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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 03-23-2009, 07:43 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by RedToo View Post
You can read an actual WWII book in installments here:

http://forums.ubi.com/eve/forums/a/t...3/m/7561023737

RedToo.

Good read, thanks!
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  #12  
Old 03-23-2009, 10:08 PM
usagold2004 usagold2004 is offline
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Originally Posted by ZaltysZ View Post
No differential braking in IL2. Brakes are always applied to left and right wheel together. To steer on the ground one can only use rudder or differential torque of engines (only if aircraft has multiple engines).

P.S: speaking about realism, does anyone notice any adverse yaw effect in any aircraft in IL2? I don't.
Try this, at taxi speed and idle throttle, use full rudder one direction. Note the turn rate. Use full rudder with brakes, note the turn rate. There is a definite aid to turning by differential braking (even though you only push one button)

There is adverse yaw as well. I'm not sure if it is as pronounced as it is in real aircraft though. Keep in mind, that the shorter the wingspan and the higher the airspeed, the less you will experience adverse yaw. ie, a fighter is not a good aircraft to test for adverse yaw. Get and He-111, slow to 220kmh or so and fly a straight heading. Apply full aileron in one direction and do not use any rudder. your heading will initially (by 1 degree or so) go in the opposite direction that you rolled toward. this is due to adverse yaw (seemingly anyway, as i cannot vouch for their design intent)

IL2 is a very detailed game. the most detailed flight sim for aerodynamics that I have played which is why i like it so much.
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  #13  
Old 03-24-2009, 04:46 AM
Bearcat Bearcat is offline
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Originally Posted by MB_Avro_UK View Post
Hi all,

I have recently read the following books written by BoB fighter pilots:

'First Flight' by Geoffrey Wellum.

'Life's too Short to Cry' by Tim Vigors.

And from the LW side 'Spitfire on my Tail' by Ulrich Steinhilper.

The training process from novice to Fighter pilot was lengthy. Should this in some way be replicated in BoB SoW? If Bob SoW replicates fully the flight characteristics of a Spitfire or Me 109 it should not be possible to simply click and fly.

This may be offputting for the novice player but perhaps the option should be present to graduate through training?

Sorry if this has been discussed before and maybe this concept will be present anyway.

Best Regards,
MB_Avro.
I disagree.. I think that considering that many of the sim pilots who will be flying SoW have years of flying experience in other sims, some from several other sims..... I think that for them the transition will be easier than it was from say... MSCFS to IL2...or Warbirds/AH/FA to IL2.. I think only the pure novice sim pilot will have problems..... but even the most arcade sim can qualify as a trainer for a more complicated sim.. and like usagold said.... harder does not always mean more realistic..
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  #14  
Old 03-24-2009, 12:01 PM
yarbles yarbles is offline
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Quote:
Originally Posted by MB_Avro_UK View Post
The training process from novice to Fighter pilot was lengthy. Should this in some way be replicated in BoB SoW?
I think it would be great for the offliners to have crafted some sort of abbreviated training campaign that midly replicates what you are talking about built into the game. The only constraint I would want is that it's not mandatory for starting a new pilot in campaign mode. Compared to the other work being done (ie nuts and bolts of the sim), crafting a short 15 or 20 mission training campaign should be a piece of cake. Heck, that's something that could easily be outsourced to some 3rd party source. I'm for it even though I know it's a one trick pony.
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  #15  
Old 03-31-2009, 11:49 PM
leitmotiv leitmotiv is offline
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If Oleg dumps the tamed FMs of IL-2, BOB will be hard. The A2A FSX 109E is a very difficult airplane to operate, far more difficult than the IL-2 E-4, as are the 109Fs, Gs, and Ks by Flight Replicas. Taking off in an Oleg airplane allows you to do a plethora of things which would kill you in a real airplane. Alas, as I understand, the FMs for BOB will be the same as the last version of IL-2---he is putting all his chips on detailed damage modeling and far better physical models of the airplanes. Oleg is a showman more than a simulator designer. He wants his users to be able to get in the air without too much trouble so they can appreciate the fireworks he has arranged.
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  #16  
Old 04-01-2009, 01:07 AM
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I don't ever remember reading where Oleg said the 'newly incorporated FM's' of IL2 would be the definative version of BoB's FMs. I think I remember him stating that they would be the beginning point for BoB.

You're comparing an eight year old game that's had revisions to the FM about 4 years ago to today's flight sims AND their add ons. That's hardly a relevent and fair playing field for comparison.

Ahhhhhhhhhh, but finding out the reality betwixt the two will be fun.
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  #17  
Old 04-01-2009, 06:56 AM
Skoshi Tiger Skoshi Tiger is offline
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<QUOTE>Taking off in an Oleg airplane allows you to do a plethora of things which would kill you in a real airplane. </QUOTE>

Luckily In real life we wouldn't have anyone silly enough to spin the inertial starter in our 109, or disconnect and move away the power cart (Accumulators????) if we were in the a Spitfire. I doubt we'ld actually get either of the planes moving.
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