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#191
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It's been a long wait for BoB, but I gotta tell you I'm impressed by the video even though it's still in the "works" as they say.It looks awesome....My hopes are up again that Oleg and crew will do their best to deliver to us a World-class leading Combat Flight Simulator.
![]() As for the argument over the buffeting, I have been lucky enough (a couple of years ago) to fly a world class aerobatic plane, the German build Extra300L to be exact...this plane is a genuine Dogfighter with unlimited maneuvers, top speed 407 kph, roll rate of 340 degrees a second....anyways as I said I was lucky enough to fly one for almost an hour and I'll tell you at high speed, doing barrel rolls, himmermans etc; There is definately buffeting, but it is pronounced only at certain times.Now how and when buffeting would show up on WW2 fighters such as the Spit would only be a guess on my part.I guess talking to an actual WW2 pilot would be the best source to answer that question. Anyways Oleg keep up the great work, although I am dying in anticipation I have my money ready for the release whenever you feel it's ready. ![]() _3 Last edited by Flagrum_3; 01-24-2010 at 07:56 PM. |
#192
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AWESOME
It's an early video but I'm excited!!! HOwever the shaking felt off because it felt it it was on the verge of stalling. All the time. ![]() Nonetheless, we have to thank Oleg n Co for releasing it and being so sneaky about it! But I totally agree with Z, in that you don't notice the head shaking . . . it happens but your perception clouds it out . . . Or your mind tunes it out to save itself from TMI . . . and so if the pilots don't perceive that shaking, BOB SOW should cancel it out. Leave shaking to tell me if the planes going to stall. In IL-2 I always look for the shake when I'm pushing it (the plane) to the edge). |
#193
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The shake in an aircraft on certain day's and conditions is not limited to your neck and head moving around a bit. I had many time's when there was quite alot of bouncing, jolting, and in general being thrown around a bit. Very simalar to a boat ride in a way. Then again on certain days and the time of the day is important, you can have nothing at all. Its just all related to the current condition's in the atmosphere. Anyway in game I'm sure that the weather and propwash will bounce us a bit...I think that I will enjoy that
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#194
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You are 100% right, Oleg and the development team have spent more time working on this than us all combined and they know the direction they want to take! Quote:
As stated before (and after) by a few people our brains tend to make us ignore the bad effect, my point is that when we try to concentrate on the gun sights this would be one of the times when it would be noticable. You would need to keep your head in a relatively fixed position (within the viewing angle of the refector sight) and thats when you'ld notice the movement. My link to the video was not an ideal choice, but it did show the effect I was talking about. What would they say if you did an experiment and put a post and ring sight on your ultra-light and ..... Hmmm! On second thoughts it might raise a few eye-brows :0 Quote:
Pass on the details of the research tho the development team. As with the ricochet information they were looking for, I'm sure they are trying to make the sim as realistic as posible. Within the bounds of Artistic License (been itching to use it in context- sorry) and the huge number of other priorities I'm sure it could be useful to them. Really looking forward to the next update! Cheers to all ![]() Last edited by Skoshi Tiger; 01-24-2010 at 11:31 PM. |
#195
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It's also important to realise that the eye, muscular system have some ability to compensate for vibration and the human mind has an ability to interpret movement. The subjective impression of shaking may be much less for a human being in the actual plane than for a human watching a recording made with a camera on that plane.
So, it would be nice if this were a customisable feature. |
#196
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I think that any shaking in a aircraft you are keenly aware of just because you are off the ground and out of your environment. In my case being shaken always triggered fear and rapid mental assessment.
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#197
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![]() Ummm, I don't know about that...I seem to recall that you lost your cool quite a few times in the past. I don't remember ever resorting to "name calling", like you have... ![]() |
#198
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Just joking of course ![]() |
#199
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color might still have fine tuning to undergo and maybe in a less weathered cockpit it will be look better. I myself, am still holding out for progressively weathered cockpits, although it will not be I can't stress enough how over the top bad ass it would be to have this at some point. Even if there were only 10 or so progressively weathered skins that changed after a certain number of flight hours, battles seen, etc. With only 10 stages of damage it would probably be best if they changed in between missions, but it would still be cool and if were animated in real time like the exteriors it would be unbelievably awesome. and I mean awesome unbelievably A W E S O M E is someone taking notes here? Last edited by AdMan; 01-25-2010 at 03:07 AM. |
#200
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I respect all the graphic wish lists, but to be forthright. I'd prefer more tools that let us work with the game play, i.e, programmable mission buiilder, probablistic programming tools for AI performance, weather programming, AI that can't see through clouds, sensible physics, etc.
The stuff that really makes the sim viable is the gameplay. Sure all the graphics is a plus, but delaying the SOW to satisfy all the graphic wishlists will put us even further release of SOW. We are still all doing this sim with 10 year old graphics and enjoying it. There are plenty of non-graphic things that would give this old hound dog alot of punch. TD is planning a multi-object editor ability in FMB, AI performance is being tweaked. These kinds of improvements are improvements, graphic improvements are great... but you get used to them pretty darn quick. |
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