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Mods Men of War mods and other improvements

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  #1  
Old 04-22-2009, 09:15 PM
Zeke Wolff Zeke Wolff is offline
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Quote:
Originally Posted by Prowlinger View Post
Ahh this makes sense.

Well then... how about this... I notice the 1st wave and 2nd all walk to their objective.

Can you randomize it sometimes where they run? I had to turn back on the enemy for minimap (removed mod) since they were SO slow and I was just waiting around on them.
This is a question for our mod leader and coder, Jason1. I´m only a mapper and 3D modeler and nothing else.

Quote:
Originally Posted by Prowlinger View Post
Another big big suggestion would be to compile the DCG, Unit Pack, and Infantry into 1 mod as a release.... would guarantee alot less confusion and release mix up for noobs. I know each developer wants to do their own pace but would be nice from a DCG standpoint that you release a complete build with said above together for those that do plan on using them all anyways. (Plus it would make your life easier all around)
I would like to have it made this way as well... but I´m alone in the mod team regarding this option... The others thinks that the size alone would stop people from downloading our mod... I disagree... but...

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Originally Posted by Prowlinger View Post
There are some other suggestions (you probably have heard all these by now...smile)... a way to sort the deployment troop types by point cost (usually a default by clicking on the header field to sort entire table below by that field (an excel thing))...
Please explain what you mean... I´m not following your thoughts here... English isn´t my native language...

Quote:
Originally Posted by Prowlinger View Post
Alot of the unit images are missing ... so sometimes I am not sure what a unit really is
Are you using the "unlimited ammo and fuel" option? If so all unit icons to the left are missing... this is a engine related thing, and hardcoded it seems.
The only way to get those icons to show up, is to not use the "unlimited ammo and fuel" option.

And if you are talking about the icons in the buy menu... We are working on adding the missing ones. Our main gfx artist didn´t get the game until last week so he hasnt had the time to add the missing icons yet.

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Originally Posted by Prowlinger View Post
I do have alot of resources for WW2 stuff... what does your team need atm? GUI gfx, icons, sounds?
A lot of resources you say... what is a lot? Online references? Photos? Books? I´ve about two to three hundred books filled with World War II stuff (vehicles, fighters, uniforms, small arms etc etc) so references aren´t really needed...

The only sounds we really could need right now, is correct sounds for Italian small arms and Italian voices, that´s all. And yes, we are working on adding the Italian Nation to DCG in the future.

~Zeke.
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  #2  
Old 08-18-2009, 10:18 AM
samedi samedi is offline
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i hAve a problem with this campaign, its not anything technical its just TOO EASY even on hard its very VERY easy, is there anyway to improve difficulty and make the game harder
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  #3  
Old 08-18-2009, 12:48 PM
Zeke Wolff Zeke Wolff is offline
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Play a few battles and the enemy resistance will become more tougher. Also, in the later versions the enemy do act a bit more clever (although not much, since neither of us are AI-programmers, nor do we have access to the game code). These later versions are still under beta testing, so I can´t say when they will be released.

~Zeke.
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  #4  
Old 06-15-2009, 09:08 AM
HANSVEBEL HANSVEBEL is offline
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do we have to install the contents of the generator in the men of war files? i dont see any folder under the name mod. where do i have to install the files of the mod? anywere ?
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  #5  
Old 06-15-2009, 03:57 PM
battlesign battlesign is offline
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Quote:
Originally Posted by HANSVEBEL View Post
do we have to install the contents of the generator in the men of war files? i dont see any folder under the name mod. where do i have to install the files of the mod? anywere ?
i believe you just create a new folder, "mods", and place the files there

Last edited by battlesign; 06-16-2009 at 02:03 AM.
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  #6  
Old 08-03-2009, 10:04 PM
redsplash168 redsplash168 is offline
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Is the campaign.exe file supposed to be an xml file?
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  #7  
Old 08-04-2009, 08:26 AM
Zeke Wolff Zeke Wolff is offline
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Quote:
Originally Posted by redsplash168 View Post
Is the campaign.exe file supposed to be an xml file?
No. The Campaign.exe should be a .exe file and nothing else.

~Zeke.
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  #8  
Old 08-15-2009, 06:07 PM
persoiranian persoiranian is offline
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can i run the mod with Microsoft .NET Framework 3.0 instead of Microsoft .NET Framework Version 2.0 Redistributable Package.

actually i know nothing from .NET Framework so if my question is stupid then i'm sorry
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  #9  
Old 08-01-2011, 07:44 AM
onlyforbrian onlyforbrian is offline
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Default campaign generator

I'm sorry to sound like a whiner, but I'm tired of guys posting dead links, don't you ever double check to see if they are working before you post them? I'm also tired of guys posting assinine, useless information like, "Hey guys, I just downloaded, the map pack for this generator and it's great!" But then they are either too lazy or too stupid to bother providing a link. That makes their post totally useless and a total waste of time.
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  #10  
Old 08-04-2011, 07:56 PM
Monotone56 Monotone56 is offline
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So, Just download the 2.5 version, and it's correcctly installed (Paths are right, it loads up, reconizes maps, etc. ) but when i go to click the "done" button after choosing my move on the campaign map it pops up a message that says, "Error while Copying Map files." I can hit continue and everything will act right (Haven't got it to work yet so i'm not sure about that) but when i load everything up in-game there only a black screen with the hud. This is for the MOW vanilla current steam version on XP. Any help anyone can give would be stellar.


*Edit* And then THIS happened, "Unhandled exception, Counldn't find DCGenviroment.set" *sigh* Thanks for anything you guys can think of....

Mono

Last edited by Monotone56; 08-04-2011 at 08:00 PM.
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