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Tips and Hints Different solutions, tips and hints. |
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#1
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I try to be a paladin mage, focus on that. I love ranged, but need a few melee too.
At the moment I have:
I am happy about the first 4, the swordsman I would like to replace. But can't get enough Knights, and the Horsemen are too few too. And 4 ranged might be overkill. What do you suggest? Needs to be easy to get to and plenty of them! And then they need to do good dps or at least take a beating and have nice skills. I'm on the Eastern and Western islands, trying to find my way into the mines and the hiding of that fellow, to continue the story. Thanks ![]() |
#2
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First one that comes to my mind is Shaman, definitely and excellent unit in both range and close combat (totems rock!). You can get them in the Orc castle near where you first arrive at Freedom Isle however you have to beat a pretty tough army before you can recruit Shaman (they are heavily melee based so your current army might suffer some casualties).
If for some reason you don't like Shaman try Sea Dog or Devilfish, there should be plenty of supplies for them in the area. Sea Dogs are decent melee for their LDR and the ability to attack multiple units. Devilfish will need a bless from your Inquisitor and they will swallow anything blocking their path (and great initiative/speed too). Good luck. Last edited by Stardust; 02-11-2009 at 09:29 PM. |
#3
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You have Tolerance (or get one) so buy Vampires (from swamp, undead dwarf, Death Land or anwhere else) and you'll never loose single one.
Also, Archimages have shitty leadership/damage ratio so replace them ASAP (sea dogs are always good choice) |
#4
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without knowing what you have available to you, it's kinda hard to make a suggestion like this.
I think your melee units are your weak link.. I say peasants -> (royal snakes/griffins) and swordsmen -> (griffins/polar bears) or (dwarven canoneers/alchemists) if ya wanna beef your ranged more. I disagree with losing mages this early myself... thier shock ability is so good at tripping up the fast moving big stacks early... I would only replace them once you have blind or a high lvl slow spell. |
#5
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If you have made it to the Orcish embassy tho, definately pick up shaman, they are so very strong at this stage of the game.
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#6
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I hired 30 Shaman instead of the Guardsmen, which they were called. They have great hp and I like them as of yet.
The peasants I can try to upgrade to Griffins, when I finish the quest for the Griff kilt. Can't buy them while doing that, weirdly enough. But I really love how much dps the peasants can do. Yes, they die quickly when all focus is on them from a strong enemy, but what doesn't? Easily replaceable... But can try to check dps vs griffins or snakes and see. |
#7
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the problem with peasants is, they have no mobility, initiative, or abilities that make for a good striker. I definately recomend snakes over them... the no retaliation coupled with high initiative make them an excellent defensively minded offinsive unit.
you can often times, wait, then double attack a unit that walks into range before that unit will get a single action... if it aint already wiped out... all of this while never recieving any retalitory swings. |
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