Quote:
Originally Posted by TexRoadkill
I may be alone on this but to me Sim doesn't mean needlessly complicated, it means realistic. Since we don't have head tracking and there are always issues with trying to look where you need to look it would be cool if the game could have a little bit of viewing intelligence. I don't expect to see it in a patch but it would be nice for the future.
The view should be looking at what you need to see.
If you are doing a bank turn it should automatically look up a bit so you can see into your turn. The harder you are banking the more it should look up but the view should always follow parallel with the horizon to help keep oriented with the ground.
If you have the landing gear down the view should shift down enough to always see the artificial horizon indicator, climb/dive rate and speedo.
If you get an enemy in your sights the view should automatically keep them at the edge of your vision, not always in the middle, until you lose sight of them in the clouds or under your plane, etc. Obviously you would want to be able to overide this with the view button.
If there is a problem with your plane or your flying like oil pressure dropping, stall speed approaching, too high of a dive rate with landing gear down, etc. The view should look down and zoom in a bit to see the appropriate gauge on the panel. It should be a quick, like a glance at the gauges.
Or would all this be too un-sim like for you guys?
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I agree in the point that the view system is quite annoying ... following a moving pixel in the screen while you are manouvering in 3D is quite complex and unrealistic, and there is quite more intersting points where to put this complexity (like engine control, manual trimming, gun jamming, etc).
In real life, if you are moving in a vehicle and seeing a far fixed point, your head will keep the point even if the angle is changing. It is also normal, for instance when driving, to move your sight from the windscreen to the gauges in the panel or to a lateral mirror, returning quickly to the previous sight without too much effort. This is not possible in the game, and this is not realistic (even if you could get used to it).
I'm not asking for an automatic tracking system (this is antinatural), but the possibility to map several points of views to some buttos combinations could be great. I think it would be more realistic to use the stick to move smoothly the view from the current one, having one for reseting it and/or for pointing to the control panel instead of assigning the absolute point of view to the current hat position (which due to its small size if hard to control smoothly).
I think this would be more natural ...
All this IMHO ...