![]() |
#11
|
|||
|
|||
![]()
[QUOTE=Igo kyu;510779If over enemy territory and with debatable power to reach the front line, climbing is what I will do if I can, so I stand a chance of gliding as near to home as I can, because the front line can move towards your base as well as away from it, and a MIA is a death in this game.[/QUOTE]
If I have a damaged engine and a long way to friendly territory/land then I do like you do and try to climb to gain altitude. In some cases, I'll even turn off the engine and glide to save what remaining engine power I've got for final approach. Otherwise, I dive hard as I can and run for home as fast as I can. But, then, I like to pretend that there are realistic consequences as to when or how I crash, bail out or ditch. |
#12
|
|||
|
|||
![]() Quote:
![]() |
#13
|
|||
|
|||
![]()
I take this to mean that AI pilots/crew can be light or heavily wounded without necessarily needing to get a "pilot bleeding" result.
Subsequent to EJGr.Ost_Caspar's post, I have seen delayed "gunner killed" results in Arcade Mode which clearly indicate to me that there is something like a "pilot bleeding" or "mortal wound" result for AI crew. |
![]() |
|
|