![]() |
|
Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
![]() |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
![]()
I have fought 20+ turn battles with each turn giving the same amount of mana. I'm pretty sure it doesn't slowly decline. I agree completely on the defence part. I rather lose a few troops less WHEN I get hit, than kill a few more on a hit.. The enemy will die anyway, the only things that matters to me is how few men I lose, and to be able to gain as much in a battle as possible - spirit exp for example.
|
#12
|
|||
|
|||
![]()
I'm not sure. I was fighting the battle when you take over the castle in the dwarves land full of demons & I STOPPED regaining mana probably 10 turns in. It was weird. I never usually have that many turns so I figured there was a time limit. Anyone know for sure?
|
#13
|
|||
|
|||
![]()
I've seen this several times in longer battles.
It seems to be a tiered effect. With max concentration you get +6 mana per turn. I've noticed that after several turns that goes down to +3 and then +2 and then +1. I think it's actually a really good game mechanic actually. Because if they didn't do this i would just kill all the enemy, leave a couple of low level troops and just resurrect my entire army before moving on. Can't do that with diminishing mana... cheers, DW |
#14
|
|||
|
|||
![]()
That's the tactic I used when I was a knight even. I had a 5 mana regeneration, i'd play with enemy troops untill all my own ressable troops were ressed. I'm still sure i've had a mana regeneration at turn 20+ in multiple battles.. though I may be mistaken about the amount that would regenerate.
|
#15
|
|||
|
|||
![]()
At the start of turn 10 check the message area, you'll see something like:
Your soldiers are tiring, concentration is harder, mana and rage generation are halved. On turn 20 you'll see something like: The battle is long, your soldiers have lost their bloodlust, you can no longer gain mana or rage. I'm playing a mage, but don't have the concentration skill (yet), normal difficulty, I'm level about 12, but I started noticing these messages when I started making battles last longer to exploit Sacrifice. I regain 2 mana per turn upto turn 10, then 1 mana per turn upto turn 20. ________ marijuana dispensary Last edited by bugmenot; 01-23-2011 at 12:54 AM. |
#16
|
|||
|
|||
![]()
I am mage and for me it was
Att/int/def > leadership > mana > rage was hard at the begining but now at level 20 every fight is so easy atm I have --> +15 attack, +24 Def, +34 Intellect, 99 Mana, 50 Rage and 11200 Leafership |
#17
|
|||
|
|||
![]()
currently lvl 19 warrior.. attack 16, def 26, int 5, 70 mana, 100 rage, 12500 leadership..
personally ive been going for leadership/rage ahead of attack/def/mana |
#18
|
|||
|
|||
![]()
I started a new game as a mage. Funny thing is, only now I notice that I NEVER found a +attack spot ingame with my level 22 knight.(I didn't even know what they looked like) Found one with my lvl 6 mage. I'm on 3 atk, 4 def, 8 int with 1200ish leadership.
For me it's Int > Def > Attack > Mana > Leadership > Rage. Though leadership will move up on higher levels as it's simply not worth it yet. Had to pick mana once, other than that only picked stats. |
#19
|
|||
|
|||
![]() Quote:
mind post an screenshot and show us whut type of items u got? |
#20
|
|||
|
|||
![]()
My level 25 mage has:
Attack: 6 Defense: 22 Intelligence: 39 Leadership: ~14000 Rage: 54 Mana: 107 Demon wife. No kids. My armageddon hits for ~6k. Way too powerful :9 |
![]() |
|
|