your neck and head moving around a bit. I had many time's when there was quite alot of bouncing, jolting, and in general being thrown around a bit. Very simalar to a boat ride in a way. Then again on certain days and the time of the day is important, you can have nothing at all. Its just all related to the current condition's in the atmosphere. Anyway in game I'm sure that the weather and propwash will bounce us a bit...I think that I will enjoy that
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  #194  
Old 01-24-2010, 11:19 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Tbag View Post
And the mass of the aircraft has a lot to do with the aircrafts movements. The heavier an aircraft, the more energy needed to accelerate it. And I'm perfectly sure that the SoW team is more than aware of all this
Yes, but because the size mass of the aircraft is large and the mass of the pilots head is small, even slight movements of the the aircraft will have a large effect on the pilots head.

You are 100% right, Oleg and the development team have spent more time working on this than us all combined and they know the direction they want to take!

Quote:
Originally Posted by Airmalik
Hand held/head mounted cameras always exaggerate the amount of shaking. I've tried simple mounts on the wing strut and landing gear and it's always a struggle to get steady footage. Hand held cameras aren't much better unless the cameraman is very good at damping the little bumps felt while flying but not necessary 'seen'. The lens in this video isn't very wide angle which helps. Just yesterday I was out flying (ultralight) with a friend who was shooting video from the right seat and while editing that video I had to junk pretty much every clip where he tried to zoom even a little. Even at the widest angle the video was shaky at times. The amount of shake in the video was NOTHING like I experienced while flying. So I don't think that camera footage can be used to determine the amount of shake we should see in flight sims.
I must say I'm a bit jelous and would love to see some of your footage. Would the exaggeration your talking about be due to the focal length setting of your video's lens? If you zoom in any movements shakes etcf would become more pronounced, just as if you used a fish eye lens you find them reduced. (Need a photography expert here to help!)

As stated before (and after) by a few people our brains tend to make us ignore the bad effect, my point is that when we try to concentrate on the gun sights this would be one of the times when it would be noticable. You would need to keep your head in a relatively fixed position (within the viewing angle of the refector sight) and thats when you'ld notice the movement.

My link to the video was not an ideal choice, but it did show the effect I was talking about.

What would they say if you did an experiment and put a post and ring sight on your ultra-light and ..... Hmmm! On second thoughts it might raise a few eye-brows :0

Quote:
Originally Posted by MikkOwl
The human head, spine and soft parts makes for a pretty good damper of vibrations and acceleration. There's a certain delay involved, and a lot of damping. I've even heard from someone with some credentials that there's a formula for calculating it.
100% agree with you BUT 'pritty good' does not equate to a 'SteadyCam' experience.

Pass on the details of the research tho the development team. As with the ricochet information they were looking for, I'm sure they are trying to make the sim as realistic as posible. Within the bounds of Artistic License (been itching to use it in context- sorry) and the huge number of other priorities I'm sure it could be useful to them.

Really looking forward to the next update!
Cheers to all

Last edited by Skoshi Tiger; 01-24-2010 at 11:31 PM.
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  #195  
Old 01-24-2010, 11:24 PM
Avimimus Avimimus is offline
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It's also important to realise that the eye, muscular system have some ability to compensate for vibration and the human mind has an ability to interpret movement. The subjective impression of shaking may be much less for a human being in the actual plane than for a human watching a recording made with a camera on that plane.

So, it would be nice if this were a customisable feature.
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  #196  
Old 01-24-2010, 11:33 PM
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SlipBall SlipBall is offline
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I think that any shaking in a aircraft you are keenly aware of just because you are off the ground and out of your environment. In my case being shaken always triggered fear and rapid mental assessment.
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  #197  
Old 01-24-2010, 11:57 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Tree_UK View Post
....but mainly I just upset you.

Ummm, I don't know about that...I seem to recall that you lost your cool quite a few times in the past. I don't remember ever resorting to "name calling", like you have...
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  #198  
Old 01-25-2010, 12:30 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by SlipBall View Post
I think that any shaking in a aircraft you are keenly aware of just because you are off the ground and out of your environment. In my case being shaken always triggered fear and rapid mental assessment.
Lacking both the intellegence and imagination required to experience that emotion, I must conceed that it was often a topic discussed by my instructors (many of whom went on to find ground based employment) and passengers (many of whom went on to get their pilots licences - so that they would NEVER have to fly with me again!!!) at the end of each flight. I just put it down as the 'Exhilaration of Flight'!

Just joking of course Then again two of my brothers and at least one of my friends did go on to get their pilots licences after flying with me just once ..... Hmmm!
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  #199  
Old 01-25-2010, 03:03 AM
AdMan AdMan is offline
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Quote:
Originally Posted by Galagonya View Post
Those complaining about the washed out cockpit and lack of contrast between green and black coloring, pls check one of the earlier update screenshots at Foo.bar's site.

http://fooblog.mexxoft.com/wp-conten...0/grab0100.jpg

You can see that in this vid you simply don't see those parts were this contrast is clearly visible. I think the weathering is realistic for a plane spending even just months in combat situation, many hours under sun, etc. I definitely would not expect a look what you get when taking a picture with flash inside a pristine restored plane.

This gonna be an awesome sim. Excellent job.
colors are a little more pronounced in the screenies but overall it's still a little too gray, the panel not quite black enough and green not quite green enough.

color might still have fine tuning to undergo and maybe in a less weathered cockpit it will be look better. I myself, am still holding out for progressively weathered cockpits, although it will not be I can't stress enough how over the top bad ass it would be to have this at some point. Even if there were only 10 or so progressively weathered skins that changed after a certain number of flight hours, battles seen, etc. With only 10 stages of damage it would probably be best if they changed in between missions, but it would still be cool and if were animated in real time like the exteriors it would be unbelievably awesome.

and I mean awesome

unbelievably A W E S O M E

is someone taking notes here?

Last edited by AdMan; 01-25-2010 at 03:07 AM.
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  #200  
Old 01-25-2010, 04:45 AM
nearmiss nearmiss is offline
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I respect all the graphic wish lists, but to be forthright. I'd prefer more tools that let us work with the game play, i.e, programmable mission buiilder, probablistic programming tools for AI performance, weather programming, AI that can't see through clouds, sensible physics, etc.

The stuff that really makes the sim viable is the gameplay. Sure all the graphics is a plus, but delaying the SOW to satisfy all the graphic wishlists will put us even further release of SOW.

We are still all doing this sim with 10 year old graphics and enjoying it. There are plenty of non-graphic things that would give this old hound dog alot of punch.

TD is planning a multi-object editor ability in FMB, AI performance is being tweaked. These kinds of improvements are improvements, graphic improvements are great... but you get used to them pretty darn quick.
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