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Tips and Hints Different solutions, tips and hints.

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  #11  
Old 04-10-2009, 07:44 PM
Elwin Elwin is offline
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Post screen of your character we can se what items you have, I have already gave you some ideas of items in game which are incresing atack and are in every game.And thats not true with Haas, Haas is pretty easy .. if u cant beat him you screwed something and your seetup isnt great anyway. Why elves if u can get hunters f.e?
In attachemt my hero before Bagud for comparison, only one wepaon which is not guaranteed its trident called Demetrius but instead of it u can take Kerus which will be only 1 atack less ( but more int)

Example for a fight with Haas on hard ( types of haas armies can differs a little)
Beggining we are first sprites and lf takes down bone dragons and dragon arrow skell archer takes down black dragon, demon with pentagram on giant, hm hunter i guess for red dragon.


Round 2 beggins fire dragon flies and one stack of gren dragon killed by retaliation of demon ors skel anyway its dead ;p. time back on skel archer to shoot down the ramaining green dragon, sprites for red dragon or something i dont rember exactly ;P

Few rounds and ..The last standing giant and hunter takes finish blow :p hmm that was some different try tough after getting back to finish quest with haas and get more troops :p result is same in both i did it easily ;p


For that team u must have tolerance 2 , if you dont dont even try, that was one example how too kill haas vvery easily with realy low loses even on hard level difficulty ( will see soon how it will be on impossible ) I usualy do have inquistor in my army but for that fight i find him pretty useless, he dies fast and dont do anything, need very good tank who can take much damage or good damage dealer who kills fast
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Last edited by Elwin; 04-10-2009 at 08:46 PM.
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  #12  
Old 04-11-2009, 04:38 PM
Vulture Vulture is offline
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Quote:
Originally Posted by Openingknight View Post
My might and mind trees are fully developed for all combat relevant attributes.
Does that include Onslaught3 and Dark Commander3 ? If not, your might tree is NOT developed for all combat relevant attributes.
Does that include Tolerance2 ? If not, as a paladin with s sh*itload of mind runes to spare that makes your choice of troops very felexible which you need as a paladin.

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Originally Posted by Openingknight View Post
As a Paladin, ofensive spells aren't that great and spell use is mainly countering spells cast on my troops.
Nobody was talking about Chaos i.e. the real "offensive" spells. You're right about chaos3 being not that great. Not even "not that great" but totally senseless except sacrifice (where leveling up only saves time/turns). But once again, nobody was talking nukes, but CC and manipulative status spells. Shackles3 for example as I said is vital and inevitable.

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Originally Posted by Openingknight View Post
I like to play the game with just one type creature, i.e all elves or humans or orcs etc. but I am now in the position where I stand absolutely no chance of defeating Haas.
The game is not meant to be like this. In some cases "pure" setups do work fine, but not everywhere. Undead only fe works perfectly well against almost any kind of enemy troops except other undeads, especially with bone dragons. All Elves army with the right choice of items also works fine but definetely not the best way to go against fire based (fe demonic) enemy hordes.
I mean, it's fine to go with what you like the most but deciding WHAT you like the most shouldn't depend on race but on initiative/dmg/health/special abilities/speed. There is no reason to choose Horsemen at all, same counts for elves. There are in both cases at least 4 different units that perform better in their respective job. Any Dragons work better than horsemen. Skel Archs, Bowmen, even Thorns (provided a few items) and Hunters perform better than elves.

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Originally Posted by Openingknight View Post
I think this is where the game is flawed. It is clearly possible to get to this stage of the game having completed all the quests and beaten all the wandering monsters and still have insufficient stats to finish! As for artifacts, I got a surprising number that raised intellect or mana, but very few to help with attack. I guess this is due to the randomness of the the game.
As stated by Elwin and myself there are enough guaranteed items to achieve a decent amount of attack. And the number of random weapons with +3 atk +random effect is countless.

