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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 09-07-2009, 06:14 PM
guiltyspark guiltyspark is offline
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Join Date: Jun 2008
Posts: 622
Default thoughts on the console iteration of IL2 sturmovik from a fan

So far its great , im at the 4th chapter i think and im loving it. Im playing through it on simulation mode and im using the Ace edge joystick.

When i first started out i thought it would be a huge problem trying to find ground targets and i was wrong. When trying to find ground targets in simulation mode all that is needed is smart use of the map and getting at least 1 bomb kill that will mark the area for futre strafing.

As for finding planes , i believe at some level this is broken for those that DO NOT HAVE the ace edge stick. From what i understand the aviator is a hat switch for viewing and the 360 controller scheme is pretty much broken for those who dont want to get used to it. I do NOT believe this should be fixed by putting indicators into simulation mode. In fact im 100 percent sure it would ruin the fun of simulation mode by making it essentially realistic mode.

I think for the sequal of this game the developer needs to make the hori stick readily available for purchase for the hardcore gamers looking to buy one.

I love the fact that every plane has its own characteristics that are realistic to the real planes (I-16 negative G engine stall for example)

As for multiplayer i like it , the netcode is pretty solid , but i cannot see it being ANY fun outside of simulation mode due to people just riding the target camera like children, IMO target camera and direction indicators should be removed from realistic(not plane indicators , im talking about the arrow that points in the direction of the enemy plane when outside of your veiw in the cockpit)

And then there is the one thing that is most likely going to kill this game before it gets off the ground and that is the kill system. I know its hard to tell if a plane is crashing due to damage or if its due to a greedy pilot. but something has to be done.

I suggest an "ace system" that ranks the player primarily of how many kills he has ranked up in a row before dying in a match

So here would be an example of a score board

Name | Ace kills | Kills | deaths | points

guilty | 6 | 8 | 3 | 350
Cheater| 1 | 38 | 43 | 23



BTW the cockpits need to be there for the fockewulfs and bf109s !
Make that priority DLC
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