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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #191  
Old 03-27-2012, 04:41 PM
Krt_Bong Krt_Bong is offline
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Default possible feature/idea

I just had a thought after reading a couple posts, there has been some discussion and debate about icons and the inability for players to locate other players on a huge map, and I thought where is the glint of sunlight off of canopies and shiny surfaces that would show where a dogfight is? If you were some distance away from the fight and saw the flash of sunlight you would probably head in that direction to investigate. I don't know quite how this would work from a graphic programming sense but it would help if there was little glints of light from a furball when seen at extreme range. This would make it possible for people to find where all the fighting is, just a thought.
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  #192  
Old 03-27-2012, 05:22 PM
Insuber Insuber is offline
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The reflections on the canopy as you describe them were planned and probably also programmed by Oleg, who mentioned them few years ago in this very forum, but alas they didn't make to the release. I've recently asked about them to Luthier, with a link to the original Oleg's post, but I don't remember his answer (so it was not interesting). Keep along the queue mate!
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  #193  
Old 03-27-2012, 05:32 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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From: KG26 Alpha

"Any server that needs subscriptions/donations would/could worry their user count could be compromised by more interesting servers and CooP mission hosts detracting from their popularity."

You cant realy believe that? I played il2 for many years and I also played many coops, out of the 1000s of players in servers back then there might be a couple coop's starting at a givin time. Or am I going crazy and it was the other way arround?

Now I have to say Alpha and everyone else that lets this gui/coop thing stop you from supporting or playing the sim, thats just ridiculous. If you think that the coop gui is going to bring all the lerkers out of the closet I dissagree on that point as well.

IL2 CoD needs only one thing and we have that, a passionate developer thats supports the sim yesterday-today-and tommarow.

I challenge you to swallow your pride, join us on coms and go out for a couple missions on the ATAG server in some bombers, pick one of the objectives, call for some escort and see if we have some FUN with the sim we have today.

I have 700 hours in a Ju88 online(please dont tell my wife) and I have yet to fly with you in combat and on coms, if you dont like it after that I will understand but for all you know, it may just be your cup of tea
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Last edited by ATAG_MajorBorris; 03-27-2012 at 07:05 PM.
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  #194  
Old 03-27-2012, 06:20 PM
Chivas Chivas is offline
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I haven't read the whole thread but understand the angst of the OP about missing features that will make the sim playable. This is all a factor of the sim being released unfinished, and not because these features were forgotten. Unfortunately these features were setback even further by the necessity to rewrite the basic graphics engine to provide a stable platform and the headroom necessary for these resource hungry features to be implemented.

Also the question of easy implementation of COOPs in just another factor of the sim being released unfinished. Luthier didn't say Coops wouldn't be improved, he just said the game engine is already capable of making more immersive COOPs. He should have added that the tools and documentation to make it happen easily are still waiting to be completed and implemented. I'm quite sure any sane person would understand that Luthier is aware of this problem and the issues will be addressed. There is no doubt there is confusion on everyones part, especially Luthier, who's already up to ass in aligators. Things are slowly looking brighter.
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  #195  
Old 03-27-2012, 06:26 PM
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furbs furbs is offline
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Guys the topic has moved...

http://forum.1cpublishing.eu/showthr...t=28429&page=4
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