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Originally Posted by Openingknight View Post
I hope the new game gives us the chance to battle some higher level groups so that it's possible to level up if need be. Re-spawning after a period of time would help with this, or some more complex quests that give more experience....let's be honest, the quests in this game are pretty basic and don't take much in the way of intellect to complete!
I agree to some degree. There can be stages in the game where difficulty varies depending on leadership grabbing opportunities and the one or another "skirmish" fight in a distinct area (more tournaments or portaled areas) would help at certain stages to compensate. General respawn is not an issue. 90% of the players dedicated to this game would disagree on a general respawn.
As for the addon providing higher level enemy troops to boost XP reward I disagree. You have the possibility to proceed to a more difficult area any time by completing Mark's quests earlier than you're meant to. This gives you access to higher lands and you can go there although it's way above your level. Makes leveling up faster (but harder of course) since the Playerlvl/Monsterlvl multiplier changes to your advantage.
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  #13  
Old 04-11-2009, 07:29 PM
Elwin Elwin is offline
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Thats what i like in this game is that you have quite early access most of units, not for just last few fights, beating lucky james or red beard which is pretty easy gives acces with little sneaking to all dwarf and mostly demon units and some powerful artefacts and spells. Beating bogacho castle ( which is also easy unless you dont have magic schackles3 or its game on imposssible level difiiculy) gives access to elf land and so lotd which unlocks everything and its far from the end of the game.
About damage spells the only one which find usefull for warrior and paladin is pain mirror, send sprite/lf to enemy he got hit pretty badly and timeback, and pain mirror :p on impossible it easily does 7-14k dmg it helps ^^ also sending just phantoms of sprite/lf is good for that\

@Vulture about those random +3 attack thats not true, there are no random items at all there are only a few of them in fact ^^

Last edited by Elwin; 04-11-2009 at 07:44 PM.
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  #14  
Old 04-12-2009, 01:00 PM
Vulture Vulture is offline
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weapons != items. In my first game I got at least 5 weapons providing at least +3 atk (not counting dragon slayer sword and kerus sword). Just count all those dwarven hammers. I think there are (along with the quest item) 3 different dwarven hammers out there giving 3atk + either 1 dwarven morale or +3 atk to dwarves each. And these are by far not the only weapons of this quality. I wasn't talking regalia/artifact. Indeed there are practically none providing +3 atk. But I was talking weapons anyways.
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  #15  
Old 04-13-2009, 12:40 PM
Openingknight Openingknight is offline
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I take your points, but I still think this game is very weak on quests. They aren't difficult and usually involve going between a couple of characters delivering messages, with maybe a little battle thrown in for good measure.

I guess I was spoilt in that I was used to the older Might and Magic series....some of the quests you reall had to think about, and your choice of solutions really affected the gameplay. The other frustrating thing about this game is the lack of adventure spells, movement around the world is tedious and time consuming.

The Dirgible graphics are fun the first time, but just frustrating and a waste of time after that! Same for the ship to "Freedom Isles". Why not have a option to bypass the animation? It all looks pretty but it makes for tedious gameplay!

Anyway, I went back to an earlier saved game and adopted a slightly different levelling up strategy to defeat Haas, but I won't play this again unless the tedious travel is sorted! It's a good game, and in my view a positive step towards the earlier RPG/strategy games, in the longrun it isn't graphics that make make a good game (anyone can do that these days), but the gaming quality and complexity. I hope this series continues and improves upon itself!
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  #16  
Old 04-13-2009, 12:46 PM
Elwin Elwin is offline
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Just hit Esc button on your keyboard to skip animation
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  #17  
Old 04-13-2009, 01:08 PM
Openingknight Openingknight is offline
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That would certainly help!!....although I still dislike the fact that you can't go anywhere without going back to the point of arrival. Just a few adventuremap spells would make this game much more enjoyable (for me!!), I know there are many that are happy to go through the process of getting back to somewhere, I just find that a bit of waste of time...especially when you have to do it a hundred times or more!

I know these are silly niggles, and I can put up with it in a game which is more complex, but this is not a complex game and the lack of adventure map movement spells is annoying!
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